Player Matchup

Cthulhu
Cthulhu
GoReUnLuCkY
Cthulhu
Level 5
God Stats
2W - 7L
1,500 SR
Queue Stats
30W - 48L
1,479 Elo+
Solo
Bakasura
Bakasura
Hillestad1
Bakasura
Level 35
God Stats
11W - 5L
1,735 SR
Queue Stats
157W - 164L
1,455 Elo+
Party 1
Hades
Hades
OrangeJewel3960
Hades
Level 19
God Stats
8W - 8L
1,640 SR
Queue Stats
37W - 35L
1,536 Elo+
Solo
Nike
Nike
SooPsyched
Nike
Level 23
God Stats
13W - 11L
1,505 SR
Queue Stats
41W - 39L
1,414 Elo+
Party 1
Skadi
Skadi
eirikjohan99
Skadi
Level 30
God Stats
1W - 2L
1,458 SR
Queue Stats
152W - 163L
1,436 Elo+
Party 1
Team Averages
Level 22
1,568 SR
1,464 Elo+

VS

Team Averages
Level 12
1,511 SR
1,423 Elo+
Poseidon
Poseidon
AcetøneSwift
Poseidon
Level 8
God Stats
5W - 2L
1,931 SR
Queue Stats
12W - 5L
1,670 Elo+
Solo
King Arthur
King Arthur
ErCiste
King Arthur
Level 17
God Stats
5W - 4L
1,484 SR
Queue Stats
38W - 32L
1,424 Elo+
Party 2
Discordia
Discordia
Phoenix9024
Discordia
Level 16
God Stats
11W - 9L
1,366 SR
Queue Stats
19W - 21L
1,309 Elo+
Party 2
Geb
Geb
THE_Soyboy420
Geb
Level 12
God Stats
3W - 1L
1,500 SR
Queue Stats
59W - 42L
1,571 Elo+
Solo
Achilles
Achilles
UnluckyMino
Achilles
Level 5
God Stats
8W - 8L
1,272 SR
Queue Stats
10W - 10L
1,139 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
GoReUnLuCkY
Cthulhu
9
1 / 7 / 1
5,955
397
1,317
9,532
4,267
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bakasura
Hillestad1
Bakasura
13
3 / 5 / 0
8,168
545
6,437
11,820
4,087
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
1 / 3 / 0
6,760
451
2,522
9,296
7,943
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

12
1 / 4 / 1
7,428
495
6,981
9,251
5,084
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

9
0 / 5 / 2
6,096
406
2,593
7,722
2,356
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
AcetøneSwift
Poseidon
15
12 / 3 / 2
9,247
616
13,209
8,662
2,575
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

King Arthur
ErCiste
King Arthur
13
3 / 0 / 4
7,545
503
5,608
10,502
8,695
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Discordia
Phoenix9024
Discordia
11
1 / 2 / 4
6,350
423
4,348
4,396
1,343
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
7 / 0 / 3
8,909
594
5,857
8,964
3,862
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Achilles
UnluckyMino
Achilles
10
1 / 1 / 7
6,495
433
1,980
4,020
2,876
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
44
6
Kills
24
24
Deaths
6
4
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Poseidon
AcetøneSwift
Poseidon
12
3
2
4.33
W
King Arthur
ErCiste
King Arthur
3
0
4
5
L
Cthulhu
GoReUnLuCkY
Cthulhu
1
7
1
0.21
L
Bakasura
Hillestad1
Bakasura
3
5
0
0.6
L
1
3
0
0.33
W
Discordia
Phoenix9024
Discordia
1
2
4
1.5
L
1
4
1
0.38
W
7
0
3
8.5
W
Achilles
UnluckyMino
Achilles
1
1
7
4.5
L
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,850
Damage
31,002
47,621
Taken
36,544
23,737
Mitigated
19,351
8,871
Healing
11,099
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
AcetøneSwift
Poseidon
13,209
1,495
0
1,810
8,662
2,575
240
171
8,226
73,438
0
W
King Arthur
ErCiste
King Arthur
5,608
333
0
3,704
10,502
8,695
659
1,475
8,919
0
30,423
L
Cthulhu
GoReUnLuCkY
Cthulhu
1,317
262
0
763
9,532
4,267
234
6,401
3,131
15,261
0
L
Bakasura
Hillestad1
Bakasura
6,437
5,047
0
2,596
11,820
4,087
0
4,940
6,880
0
41,064
L
2,522
268
343
3,008
9,296
7,943
0
3,757
5,539
27,608
0
W
Discordia
Phoenix9024
Discordia
4,348
314
0
679
4,396
1,343
440
911
3,320
30,760
0
L
6,981
974
0
899
9,251
5,084
0
2,922
6,329
3,250
30,842
W
5,857
799
0
3,925
8,964
3,862
0
493
8,306
65,522
0
W
Achilles
UnluckyMino
Achilles
1,980
462
0
981
4,020
2,876
116
1,586
2,434
0
6,078
L
2,593
733
0
1,262
7,722
2,356
1,048
5,573
2,149
0
30,888

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,407
Gold Earned
38,546
310
Minions Killed
345
0
Camps Cleared
0
1,343,302
Distance Traveled
1,406,557
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
9,247
616
119
8
0
296,063
6
W
King Arthur
7,545
503
61
4
0
281,693
3
L
Cthulhu
5,955
397
28
2
0
241,226
1
L
Bakasura
8,168
545
96
6
0
317,571
1
L
Hades
6,760
451
55
4
0
238,084
8
W
Discordia
6,350
423
48
3
0
241,492
0
L
Nike
7,428
495
76
5
0
282,540
2
W
Geb
8,909
594
107
7
0
322,040
2
W
Achilles
6,495
433
10
1
0
265,269
0
L
Skadi
6,096
406
55
4
0
263,881
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role