Player Matchup

Ne Zha
Ne Zha
MI-CEMENTAL
Ne Zha
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
62W - 51L
1,584 Elo+
Solo
Horus
Horus
Sadd_Machine
Horus
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 60L
1,525 Elo+
Solo
Kukulkan
Kukulkan
TrollBlue9747
Kukulkan
Level 8
God Stats
1W - 2L
1,288 SR
Queue Stats
62W - 44L
1,515 Elo+
Solo
Skadi
Skadi
lamri-
Skadi
Level 7
God Stats
3W - 6L
1,312 SR
Queue Stats
22W - 30L
1,534 Elo+
Solo
Sun Wukong
Sun Wukong
llAxcendll
Sun Wukong
Level 15
God Stats
9W - 1L
1,548 SR
Queue Stats
47W - 37L
1,597 Elo+
Solo
Team Averages
Level 16
1,430 SR
1,551 Elo+

VS

Team Averages
Level 15
1,567 SR
1,624 Elo+
Ymir
Ymir
ANUBISxxNINJA
Ymir
Level 10
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 8L
1,640 Elo+
Solo
Danzaburou
Danzaburou
GlaciaWolf
Danzaburou
Level 7
God Stats
2W - 3L
1,573 SR
Queue Stats
5W - 6L
1,612 Elo+
Solo
Kukulkan
Kukulkan
LoRezBootyHoez
Kukulkan
Level 26
God Stats
69W - 68L
1,604 SR
Queue Stats
257W - 288L
1,557 Elo+
Solo
Mercury
Mercury
fut12edu
Mercury
Level 29
God Stats
13W - 17L
1,658 SR
Queue Stats
128W - 161L
1,510 Elo+
Solo
Osiris
Osiris
gostodechima
Osiris
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,798 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
19
3 / 2 / 5
11,020
580
7,288
14,353
5,860
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
2 / 1 / 9
9,467
498
4,140
14,605
15,007
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kukulkan
TrollBlue9747
Kukulkan
18
7 / 1 / 5
11,318
596
15,972
10,222
4,534
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Skadi
lamri-
Skadi
13
1 / 4 / 2
8,362
440
8,108
8,722
2,489
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sun Wukong
llAxcendll
Sun Wukong
18
10 / 1 / 7
11,858
624
14,301
14,231
7,206
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 3
6,996
368
7,963
12,717
8,041
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Danzaburou
GlaciaWolf
Danzaburou
12
3 / 3 / 1
8,110
427
6,150
12,568
3,899
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
16
4 / 4 / 0
9,449
497
9,261
10,118
3,674
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mercury
fut12edu
Mercury
14
0 / 4 / 3
8,472
446
3,551
14,512
5,716
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Osiris
14
1 / 7 / 0
8,694
458
6,746
16,381
15,961
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
16
23
Kills
9
9
Deaths
23
28
Assists
7
Player
Kills
Deaths
Assists
KDA
L
1
5
3
0.5
L
Danzaburou
GlaciaWolf
Danzaburou
3
3
1
1.17
L
Kukulkan
4
4
0
1
W
Ne Zha
3
2
5
2.75
W
2
1
9
6.5
W
Kukulkan
TrollBlue9747
Kukulkan
7
1
5
9.5
L
Mercury
fut12edu
Mercury
0
4
3
0.38
L
Osiris
1
7
0
0.14
W
Skadi
lamri-
Skadi
1
4
2
0.5
W
Sun Wukong
llAxcendll
Sun Wukong
10
1
7
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,809
Damage
33,671
62,133
Taken
66,296
35,096
Mitigated
37,291
28,687
Healing
12,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,963
939
0
1,294
12,717
8,041
0
2,281
10,324
15,845
0
L
Danzaburou
GlaciaWolf
Danzaburou
6,150
2,135
0
1,559
12,568
3,899
1,058
1,804
10,690
0
39,147
L
Kukulkan
9,261
613
0
1,040
10,118
3,674
611
4,837
5,017
62,903
0
W
Ne Zha
7,288
2,201
0
7,712
14,353
5,860
1,704
3,860
10,387
0
84,046
W
4,140
1,597
3,131
7,045
14,605
15,007
478
4,785
9,700
2,701
18,688
W
Kukulkan
TrollBlue9747
Kukulkan
15,972
1,219
0
2,367
10,222
4,534
4,648
2,957
7,108
92,508
0
L
Mercury
fut12edu
Mercury
3,551
1,020
275
5,146
14,512
5,716
573
3,227
11,171
0
51,559
L
Osiris
6,746
1,580
0
3,057
16,381
15,961
1,042
4,157
12,102
4,359
49,515
W
Skadi
lamri-
Skadi
8,108
3,329
0
1,748
8,722
2,489
1,453
3,858
4,864
0
40,955
W
Sun Wukong
llAxcendll
Sun Wukong
14,301
3,384
0
6,684
14,231
7,206
378
3,032
11,139
0
70,921

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,025
Gold Earned
41,721
547
Minions Killed
439
0
Camps Cleared
0
1,762,858
Distance Traveled
1,473,943
5
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,996
368
23
1
0
258,962
5
L
Danzaburou
8,110
427
78
4
0
304,911
2
L
Kukulkan
9,449
497
120
6
0
318,123
4
W
Ne Zha
11,020
580
152
8
0
368,742
1
W
Horus
9,467
498
32
2
0
351,216
2
W
Kukulkan
11,318
596
171
9
0
357,282
1
L
Mercury
8,472
446
108
6
0
300,331
3
L
Osiris
8,694
458
110
6
0
291,616
0
W
Skadi
8,362
440
73
4
0
329,347
0
W
Sun Wukong
11,858
624
119
6
0
356,271
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role