Player Matchup

Cliodhna
Cliodhna
AngeLoL1129
Cliodhna
Level 29
God Stats
3W - 2L
1,714 SR
Queue Stats
137W - 117L
1,597 Elo+
Solo
Hou Yi
Hou Yi
BigTrashSmurf
Hou Yi
Level 26
God Stats
79W - 47L
1,658 SR
Queue Stats
176W - 131L
1,603 Elo+
Party 1
Loki
Loki
DeanGullberrie
Loki
Level 28
God Stats
2W - 2L
1,682 SR
Queue Stats
241W - 237L
1,554 Elo+
Solo
Geb
Geb
HumanCaster
Geb
Level 24
God Stats
2W - 0L
1,538 SR
Queue Stats
16W - 7L
1,641 Elo+
Party 1
Merlin
Merlin
vStriXv
Merlin
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
112W - 119L
1,410 Elo+
Solo
Team Averages
Level 26
1,618 SR
1,561 Elo+

VS

Team Averages
Level 19
1,675 SR
1,587 Elo+
Pele
Pele
CzechHerOut
Pele
Level 19
God Stats
12W - 8L
1,676 SR
Queue Stats
77W - 87L
1,561 Elo+
Solo
Danzaburou
Danzaburou
FineNova
Danzaburou
Level 25
God Stats
19W - 12L
1,675 SR
Queue Stats
126W - 102L
1,550 Elo+
Solo
Cabrakan
Cabrakan
Gooberbeans777
Cabrakan
Level 19
God Stats
23W - 4L
1,653 SR
Queue Stats
51W - 45L
1,440 Elo+
Solo
Olorun
Olorun
OzZyPlagues
Olorun
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,693 Elo+
Solo
Bellona
Bellona
Polaris287
Bellona
Level 28
God Stats
1W - 2L
1,872 SR
Queue Stats
56W - 33L
1,690 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
AngeLoL1129
Cliodhna
19
14 / 2 / 7
11,574
681
13,346
11,368
4,640
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

16
14 / 0 / 12
10,679
628
17,106
10,028
3,954
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
5 / 4 / 5
10,268
604
10,584
11,410
6,183
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

12
0 / 4 / 22
8,681
511
4,212
13,896
12,754
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Merlin
vStriXv
Merlin
15
9 / 2 / 15
10,489
617
16,760
9,814
3,476
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 7 / 1
8,686
511
7,012
16,262
6,435
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
FineNova
Danzaburou
13
2 / 8 / 2
8,156
480
6,894
11,877
3,766
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cabrakan
10
0 / 13 / 5
6,887
405
5,055
18,987
20,412
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Olorun
11
0 / 8 / 4
6,619
389
3,656
11,899
3,659
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bellona
Polaris287
Bellona
14
5 / 6 / 0
9,378
552
9,172
21,011
19,038
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
24
42
Kills
12
12
Deaths
42
61
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Cliodhna
AngeLoL1129
Cliodhna
14
2
7
8.75
W
14
0
12
20
L
5
7
1
0.79
W
5
4
5
1.88
L
Danzaburou
FineNova
Danzaburou
2
8
2
0.38
L
Cabrakan
0
13
5
0.19
W
0
4
22
2.75
L
Olorun
0
8
4
0.25
L
Bellona
Polaris287
Bellona
5
6
0
0.83
W
Merlin
vStriXv
Merlin
9
2
15
8.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,008
Damage
31,789
56,516
Taken
80,036
31,007
Mitigated
53,310
15,743
Healing
11,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cliodhna
AngeLoL1129
Cliodhna
13,346
2,136
0
5,494
11,368
4,640
1,472
738
10,630
0
88,227
W
17,106
11,129
0
5,204
10,028
3,954
2,033
1,895
8,133
0
65,283
L
7,012
1,249
0
2,054
16,262
6,435
0
4,003
12,067
0
55,061
W
10,584
2,702
0
473
11,410
6,183
3,535
768
10,642
0
77,438
L
Danzaburou
FineNova
Danzaburou
6,894
2,285
0
1,667
11,877
3,766
0
2,240
9,597
0
51,964
L
Cabrakan
5,055
1,046
0
1,473
18,987
20,412
0
5,110
13,672
14,186
0
W
4,212
817
0
1,840
13,896
12,754
97
2,716
11,180
11,856
0
L
Olorun
3,656
796
430
1,435
11,899
3,659
0
4,485
7,059
23,095
0
L
Bellona
Polaris287
Bellona
9,172
3,012
0
4,610
21,011
19,038
12
4,252
16,669
0
48,061
W
Merlin
vStriXv
Merlin
16,760
1,602
672
2,060
9,814
3,476
418
2,821
6,993
51,620
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,691
Gold Earned
39,726
485
Minions Killed
335
0
Camps Cleared
0
1,672,221
Distance Traveled
1,420,574
24
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cliodhna
11,574
681
141
8
0
342,527
5
W
Hou Yi
10,679
628
102
6
0
323,154
4
L
Pele
8,686
511
104
6
0
341,239
0
W
Loki
10,268
604
142
8
0
343,206
2
L
Danzaburou
8,156
480
83
5
0
255,831
4
L
Cabrakan
6,887
405
19
1
0
232,616
0
W
Geb
8,681
511
14
1
0
338,025
11
L
Olorun
6,619
389
41
2
0
285,739
1
L
Bellona
9,378
552
88
5
0
305,149
5
W
Merlin
10,489
617
86
5
0
325,309
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role