Player Matchup

Olorun
Olorun
DampJanne
Olorun
Level 29
God Stats
0W - 2L
1,249 SR
Queue Stats
108W - 95L
1,579 Elo+
Solo
Thor
Thor
Elishellgren
Thor
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 13L
1,535 Elo+
Solo
Fafnir
Fafnir
Nivelean
Fafnir
Level 27
God Stats
5W - 9L
1,496 SR
Queue Stats
108W - 96L
1,450 Elo+
Solo
Persephone
Persephone
Praelysion
Persephone
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 14L
1,547 Elo+
Solo
Gilgamesh
Gilgamesh
ricatulapati
Gilgamesh
Level 13
God Stats
7W - 4L
1,750 SR
Queue Stats
28W - 29L
1,601 Elo+
Solo
Team Averages
Level 16
1,499 SR
1,542 Elo+

VS

Team Averages
Level 19
1,560 SR
1,495 Elo+
Achilles
Achilles
 
Achilles
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
MARTINI3000
Ullr
Level 29
God Stats
5W - 6L
1,499 SR
Queue Stats
180W - 191L
1,531 Elo+
Solo
Chaac
Chaac
REALsoup
Chaac
Level 16
God Stats
14W - 8L
1,837 SR
Queue Stats
41W - 42L
1,446 Elo+
Solo
Horus
Horus
pilatus66
Horus
Level 28
God Stats
26W - 24L
1,504 SR
Queue Stats
56W - 55L
1,399 Elo+
Solo
Anubis
Anubis
ΚΟΝΚΛΑΒΙΟΣ
Anubis
Level 9
God Stats
8W - 3L
1,460 SR
Queue Stats
39W - 34L
1,596 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
DampJanne
Olorun
14
5 / 6 / 1
8,714
581
12,024
13,329
5,132
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
1 / 8 / 0
6,048
403
1,649
10,050
3,776
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Mace

Mace

+10
Physical Power

Fafnir
Nivelean
Fafnir
10
1 / 3 / 2
6,318
421
3,504
9,281
8,409
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Persephone
Praelysion
Persephone
9
0 / 8 / 1
6,267
418
2,786
8,122
1,558
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
ricatulapati
Gilgamesh
10
2 / 2 / 0
6,541
436
3,818
7,633
2,783
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
18
14 / 1 / 1
10,732
715
10,086
12,943
6,128
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

12
2 / 2 / 8
7,442
496
6,659
7,984
2,753
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Chaac
REALsoup
Chaac
14
2 / 2 / 3
8,616
574
6,680
8,238
3,305
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Horus
pilatus66
Horus
11
2 / 2 / 9
7,434
496
5,287
11,302
7,468
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cudgel

Cudgel

+10
Physical Power
+50
Health

14
6 / 2 / 4
8,856
590
8,900
4,395
2,073
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
51
9
Kills
26
27
Deaths
9
4
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
14
1
1
14.5
L
Olorun
DampJanne
Olorun
5
6
1
0.92
L
1
8
0
0.13
W
2
2
8
3
L
Fafnir
Nivelean
Fafnir
1
3
2
0.67
L
Persephone
Praelysion
Persephone
0
8
1
0.06
W
Chaac
REALsoup
Chaac
2
2
3
1.75
W
Horus
pilatus66
Horus
2
2
9
3.25
L
Gilgamesh
ricatulapati
Gilgamesh
2
2
0
1
W
6
2
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,781
Damage
37,612
48,415
Taken
44,862
21,658
Mitigated
21,727
13,206
Healing
16,409
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
10,086
3,568
0
6,919
12,943
6,128
319
1,940
10,926
0
80,822
L
Olorun
DampJanne
Olorun
12,024
5,419
364
6,166
13,329
5,132
57
1,036
12,293
52,466
6,192
L
1,649
407
0
1,641
10,050
3,776
0
3,147
6,903
0
24,033
W
6,659
3,249
0
724
7,984
2,753
1,120
5,713
2,215
0
26,799
L
Fafnir
Nivelean
Fafnir
3,504
779
30
2,903
9,281
8,409
0
2,437
6,844
18,255
0
L
Persephone
Praelysion
Persephone
2,786
449
0
540
8,122
1,558
0
2,346
5,768
22,936
0
W
Chaac
REALsoup
Chaac
6,680
785
0
2,158
8,238
3,305
2,298
254
7,944
0
46,992
W
Horus
pilatus66
Horus
5,287
2,401
910
4,616
11,302
7,468
436
6,687
4,615
0
11,799
L
Gilgamesh
ricatulapati
Gilgamesh
3,818
968
0
1,562
7,633
2,783
0
0
7,633
0
25,596
W
8,900
628
0
1,082
4,395
2,073
1,408
2,014
2,301
57,243
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,888
Gold Earned
43,080
289
Minions Killed
414
0
Camps Cleared
0
1,147,556
Distance Traveled
1,494,386
11
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
10,732
715
152
10
0
326,360
3
L
Olorun
8,714
581
104
7
0
236,374
2
L
Thor
6,048
403
51
3
0
241,952
2
W
Ullr
7,442
496
52
3
0
279,524
3
L
Fafnir
6,318
421
20
1
0
251,337
6
L
Persephone
6,267
418
53
4
0
235,732
1
W
Chaac
8,616
574
93
6
0
301,041
2
W
Horus
7,434
496
9
1
0
308,123
3
L
Gilgamesh
6,541
436
61
4
0
182,161
0
W
Anubis
8,856
590
108
7
0
279,338
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role