Player Matchup

Yemoja
Yemoja
BillyLaughs
Yemoja
Level 160
God Stats
14W - 12L
1,606 SR
Queue Stats
1,205W - 1,083L
1,626 Elo+
Party 1
Odin
Odin
Perdition98
Odin
Level 160
God Stats
4W - 3L
1,823 SR
Queue Stats
766W - 621L
1,683 Elo+
Party 1
Nike
Nike
Saiyuuni
Nike
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 8L
1,686 Elo+
Party 1
Ullr
Ullr
SensoryRaven
Ullr
Level 160
God Stats
1W - 2L
1,605 SR
Queue Stats
89W - 43L
1,695 Elo+
Party 1
Zhong Kui
Zhong Kui
Zirosity
Zhong Kui
Level 155
God Stats
3W - 0L
1,693 SR
Queue Stats
119W - 82L
1,655 Elo+
Party 1
Team Averages
Level 129
1,645 SR
1,669 Elo+

VS

Team Averages
Level 83
1,645 SR
1,549 Elo+
Gilgamesh
Gilgamesh
Ausora
Gilgamesh
Level 129
God Stats
18W - 12L
1,667 SR
Queue Stats
355W - 318L
1,513 Elo+
Party 2
Loki
Loki
PakMcCollum
Loki
Level 108
God Stats
5W - 4L
1,708 SR
Queue Stats
204W - 183L
1,545 Elo+
Party 2
Ares
Ares
PunchBarEdibles
Ares
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
209W - 166L
1,601 Elo+
Solo
Izanami
Izanami
SketchyNoodles
Izanami
Level 33
God Stats
35W - 33L
1,696 SR
Queue Stats
377W - 357L
1,496 Elo+
Solo
Scylla
Scylla
TheWorstOn3
Scylla
Level 100
God Stats
23W - 14L
1,654 SR
Queue Stats
359W - 289L
1,591 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
11
0 / 1 / 8
7,806
459
4,614
13,025
12,266
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

15
4 / 2 / 2
9,440
555
12,594
11,436
12,646
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Nike
16
8 / 1 / 1
9,748
573
8,843
11,398
5,067
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
8 / 3 / 3
9,953
585
10,105
11,959
4,268
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zhong Kui
Zirosity
Zhong Kui
15
0 / 2 / 6
9,068
533
6,393
13,709
10,097
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Ausora
Gilgamesh
16
1 / 3 / 1
9,214
542
6,268
11,525
8,098
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
3 / 2 / 4
8,683
511
5,916
11,827
3,758
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
1 / 6 / 3
7,142
420
8,177
15,685
11,818
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
2 / 6 / 0
8,032
472
9,427
11,877
2,820
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Scylla
15
2 / 3 / 2
9,381
552
10,856
10,253
2,961
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
19
20
Kills
9
9
Deaths
20
20
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Ausora
Gilgamesh
1
3
1
0.5
W
Yemoja
0
1
8
4
L
3
2
4
2.5
W
4
2
2
2.5
L
1
6
3
0.42
W
Nike
8
1
1
8.5
W
8
3
3
3.17
L
2
6
0
0.33
L
Scylla
2
3
2
1
W
Zhong Kui
Zirosity
Zhong Kui
0
2
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,549
Damage
40,644
61,527
Taken
61,167
44,344
Mitigated
29,455
17,242
Healing
15,642
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Ausora
Gilgamesh
6,268
1,478
0
3,939
11,525
8,098
0
3,234
7,803
5,906
62,528
W
Yemoja
4,614
1,172
1,822
2,858
13,025
12,266
0
4,605
8,177
17,437
0
L
5,916
1,569
0
5,324
11,827
3,758
0
2,502
9,191
0
52,086
W
12,594
2,047
0
1,532
11,436
12,646
0
1,846
9,572
12,743
44,500
L
8,177
329
0
2,282
15,685
11,818
0
4,551
10,942
21,136
0
W
Nike
8,843
2,154
0
4,326
11,398
5,067
0
3,368
7,914
0
67,303
W
10,105
5,399
0
2,316
11,959
4,268
0
2,054
9,905
0
66,567
L
9,427
5,965
0
1,770
11,877
2,820
361
1,419
10,361
0
51,932
L
Scylla
10,856
1,302
0
2,327
10,253
2,961
0
3,407
6,797
73,140
0
W
Zhong Kui
Zirosity
Zhong Kui
6,393
985
0
4,388
13,709
10,097
0
7,480
5,897
65,656
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,015
Gold Earned
42,452
514
Minions Killed
530
0
Camps Cleared
0
1,676,198
Distance Traveled
1,673,211
23
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
9,214
542
153
9
0
344,716
0
W
Yemoja
7,806
459
25
1
0
327,528
7
L
Loki
8,683
511
97
6
0
397,126
0
W
Odin
9,440
555
115
7
0
351,543
2
L
Ares
7,142
420
27
2
0
292,480
2
W
Nike
9,748
573
109
6
0
388,913
5
W
Ullr
9,953
585
122
7
0
309,442
4
L
Izanami
8,032
472
102
6
0
311,242
3
L
Scylla
9,381
552
151
9
0
327,647
5
W
Zhong Kui
9,068
533
143
8
0
298,772
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role