Player Matchup

Raijin
Raijin
Her Monarchy
Raijin
Level 146
God Stats
19W - 14L
1,538 SR
Queue Stats
345W - 322L
1,498 Elo+
Party 2
Artio
Artio
Hxenita
Artio
Level 103
God Stats
9W - 14L
1,521 SR
Queue Stats
88W - 90L
1,476 Elo+
Party 2
Artemis
Artemis
ProMuphDyva
Artemis
Level 105
God Stats
0W - 1L
1,424 SR
Queue Stats
3W - 12L
1,337 Elo+
Party 2
Cliodhna
Cliodhna
ZECKARIUS
Cliodhna
Level 139
God Stats
0W - 1L
1,540 SR
Queue Stats
4W - 8L
1,396 Elo+
Party 2
King Arthur
King Arthur
jayuoii
King Arthur
Level 116
God Stats
0W - 1L
1,493 SR
Queue Stats
15W - 7L
1,674 Elo+
Party 2
Team Averages
Level 122
1,503 SR
1,476 Elo+

VS

Team Averages
Level 80
1,664 SR
1,455 Elo+
Gilgamesh
Gilgamesh
AriesGOW93
Gilgamesh
Level 68
God Stats
8W - 3L
1,589 SR
Queue Stats
52W - 70L
1,397 Elo+
Party 1
Fenrir
Fenrir
DragonxxHashira
Fenrir
Level 116
God Stats
3W - 1L
1,500 SR
Queue Stats
95W - 99L
1,507 Elo+
Solo
Baron Samedi
Baron Samedi
King LouLouL
Baron Samedi
Level 89
God Stats
3W - 2L
1,945 SR
Queue Stats
345W - 316L
1,449 Elo+
Solo
Merlin
Merlin
MonkeFeet
Merlin
Level 18
God Stats
1W - 1L
1,748 SR
Queue Stats
3W - 4L
1,460 Elo+
Solo
Hercules
Hercules
Toi_Qua
Hercules
Level 107
God Stats
1W - 2L
1,537 SR
Queue Stats
66W - 67L
1,463 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
20
7 / 2 / 10
14,036
780
32,649
20,063
8,864
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artio
Hxenita
Artio
19
6 / 6 / 9
12,864
715
8,957
24,946
31,018
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Artemis
ProMuphDyva
Artemis
17
3 / 12 / 10
11,826
657
12,082
21,329
8,812
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cliodhna
ZECKARIUS
Cliodhna
17
3 / 9 / 11
11,953
664
17,948
19,550
8,786
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

King Arthur
jayuoii
King Arthur
19
3 / 7 / 15
12,818
712
16,344
33,586
21,651
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AriesGOW93
Gilgamesh
19
5 / 5 / 22
14,261
792
14,336
23,680
24,455
Spartan Flag

Spartan Flag

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

20
12 / 4 / 13
15,688
872
18,729
19,625
12,734
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Baron Samedi
King LouLouL
Baron Samedi
18
1 / 4 / 15
11,575
643
16,743
14,768
6,060
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Merlin
MonkeFeet
Merlin
20
11 / 3 / 13
15,341
852
29,650
13,217
5,015
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Hercules
Toi_Qua
Hercules
19
7 / 6 / 21
13,839
769
26,756
32,117
28,818
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
120
22
Kills
36
36
Deaths
22
55
Assists
84
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
AriesGOW93
Gilgamesh
5
5
22
3.2
W
12
4
13
4.63
L
Raijin
7
2
10
6
L
Artio
Hxenita
Artio
6
6
9
1.75
W
Baron Samedi
King LouLouL
Baron Samedi
1
4
15
2.13
W
Merlin
MonkeFeet
Merlin
11
3
13
5.83
L
Artemis
ProMuphDyva
Artemis
3
12
10
0.67
W
Hercules
Toi_Qua
Hercules
7
6
21
2.92
L
Cliodhna
ZECKARIUS
Cliodhna
3
9
11
0.94
L
King Arthur
jayuoii
King Arthur
3
7
15
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,980
Damage
106,214
119,474
Taken
103,407
79,131
Mitigated
77,082
18,959
Healing
24,720
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
AriesGOW93
Gilgamesh
14,336
3,436
2,323
2,067
23,680
24,455
1,109
11,740
11,940
0
24,540
W
18,729
3,763
0
3,083
19,625
12,734
1,322
7,434
12,191
0
53,738
L
Raijin
32,649
2,041
402
2,993
20,063
8,864
1
6,465
13,484
68,163
0
L
Artio
Hxenita
Artio
8,957
336
1,561
3,991
24,946
31,018
99
12,028
12,595
24,192
0
W
Baron Samedi
King LouLouL
Baron Samedi
16,743
798
2,748
3,603
14,768
6,060
468
4,986
9,782
43,195
0
W
Merlin
MonkeFeet
Merlin
29,650
1,433
239
1,969
13,217
5,015
1,104
5,760
7,457
80,343
0
L
Artemis
ProMuphDyva
Artemis
12,082
4,925
159
1,543
21,329
8,812
650
6,763
14,380
0
27,294
W
Hercules
Toi_Qua
Hercules
26,756
10,507
0
8,688
32,117
28,818
1,166
13,595
18,522
352
47,749
L
Cliodhna
ZECKARIUS
Cliodhna
17,948
1,218
0
1,313
19,550
8,786
0
8,433
10,879
0
34,530
L
King Arthur
jayuoii
King Arthur
16,344
1,820
0
6,997
33,586
21,651
59
12,241
21,030
2,738
36,792

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,497
Gold Earned
70,704
280
Minions Killed
360
6
Camps Cleared
9
1,552,567
Distance Traveled
1,621,442
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
14,261
792
30
2
0
322,436
3
W
Fenrir
15,688
872
80
4
4
385,206
0
L
Raijin
14,036
780
97
5
2
331,881
1
L
Artio
12,864
715
36
2
0
331,657
2
W
Baron Samedi
11,575
643
66
4
0
300,132
1
W
Merlin
15,341
852
141
8
4
307,921
3
L
Artemis
11,826
657
40
2
0
238,535
1
W
Hercules
13,839
769
43
2
1
305,747
0
L
Cliodhna
11,953
664
46
3
0
314,018
0
L
King Arthur
12,818
712
61
3
4
336,476
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role