Player Matchup

Yemoja
Yemoja
Heyninking
Yemoja
Level 12
God Stats
4W - 3L
1,635 SR
Queue Stats
8W - 10L
1,419 Elo+
Solo
Ares
Ares
Jfzz-exe
Ares
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 26L
1,383 Elo+
Solo
Fenrir
Fenrir
Joao876Pedro7
Fenrir
Level 28
God Stats
17W - 28L
1,380 SR
Queue Stats
85W - 92L
1,367 Elo+
Solo
Rama
Rama
bgoatjames
Rama
Level 17
God Stats
1W - 2L
1,500 SR
Queue Stats
45W - 55L
1,238 Elo+
Solo
Nemesis
Nemesis
dzanatta03
Nemesis
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Team Averages
Level 14
1,503 SR
1,381 Elo+

VS

Team Averages
Level 14
1,556 SR
1,367 Elo+
Cthulhu
Cthulhu
BanS2
Cthulhu
Level 17
God Stats
2W - 0L
1,292 SR
Queue Stats
21W - 16L
1,395 Elo+
Solo
Ullr
Ullr
DAAAAAARIO
Ullr
Level 16
God Stats
3W - 0L
1,703 SR
Queue Stats
31W - 29L
1,499 Elo+
Solo
Ra
Ra
Doutorx11
Ra
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,147 Elo+
Solo
Fenrir
Fenrir
XNightShadow17X
Fenrir
Level 21
God Stats
10W - 1L
1,850 SR
Queue Stats
48W - 34L
1,472 Elo+
Solo
Kali
Kali
kenchi12
Kali
Level 13
God Stats
8W - 6L
1,436 SR
Queue Stats
74W - 63L
1,321 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Heyninking
Yemoja
8
0 / 1 / 0
4,632
421
616
2,177
986
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ares
10
2 / 3 / 0
5,749
523
4,217
8,998
6,249
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

8
0 / 3 / 0
4,830
439
2,222
5,526
1,455
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
0 / 3 / 0
5,130
466
1,168
7,034
1,524
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nemesis
dzanatta03
Nemesis
8
3 / 5 / 0
5,397
491
2,389
4,773
1,731
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BanS2
Cthulhu
5
0 / 0 / 1
4,311
392
139
1,018
694
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

12
3 / 0 / 2
6,847
622
4,286
3,987
1,197
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
3 / 3 / 3
6,197
563
3,452
4,281
971
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
7 / 0 / 1
7,142
649
6,790
7,217
2,661
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kali
11
2 / 2 / 1
6,406
582
3,261
6,102
2,612
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
23
5
Kills
15
15
Deaths
5
0
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
BanS2
Cthulhu
0
0
1
0.5
W
3
0
2
4
W
3
3
3
1.5
L
Yemoja
Heyninking
Yemoja
0
1
0
0
L
Ares
2
3
0
0.67
L
0
3
0
0
W
7
0
1
7.5
L
0
3
0
0
L
Nemesis
dzanatta03
Nemesis
3
5
0
0.6
W
Kali
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,612
Damage
17,928
28,508
Taken
22,605
11,945
Mitigated
8,135
6,855
Healing
8,318
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
BanS2
Cthulhu
139
0
0
142
1,018
694
111
47
971
4,536
0
W
4,286
1,376
0
507
3,987
1,197
645
346
3,641
0
35,863
W
3,452
413
0
1,179
4,281
971
380
223
4,058
19,608
0
L
Yemoja
Heyninking
Yemoja
616
41
974
266
2,177
986
189
84
2,093
6,945
0
L
Ares
4,217
196
0
3,113
8,998
6,249
0
0
8,998
24,572
0
L
2,222
358
0
686
5,526
1,455
670
1,123
4,307
0
20,961
W
6,790
2,967
0
4,064
7,217
2,661
0
2,451
4,766
0
39,320
L
1,168
799
0
1,589
7,034
1,524
0
476
6,533
0
26,723
L
Nemesis
dzanatta03
Nemesis
2,389
1,161
0
227
4,773
1,731
1,185
1,607
2,986
0
12,520
W
Kali
3,261
807
0
2,426
6,102
2,612
1,265
1,766
4,336
0
26,451

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,738
Gold Earned
30,903
220
Minions Killed
255
0
Camps Cleared
0
851,240
Distance Traveled
912,491
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
4,311
392
9
1
0
68,415
0
W
Ullr
6,847
622
82
7
0
211,040
5
W
Ra
6,197
563
39
4
0
165,450
1
L
Yemoja
4,632
421
19
2
0
155,238
0
L
Ares
5,749
523
51
5
0
198,421
0
L
Fenrir
4,830
439
49
4
0
194,602
0
W
Fenrir
7,142
649
72
7
0
248,839
1
L
Rama
5,130
466
67
6
0
161,034
6
L
Nemesis
5,397
491
34
3
0
141,945
0
W
Kali
6,406
582
53
5
0
218,747
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role