Player Matchup

Jormungandr
Jormungandr
Godzilla56
Jormungandr
Level 6
God Stats
8W - 6L
1,512 SR
Queue Stats
11W - 16L
1,258 Elo+
Solo
Odin
Odin
Ull_Float_2
Odin
Level 11
God Stats
4W - 1L
1,280 SR
Queue Stats
17W - 21L
1,267 Elo+
Solo
Horus
Horus
batpigboris13
Horus
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
15W - 5L
1,572 Elo+
Solo
Cliodhna
Cliodhna
mysteryren31420
Cliodhna
Level 17
God Stats
3W - 1L
1,505 SR
Queue Stats
36W - 36L
1,405 Elo+
Solo
Anubis
Anubis
picklerick3385
Anubis
Level 28
God Stats
1W - 0L
1,377 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Team Averages
Level 18
1,435 SR
1,400 Elo+

VS

Team Averages
Level 24
1,464 SR
1,267 Elo+
Zeus
Zeus
KingStanleys
Zeus
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 17L
1,350 Elo+
Party 1
Pele
Pele
Pl4gueBrInger__
Pele
Level 29
God Stats
7W - 6L
1,588 SR
Queue Stats
204W - 225L
1,384 Elo+
Solo
Hun Batz
Hun Batz
St3a1thB0ss
Hun Batz
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,135 Elo+
Solo
Mercury
Mercury
Swindel06
Mercury
Level 16
God Stats
3W - 4L
1,481 SR
Queue Stats
19W - 18L
1,395 Elo+
Solo
Aphrodite
Aphrodite
juquan77
Aphrodite
Level 6
God Stats
0W - 2L
1,250 SR
Queue Stats
1W - 11L
1,070 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Godzilla56
Jormungandr
18
5 / 4 / 23
11,756
1,176
13,887
14,736
16,219
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

18
6 / 3 / 18
11,157
1,116
7,314
11,493
5,973
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

18
2 / 0 / 22
11,507
1,151
8,377
12,557
14,747
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cliodhna
19
14 / 3 / 14
13,390
1,339
18,063
10,129
4,679
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

18
7 / 2 / 14
11,288
1,129
7,694
8,045
4,405
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Team 1 Tickets

305

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 11 / 5
11,606
1,161
27,302
19,538
6,218
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
2 / 3 / 4
9,746
975
5,309
8,460
2,527
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hun Batz
St3a1thB0ss
Hun Batz
15
0 / 4 / 1
8,385
839
921
3,917
1,074
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Mercury
Swindel06
Mercury
17
5 / 8 / 5
11,595
1,160
9,264
14,272
5,184
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Aphrodite
juquan77
Aphrodite
15
0 / 8 / 5
9,083
908
7,064
16,685
11,139
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

125
Kill Participation
32
34
Kills
12
12
Deaths
34
91
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
Godzilla56
Jormungandr
5
4
23
4.13
L
5
11
5
0.68
L
2
3
4
1.33
L
Hun Batz
St3a1thB0ss
Hun Batz
0
4
1
0.13
L
Mercury
Swindel06
Mercury
5
8
5
0.94
W
6
3
18
5
W
2
0
22
13
L
Aphrodite
juquan77
Aphrodite
0
8
5
0.31
W
Cliodhna
14
3
14
7
W
7
2
14
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,335
Damage
49,860
56,960
Taken
62,872
46,023
Mitigated
26,142
14,588
Healing
7,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
Godzilla56
Jormungandr
13,887
3,635
108
499
14,736
16,219
0
10,757
3,979
31,638
0
L
27,302
3,839
98
2,303
19,538
6,218
0
9,057
10,481
55,215
0
L
5,309
1,311
0
839
8,460
2,527
0
3,111
5,349
0
10,569
L
Hun Batz
St3a1thB0ss
Hun Batz
921
351
0
100
3,917
1,074
0
1,144
2,773
0
3,229
L
Mercury
Swindel06
Mercury
9,264
6,331
0
621
14,272
5,184
0
3,442
10,830
0
26,494
W
7,314
4,327
0
0
11,493
5,973
0
7,135
3,593
0
13,426
W
8,377
4,300
5,819
5,108
12,557
14,747
0
6,992
5,565
0
15,121
L
Aphrodite
juquan77
Aphrodite
7,064
1,924
538
2,644
16,685
11,139
0
4,827
11,858
9,789
0
W
Cliodhna
18,063
1,429
8
606
10,129
4,679
0
5,031
5,098
0
56,022
W
7,694
233
0
2,440
8,045
4,405
0
4,451
3,594
25,156
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,098
Gold Earned
50,415
204
Minions Killed
126
4
Camps Cleared
4
929,456
Distance Traveled
666,254
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
11,756
1,176
35
4
0
182,230
0
L
Zeus
11,606
1,161
69
7
1
160,044
0
L
Pele
9,746
975
7
1
1
118,292
0
L
Hun Batz
8,385
839
2
0
0
49,904
1
L
Mercury
11,595
1,160
40
4
1
181,439
2
W
Odin
11,157
1,116
13
1
2
193,448
1
W
Horus
11,507
1,151
13
1
0
223,774
0
L
Aphrodite
9,083
908
8
1
1
156,575
1
W
Cliodhna
13,390
1,339
96
10
0
178,969
0
W
Anubis
11,288
1,129
47
5
2
151,035
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role