Player Matchup

Morgan Le Fay
Morgan Le Fay
FacaEremita
Morgan Le Fay
Level 82
God Stats
5W - 6L
1,491 SR
Queue Stats
526W - 458L
1,600 Elo+
Party 2
Chaac
Chaac
IrohBeifong
Chaac
Level 33
God Stats
3W - 2L
1,702 SR
Queue Stats
120W - 91L
1,654 Elo+
Party 2
Cliodhna
Cliodhna
Sea Witch4786
Cliodhna
Level 42
God Stats
6W - 7L
1,435 SR
Queue Stats
195W - 141L
1,592 Elo+
Party 1
Hachiman
Hachiman
YKZ UNiTaRy
Hachiman
Level 107
God Stats
21W - 18L
1,572 SR
Queue Stats
637W - 599L
1,480 Elo+
Party 1
Kumbhakarna
Kumbhakarna
ZoADoBr
Kumbhakarna
Level 44
God Stats
1W - 1L
1,695 SR
Queue Stats
89W - 91L
1,492 Elo+
Solo
Team Averages
Level 62
1,579 SR
1,564 Elo+

VS

Team Averages
Level 79
1,515 SR
1,597 Elo+
Olorun
Olorun
 
Olorun
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
Besodun
Geb
Level 106
God Stats
8W - 5L
1,624 SR
Queue Stats
56W - 28L
1,619 Elo+
Party 3
Cliodhna
Cliodhna
HopeAfterChaos
Cliodhna
Level 31
God Stats
2W - 1L
1,304 SR
Queue Stats
42W - 17L
1,625 Elo+
Party 3
Osiris
Osiris
SonicHero2012
Osiris
Level 46
God Stats
1W - 1L
1,295 SR
Queue Stats
281W - 192L
1,614 Elo+
Solo
Da Ji
Da Ji
TigerMesquita
Da Ji
Level 101
God Stats
2W - 0L
1,852 SR
Queue Stats
51W - 27L
1,627 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
FacaEremita
Morgan Le Fay
14
4 / 7 / 1
8,566
535
6,430
12,669
3,893
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
3 / 5 / 0
7,986
499
5,460
16,632
15,231
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cliodhna
Sea Witch4786
Cliodhna
11
4 / 9 / 3
7,590
474
10,234
14,504
3,829
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hachiman
YKZ UNiTaRy
Hachiman
14
0 / 3 / 2
8,271
517
4,178
10,087
2,977
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kumbhakarna
ZoADoBr
Kumbhakarna
11
0 / 6 / 3
6,750
422
3,959
15,445
9,932
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
14
3 / 1 / 3
8,659
541
5,944
9,166
3,467
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Geb
14
2 / 1 / 15
8,960
560
6,598
9,827
7,289
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cliodhna
15
5 / 5 / 10
9,797
612
12,466
9,261
3,349
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
5 / 2 / 6
9,508
594
12,793
9,564
7,370
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
15 / 3 / 4
10,644
665
14,372
10,868
4,912
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
68
11
Kills
30
30
Deaths
12
9
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
3
1
3
4.5
W
Geb
2
1
15
9.5
L
Morgan Le Fay
FacaEremita
Morgan Le Fay
4
7
1
0.64
W
Cliodhna
5
5
10
2
L
3
5
0
0.6
L
Cliodhna
Sea Witch4786
Cliodhna
4
9
3
0.61
W
5
2
6
4
W
15
3
4
5.67
L
Hachiman
YKZ UNiTaRy
Hachiman
0
3
2
0.33
L
Kumbhakarna
ZoADoBr
Kumbhakarna
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,261
Damage
52,173
69,337
Taken
48,686
35,862
Mitigated
26,387
13,460
Healing
11,467
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
5,944
3,087
97
3,814
9,166
3,467
960
1,750
7,384
53,558
0
W
Geb
6,598
1,246
0
2,067
9,827
7,289
404
1,827
7,688
27,861
0
L
Morgan Le Fay
FacaEremita
Morgan Le Fay
6,430
460
0
1,685
12,669
3,893
320
252
12,417
53,426
0
W
Cliodhna
12,466
1,799
0
1,719
9,261
3,349
987
3,592
5,377
0
51,496
L
5,460
788
0
5,317
16,632
15,231
0
914
15,718
2,898
31,125
L
Cliodhna
Sea Witch4786
Cliodhna
10,234
1,856
0
3,073
14,504
3,829
356
2,415
12,089
0
40,871
W
12,793
4,464
0
1,865
9,564
7,370
1,183
1,451
7,452
0
57,149
W
14,372
5,172
0
1,905
10,868
4,912
830
2,204
8,483
0
72,311
L
Hachiman
YKZ UNiTaRy
Hachiman
4,178
2,075
0
1,814
10,087
2,977
282
4,567
5,520
0
60,139
L
Kumbhakarna
ZoADoBr
Kumbhakarna
3,959
588
0
1,571
15,445
9,932
0
4,394
11,051
21,658
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,163
Gold Earned
47,568
397
Minions Killed
442
0
Camps Cleared
0
1,427,097
Distance Traveled
1,607,678
12
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
8,659
541
104
7
0
295,500
6
W
Geb
8,960
560
41
3
0
339,352
4
L
Morgan Le Fay
8,566
535
107
7
0
289,959
4
W
Cliodhna
9,797
612
109
7
0
330,786
6
L
Chaac
7,986
499
73
5
0
273,388
1
L
Cliodhna
7,590
474
65
4
0
291,098
1
W
Osiris
9,508
594
93
6
0
317,704
5
W
Da Ji
10,644
665
95
6
0
324,336
2
L
Hachiman
8,271
517
120
8
0
293,067
3
L
Kumbhakarna
6,750
422
32
2
0
279,585
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role