Player Matchup

Chaac
Chaac
Bench315reps
Chaac
Level 17
God Stats
11W - 1L
1,927 SR
Queue Stats
101W - 23L
1,765 Elo+
Party 1
Athena
Athena
HammondMain
Athena
Level 91
God Stats
4W - 0L
1,715 SR
Queue Stats
156W - 27L
1,811 Elo+
Party 1
Sol
Sol
xWashTheDishesx
Sol
Level 18
God Stats
4W - 0L
1,889 SR
Queue Stats
44W - 20L
1,695 Elo+
Party 1
Team Averages
Level 42
1,843 SR
1,757 Elo+

VS

Team Averages
Level 37
1,606 SR
1,491 Elo+
Ymir
Ymir
mountainpie78
Ymir
Level 18
God Stats
15W - 10L
1,586 SR
Queue Stats
20W - 19L
1,474 Elo+
Party 2
Ullr
Ullr
strickland218
Ullr
Level 29
God Stats
1W - 2L
1,471 SR
Queue Stats
50W - 34L
1,491 Elo+
Solo
He Bo
He Bo
trevwings
He Bo
Level 65
God Stats
2W - 3L
1,760 SR
Queue Stats
25W - 19L
1,509 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
16 / 0 / 8
9,030
1,129
12,988
10,507
10,909
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Athena
10
1 / 2 / 19
7,704
963
3,379
10,514
8,776
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

11
7 / 1 / 16
7,966
996
15,522
8,239
2,991
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 7 / 2
5,589
699
3,085
12,987
7,937
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

8
2 / 8 / 1
6,034
754
6,812
12,046
3,762
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

He Bo
trevwings
He Bo
8
1 / 9 / 2
6,025
753
5,164
10,523
3,143
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
8
24
Kills
3
3
Deaths
24
43
Assists
5
Player
Kills
Deaths
Assists
KDA
W
16
0
8
20
W
Athena
1
2
19
5.25
L
0
7
2
0.14
L
2
8
1
0.31
L
He Bo
trevwings
He Bo
1
9
2
0.22
W
7
1
16
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,889
Damage
15,061
29,260
Taken
35,556
22,676
Mitigated
14,842
12,014
Healing
2,020
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,988
2,276
0
3,432
10,507
10,909
0
3,157
7,242
0
25,037
W
Athena
3,379
1,016
696
2,653
10,514
8,776
126
3,015
7,293
11,055
0
L
3,085
725
267
977
12,987
7,937
0
5,636
7,351
8,037
0
L
6,812
3,017
0
666
12,046
3,762
0
5,776
6,270
0
18,353
L
He Bo
trevwings
He Bo
5,164
469
0
110
10,523
3,143
0
6,193
4,330
11,426
0
W
15,522
6,290
0
5,233
8,239
2,991
2,117
2,300
5,829
30,750
2,914

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,700
Gold Earned
17,648
80
Minions Killed
49
7
Camps Cleared
0
500,884
Distance Traveled
379,677
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,030
1,129
25
3
2
173,746
1
W
Athena
7,704
963
15
2
2
171,720
2
L
Ymir
5,589
699
8
1
0
131,635
1
L
Ullr
6,034
754
26
3
0
122,578
2
L
He Bo
6,025
753
15
2
0
125,464
1
W
Sol
7,966
996
40
5
3
155,418
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role