Player Matchup

Sylvanus
Sylvanus
Diamond II
 
Sylvanus
Diamond II
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Agni
Agni
Diamond I
CptPePoo
Agni
Diamond I
Level 160
God Stats
5W - 4L
1,776 SR
Queue Stats
216W - 182L
2,487 MMR
Solo
Bellona
Bellona
Diamond II
Hinory
Bellona
Diamond II
Level 105
God Stats
0W - 2L
1,390 SR
Queue Stats
121W - 109L
2,402 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Diamond I
Valentrìx
Ah Muzen Cab
Diamond I
Level 123
God Stats
1W - 2L
1,887 SR
Queue Stats
150W - 131L
2,409 MMR
Party 3
Cthulhu
Cthulhu
Diamond II
sparkfira
Cthulhu
Diamond II
Level 109
God Stats
18W - 13L
1,651 SR
Queue Stats
315W - 293L
2,404 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 130
1,641 SR
2,240 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 144
1,649 SR
2,398 MMR
Serqet
Serqet
Diamond I
HyperDilis
Serqet
Diamond I
Level 129
God Stats
8W - 6L
1,674 SR
Queue Stats
341W - 313L
2,397 MMR
Party 1
Vulcan
Vulcan
Masters
Malyn
Vulcan
Masters
Level 160
God Stats
9W - 11L
1,610 SR
Queue Stats
230W - 215L
2,400 MMR
Party 2
Cu Chulainn
Cu Chulainn
Diamond II
MrPordan
Cu Chulainn
Diamond II
Level 159
God Stats
25W - 21L
1,647 SR
Queue Stats
236W - 244L
2,346 MMR
Solo
Da Ji
Da Ji
Masters
Smiga
Da Ji
Masters
Level 160
God Stats
6W - 5L
1,658 SR
Queue Stats
413W - 411L
2,547 MMR
Party 2
Ullr
Ullr
Diamond III
chiurly
Ullr
Diamond III
Level 112
God Stats
87W - 74L
1,656 SR
Queue Stats
321W - 298L
2,301 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
10
1 / 3 / 2
6,114
470
3,625
9,022
6,019
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Agni
12
0 / 2 / 3
6,845
527
3,642
5,611
1,514
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bellona
Hinory
Bellona
14
8 / 2 / 1
8,303
639
4,994
9,251
5,310
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Muzen Cab
Valentrìx
Ah Muzen Cab
10
0 / 5 / 1
5,837
449
4,100
7,648
1,630
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
sparkfira
Cthulhu
12
0 / 1 / 1
6,967
536
5,517
7,861
8,237
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bans
TiamatSetPersephoneOdinGeb

VS

Bans
GilgameshSusanoAthenaRavanaYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
HyperDilis
Serqet
11
0 / 2 / 7
6,394
492
6,031
8,323
3,708
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Vulcan
Malyn
Vulcan
13
5 / 1 / 2
7,854
604
4,392
4,475
1,439
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cu Chulainn
MrPordan
Cu Chulainn
12
0 / 2 / 2
6,846
527
4,829
10,050
5,757
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Da Ji
Smiga
Da Ji
12
4 / 3 / 7
7,039
541
5,202
9,023
3,171
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ullr
chiurly
Ullr
14
4 / 1 / 1
7,880
606
4,517
5,636
2,103
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
32
9
Kills
13
13
Deaths
9
8
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
1
3
2
0.67
L
Agni
0
2
3
0.75
L
Bellona
Hinory
Bellona
8
2
1
4.25
W
Serqet
HyperDilis
Serqet
0
2
7
1.75
W
Vulcan
Malyn
Vulcan
5
1
2
6
W
Cu Chulainn
MrPordan
Cu Chulainn
0
2
2
0.5
W
Da Ji
Smiga
Da Ji
4
3
7
2.5
L
Ah Muzen Cab
Valentrìx
Ah Muzen Cab
0
5
1
0.1
W
Ullr
chiurly
Ullr
4
1
1
4.5
L
Cthulhu
sparkfira
Cthulhu
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,878
Damage
24,971
39,393
Taken
37,507
22,710
Mitigated
16,178
10,373
Healing
11,634
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
3,625
988
269
2,360
9,022
6,019
0
1,582
7,184
17,085
0
L
Agni
3,642
122
0
647
5,611
1,514
0
919
4,616
46,915
0
L
Bellona
Hinory
Bellona
4,994
1,069
0
1,876
9,251
5,310
0
778
8,225
0
46,289
W
Serqet
HyperDilis
Serqet
6,031
843
0
2,006
8,323
3,708
0
2,820
5,503
0
18,078
W
Vulcan
Malyn
Vulcan
4,392
693
0
1,177
4,475
1,439
0
1,628
2,847
57,578
0
W
Cu Chulainn
MrPordan
Cu Chulainn
4,829
1,089
0
3,468
10,050
5,757
0
4,220
4,944
0
41,725
W
Da Ji
Smiga
Da Ji
5,202
1,299
0
3,242
9,023
3,171
0
2,391
6,543
0
36,057
L
Ah Muzen Cab
Valentrìx
Ah Muzen Cab
4,100
1,055
0
1,207
7,648
1,630
0
887
6,579
0
37,687
W
Ullr
chiurly
Ullr
4,517
1,447
0
1,741
5,636
2,103
0
750
4,886
0
55,873
L
Cthulhu
sparkfira
Cthulhu
5,517
921
62
3,952
7,861
8,237
0
0
7,861
45,909
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,066
Gold Earned
36,013
414
Minions Killed
451
0
Camps Cleared
0
1,256,574
Distance Traveled
1,361,809
24
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
6,114
470
27
2
0
239,388
4
L
Agni
6,845
527
121
9
0
242,259
8
L
Bellona
8,303
639
83
6
0
283,912
5
W
Serqet
6,394
492
24
2
0
298,637
8
W
Vulcan
7,854
604
123
9
0
275,664
6
W
Cu Chulainn
6,846
527
95
7
0
264,368
6
W
Da Ji
7,039
541
75
6
0
269,427
5
L
Ah Muzen Cab
5,837
449
79
6
0
228,246
4
W
Ullr
7,880
606
134
10
0
253,713
7
L
Cthulhu
6,967
536
104
8
0
262,769
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role