Player Matchup

Cthulhu
Cthulhu
Ace6035
Cthulhu
Level 143
God Stats
1W - 2L
1,735 SR
Queue Stats
161W - 169L
1,594 Elo+
Party 2
Ra
Ra
Edg4rrrr
Ra
Level 61
God Stats
1W - 3L
1,692 SR
Queue Stats
52W - 52L
1,550 Elo+
Solo
Cliodhna
Cliodhna
EmperorBaji
Cliodhna
Level 139
God Stats
1W - 3L
1,728 SR
Queue Stats
9W - 14L
1,585 Elo+
Solo
Zeus
Zeus
SlimsyGrub
Zeus
Level 159
God Stats
12W - 7L
1,719 SR
Queue Stats
309W - 285L
1,593 Elo+
Party 2
Da Ji
Da Ji
TEX SUELO
Da Ji
Level 114
God Stats
6W - 8L
1,536 SR
Queue Stats
288W - 273L
1,590 Elo+
Party 2
Team Averages
Level 123
1,682 SR
1,583 Elo+

VS

Team Averages
Level 103
1,588 SR
1,625 Elo+
Odin
Odin
CRASH 0177
Odin
Level 127
God Stats
5W - 4L
1,640 SR
Queue Stats
137W - 134L
1,515 Elo+
Solo
Bakasura
Bakasura
LEEROYYJENKINSS
Bakasura
Level 53
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 8L
1,747 Elo+
Party 1
Cliodhna
Cliodhna
Mistology
Cliodhna
Level 76
God Stats
11W - 11L
1,538 SR
Queue Stats
244W - 207L
1,659 Elo+
Party 1
Scylla
Scylla
NakimushiSenpai
Scylla
Level 113
God Stats
6W - 3L
1,625 SR
Queue Stats
109W - 108L
1,536 Elo+
Solo
Discordia
Discordia
wracks
Discordia
Level 144
God Stats
4W - 1L
1,639 SR
Queue Stats
164W - 138L
1,669 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Ace6035
Cthulhu
13
0 / 1 / 5
7,192
719
6,903
11,849
10,660
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
0 / 2 / 4
7,165
717
3,492
6,609
2,207
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cliodhna
EmperorBaji
Cliodhna
14
3 / 6 / 2
7,819
782
7,084
10,256
3,199
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
4 / 5 / 2
8,146
815
7,090
7,580
2,376
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Da Ji
TEX SUELO
Da Ji
15
3 / 1 / 4
8,051
805
4,059
7,187
2,698
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 2 / 7
7,316
732
2,769
9,146
6,399
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bakasura
12
0 / 5 / 4
6,587
659
1,792
8,274
3,652
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cliodhna
Mistology
Cliodhna
16
9 / 1 / 3
9,918
992
17,727
8,434
3,433
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

16
4 / 0 / 3
8,775
878
5,393
4,238
1,445
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Discordia
wracks
Discordia
14
2 / 2 / 4
7,610
761
8,599
7,086
2,420
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
36
10
Kills
15
15
Deaths
10
17
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Ace6035
Cthulhu
0
1
5
2.5
W
0
2
7
1.75
L
0
2
4
1
L
Cliodhna
EmperorBaji
Cliodhna
3
6
2
0.67
W
Bakasura
0
5
4
0.4
W
Cliodhna
Mistology
Cliodhna
9
1
3
10.5
W
4
0
3
5.5
L
4
5
2
1
L
Da Ji
TEX SUELO
Da Ji
3
1
4
5
W
Discordia
wracks
Discordia
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,628
Damage
36,280
43,481
Taken
37,178
21,140
Mitigated
17,349
4,399
Healing
9,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Ace6035
Cthulhu
6,903
268
139
1,038
11,849
10,660
0
2,914
8,421
25,694
0
W
2,769
334
536
1,630
9,146
6,399
1
4,279
4,769
0
16,719
L
3,492
135
860
1,535
6,609
2,207
0
2,133
4,392
32,263
0
L
Cliodhna
EmperorBaji
Cliodhna
7,084
521
0
526
10,256
3,199
1
3,356
6,770
0
14,152
W
Bakasura
1,792
1,297
0
1,139
8,274
3,652
0
3,591
4,627
0
7,580
W
Cliodhna
Mistology
Cliodhna
17,727
1,455
0
4,420
8,434
3,433
0
4,266
4,018
0
35,802
W
5,393
590
0
500
4,238
1,445
741
1,628
2,610
37,351
0
L
7,090
552
0
301
7,580
2,376
1
2,579
4,905
30,625
0
L
Da Ji
TEX SUELO
Da Ji
4,059
770
0
0
7,187
2,698
0
2,780
4,329
0
18,544
W
Discordia
wracks
Discordia
8,599
503
46
844
7,086
2,420
0
3,557
3,453
26,853
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,373
Gold Earned
40,206
257
Minions Killed
267
9
Camps Cleared
8
1,026,254
Distance Traveled
1,071,546
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,192
719
34
3
0
216,665
3
W
Odin
7,316
732
40
4
0
211,866
3
L
Ra
7,165
717
88
9
2
228,420
3
L
Cliodhna
7,819
782
26
3
1
203,545
0
W
Bakasura
6,587
659
31
3
3
204,161
0
W
Cliodhna
9,918
992
52
5
4
234,939
1
W
Scylla
8,775
878
80
8
1
216,984
6
L
Zeus
8,146
815
76
8
3
173,217
6
L
Da Ji
8,051
805
33
3
3
204,407
0
W
Discordia
7,610
761
64
6
0
203,596
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role