Player Matchup

Scylla
Scylla
 
Scylla
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
BanS2
Gilgamesh
Level 17
God Stats
3W - 2L
1,749 SR
Queue Stats
21W - 16L
1,420 Elo+
Solo
Ymir
Ymir
RodriPati
Ymir
Level 29
God Stats
10W - 7L
1,545 SR
Queue Stats
100W - 116L
1,342 Elo+
Solo
Loki
Loki
XNightShadow17X
Loki
Level 21
God Stats
2W - 3L
1,355 SR
Queue Stats
48W - 34L
1,480 Elo+
Solo
Neith
Neith
bgoatjames
Neith
Level 17
God Stats
0W - 2L
1,360 SR
Queue Stats
45W - 55L
1,188 Elo+
Solo
Team Averages
Level 22
1,502 SR
1,386 Elo+

VS

Team Averages
Level 19
1,461 SR
1,445 Elo+
Awilix
Awilix
DAAAAAARIO
Awilix
Level 16
God Stats
1W - 1L
1,236 SR
Queue Stats
31W - 29L
1,508 Elo+
Solo
Persephone
Persephone
Doutorx11
Persephone
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,319 Elo+
Solo
Anubis
Anubis
Joao876Pedro7
Anubis
Level 28
God Stats
35W - 31L
1,552 SR
Queue Stats
85W - 92L
1,356 Elo+
Solo
Danzaburou
Danzaburou
ZEKITO876
Danzaburou
Level 29
God Stats
10W - 5L
1,518 SR
Queue Stats
77W - 79L
1,440 Elo+
Solo
Zhong Kui
Zhong Kui
xLARRAx
Zhong Kui
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
67W - 42L
1,602 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
9
1 / 3 / 2
5,764
524
2,321
4,456
924
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gilgamesh
BanS2
Gilgamesh
8
0 / 3 / 0
4,328
393
1,449
5,084
2,583
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ymir
8
0 / 3 / 0
4,969
452
1,408
7,102
3,869
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

11
6 / 2 / 1
6,514
592
5,354
8,008
2,339
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Neith
8
0 / 0 / 0
4,867
442
1,881
4,846
1,018
Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
DAAAAAARIO
Awilix
10
4 / 2 / 2
6,274
570
3,699
7,064
2,165
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Persephone
Doutorx11
Persephone
9
3 / 5 / 3
6,017
547
2,370
6,362
1,598
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
0 / 0 / 4
5,451
496
6,206
3,510
1,395
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Danzaburou
ZEKITO876
Danzaburou
9
2 / 0 / 1
5,630
512
2,005
3,364
746
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Zhong Kui
xLARRAx
Zhong Kui
12
2 / 1 / 0
7,293
663
5,122
5,306
3,913
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
21
7
Kills
11
11
Deaths
8
3
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
1
3
2
0.67
L
Gilgamesh
BanS2
Gilgamesh
0
3
0
0
W
Awilix
DAAAAAARIO
Awilix
4
2
2
2.5
W
Persephone
Doutorx11
Persephone
3
5
3
0.9
W
0
0
4
2
L
Ymir
0
3
0
0
L
6
2
1
3.25
W
Danzaburou
ZEKITO876
Danzaburou
2
0
1
2.5
L
Neith
0
0
0
0
W
Zhong Kui
xLARRAx
Zhong Kui
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,413
Damage
19,402
29,496
Taken
25,606
10,733
Mitigated
9,817
7,096
Healing
8,864
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
2,321
366
0
210
4,456
924
243
1,217
3,181
21,466
0
L
Gilgamesh
BanS2
Gilgamesh
1,449
476
0
147
5,084
2,583
0
2,285
2,759
0
9,284
W
Awilix
DAAAAAARIO
Awilix
3,699
1,417
0
2,396
7,064
2,165
0
862
6,202
0
30,412
W
Persephone
Doutorx11
Persephone
2,370
649
0
468
6,362
1,598
0
1,743
4,614
11,196
0
W
6,206
482
45
1,672
3,510
1,395
581
742
2,768
23,821
0
L
Ymir
1,408
229
0
2,055
7,102
3,869
0
2,986
4,098
15,318
0
L
5,354
1,564
0
2,453
8,008
2,339
0
3,533
4,418
0
30,075
W
Danzaburou
ZEKITO876
Danzaburou
2,005
648
0
1,759
3,364
746
728
382
2,982
0
22,903
L
Neith
1,881
714
0
2,231
4,846
1,018
0
2,850
1,996
0
23,298
W
Zhong Kui
xLARRAx
Zhong Kui
5,122
1,608
0
2,524
5,306
3,913
1,095
0
5,306
39,766
7,186

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,442
Gold Earned
30,665
213
Minions Killed
265
0
Camps Cleared
0
1,005,916
Distance Traveled
996,205
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
5,764
524
50
5
0
168,432
1
L
Gilgamesh
4,328
393
25
2
0
218,633
1
W
Awilix
6,274
570
64
6
0
251,542
3
W
Persephone
6,017
547
23
2
0
200,815
0
W
Anubis
5,451
496
35
3
0
166,712
0
L
Ymir
4,969
452
28
3
0
210,249
3
L
Loki
6,514
592
57
5
0
217,693
2
W
Danzaburou
5,630
512
40
4
0
207,238
1
L
Neith
4,867
442
53
5
0
190,909
4
W
Zhong Kui
7,293
663
103
9
0
169,898
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role