Player Matchup

Persephone
Persephone
Legitnem
Persephone
Level 16
God Stats
16W - 8L
1,580 SR
Queue Stats
23W - 19L
1,420 Elo+
Solo
Artemis
Artemis
aintgotaclue3
Artemis
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Loki
Loki
i Jumpah ii
Loki
Level 22
God Stats
9W - 9L
1,388 SR
Queue Stats
13W - 17L
1,210 Elo+
Party 1
Fenrir
Fenrir
shadow_gojo7
Fenrir
Level 29
God Stats
4W - 4L
1,352 SR
Queue Stats
104W - 95L
1,340 Elo+
Solo
Bakasura
Bakasura
xAlphAxKingWolf
Bakasura
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 18L
1,210 Elo+
Party 1
Team Averages
Level 19
1,464 SR
1,336 Elo+

VS

Team Averages
Level 16
1,450 SR
1,380 Elo+
Arachne
Arachne
BK_Crime_
Arachne
Level 28
God Stats
46W - 23L
1,614 SR
Queue Stats
81W - 69L
1,337 Elo+
Solo
Yemoja
Yemoja
Lolek_Bolek2927
Yemoja
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Anhur
Anhur
bercik955
Anhur
Level 27
God Stats
10W - 16L
1,455 SR
Queue Stats
110W - 130L
1,315 Elo+
Solo
Osiris
Osiris
cosmin_pompieru
Osiris
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Chernobog
Chernobog
grayb77
Chernobog
Level 20
God Stats
1W - 5L
1,180 SR
Queue Stats
14W - 19L
1,247 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
Legitnem
Persephone
17
6 / 3 / 7
11,392
570
13,110
12,616
3,734
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Artemis
16
4 / 5 / 5
10,081
504
7,904
11,213
3,330
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
8 / 1 / 3
9,529
476
6,264
6,301
2,081
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Fenrir
14
6 / 4 / 4
9,706
485
9,703
16,339
10,034
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bakasura
15
4 / 3 / 5
9,977
499
5,416
13,266
6,101
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
BK_Crime_
Arachne
19
5 / 6 / 3
11,603
580
10,932
16,847
8,280
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+55
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

12
0 / 7 / 3
8,681
434
5,266
12,809
8,258
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Anhur
bercik955
Anhur
16
6 / 6 / 1
10,849
542
9,042
19,049
5,905
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 8 / 1
9,103
455
4,159
11,993
6,119
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chernobog
grayb77
Chernobog
8
2 / 2 / 0
7,505
375
1,432
5,019
1,347
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
23
28
Kills
15
16
Deaths
29
24
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Arachne
BK_Crime_
Arachne
5
6
3
1.08
W
Persephone
Legitnem
Persephone
6
3
7
3.17
L
0
7
3
0.21
W
Artemis
4
5
5
1.3
L
Anhur
bercik955
Anhur
6
6
1
1.08
L
2
8
1
0.31
L
Chernobog
grayb77
Chernobog
2
2
0
1
W
8
1
3
9.5
W
Fenrir
6
4
4
2
W
Bakasura
4
3
5
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,397
Damage
30,831
59,735
Taken
65,717
25,280
Mitigated
29,909
16,435
Healing
10,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
BK_Crime_
Arachne
10,932
8,295
0
5,138
16,847
8,280
497
741
15,913
0
87,768
W
Persephone
Legitnem
Persephone
13,110
1,598
66
7,122
12,616
3,734
2,006
2,244
10,369
64,701
0
L
5,266
993
705
968
12,809
8,258
1,461
4,937
7,332
25,572
0
W
Artemis
7,904
4,601
0
2,718
11,213
3,330
4,388
1,765
9,448
0
45,051
L
Anhur
bercik955
Anhur
9,042
4,958
0
3,948
19,049
5,905
1,527
4,183
14,484
0
74,532
L
4,159
864
0
20
11,993
6,119
1,829
747
11,050
0
31,871
L
Chernobog
grayb77
Chernobog
1,432
973
0
163
5,019
1,347
184
1,613
3,222
0
10,399
W
6,264
1,873
0
464
6,301
2,081
410
372
5,929
0
31,614
W
Fenrir
9,703
3,291
0
3,221
16,339
10,034
491
328
16,011
0
43,323
W
Bakasura
5,416
3,485
0
2,844
13,266
6,101
2,201
732
12,534
0
58,240

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,685
Gold Earned
47,741
444
Minions Killed
366
0
Camps Cleared
0
1,768,827
Distance Traveled
1,427,347
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
11,603
580
132
7
0
362,033
0
W
Persephone
11,392
570
112
6
0
355,269
1
L
Yemoja
8,681
434
29
1
0
259,047
3
W
Artemis
10,081
504
81
4
0
327,785
1
L
Anhur
10,849
542
133
7
0
312,879
1
L
Osiris
9,103
455
54
3
0
329,466
6
L
Chernobog
7,505
375
18
1
0
163,922
0
W
Loki
9,529
476
42
2
0
289,534
0
W
Fenrir
9,706
485
92
5
0
384,319
2
W
Bakasura
9,977
499
117
6
0
411,920
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role