Player Matchup

Mercury
Mercury
Howkii
Mercury
Level 11
God Stats
1W - 0L
1,862 SR
Queue Stats
4W - 4L
1,322 Elo+
Party 1
Raijin
Raijin
SpaffSandwich
Raijin
Level 100
God Stats
1W - 1L
1,315 SR
Queue Stats
722W - 511L
1,617 Elo+
Party 1
Bellona
Bellona
lorkah
Bellona
Level 139
God Stats
5W - 1L
1,642 SR
Queue Stats
737W - 520L
1,628 Elo+
Party 1
Team Averages
Level 83
1,606 SR
1,522 Elo+

VS

Team Averages
Level 67
1,475 SR
1,395 Elo+
Achilles
Achilles
Bagsakan357
Achilles
Level 40
God Stats
4W - 5L
1,510 SR
Queue Stats
39W - 45L
1,365 Elo+
Party 2
Izanami
Izanami
Maxxon
Izanami
Level 131
God Stats
2W - 2L
1,477 SR
Queue Stats
106W - 126L
1,437 Elo+
Solo
Tiamat
Tiamat
MiguelGaming
Tiamat
Level 29
God Stats
7W - 12L
1,437 SR
Queue Stats
41W - 45L
1,382 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Howkii
Mercury
12
7 / 2 / 7
8,370
837
8,589
7,547
3,152
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
4 / 1 / 11
8,415
842
9,247
6,480
2,279
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bellona
lorkah
Bellona
12
4 / 3 / 10
7,946
795
7,289
9,750
8,387
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Bagsakan357
Achilles
9
0 / 6 / 4
6,504
650
3,701
12,015
11,325
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Izanami
Maxxon
Izanami
11
1 / 4 / 4
7,460
746
5,479
8,879
2,802
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
11
5 / 5 / 1
7,902
790
8,021
8,775
5,373
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
15
15
Kills
6
6
Deaths
15
28
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Achilles
Bagsakan357
Achilles
0
6
4
0.33
W
Mercury
Howkii
Mercury
7
2
7
5.25
L
Izanami
Maxxon
Izanami
1
4
4
0.75
L
Tiamat
5
5
1
1.1
W
4
1
11
9.5
W
Bellona
lorkah
Bellona
4
3
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,125
Damage
17,201
23,777
Taken
29,669
13,818
Mitigated
19,500
2,970
Healing
3,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Bagsakan357
Achilles
3,701
931
597
880
12,015
11,325
69
4,632
6,797
0
5,427
W
Mercury
Howkii
Mercury
8,589
4,487
0
654
7,547
3,152
382
3,089
4,458
0
21,074
L
Izanami
Maxxon
Izanami
5,479
3,654
0
791
8,879
2,802
1,506
2,653
6,044
0
31,034
L
Tiamat
8,021
745
268
1,253
8,775
5,373
0
2,209
6,343
18,464
0
W
9,247
948
0
750
6,480
2,279
649
2,243
4,237
31,023
0
W
Bellona
lorkah
Bellona
7,289
1,947
0
1,566
9,750
8,387
438
3,416
6,334
3,886
15,914

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,731
Gold Earned
21,866
123
Minions Killed
99
9
Camps Cleared
1
584,958
Distance Traveled
571,341
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
6,504
650
6
1
0
195,796
2
W
Mercury
8,370
837
32
3
2
202,684
3
L
Izanami
7,460
746
69
7
1
180,083
4
L
Tiamat
7,902
790
24
2
0
195,462
3
W
Raijin
8,415
842
59
6
3
180,784
3
W
Bellona
7,946
795
32
3
4
201,490
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role