Player Matchup

Vulcan
Vulcan
 
Vulcan
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Exari
Bellona
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,370 Elo+
Solo
Hercules
Hercules
Gazhil547
Hercules
Level 20
God Stats
0W - 2L
1,309 SR
Queue Stats
8W - 8L
1,108 Elo+
Solo
Kali
Kali
WatashiwaEra
Kali
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 19L
1,310 Elo+
Solo
Ymir
Ymir
davidmitologico
Ymir
Level 25
God Stats
3W - 3L
1,736 SR
Queue Stats
37W - 54L
1,319 Elo+
Solo
Team Averages
Level 18
1,509 SR
1,321 Elo+

VS

Team Averages
Level 24
1,338 SR
1,371 Elo+
Da Ji
Da Ji
Daywish
Da Ji
Level 29
God Stats
3W - 0L
1,653 SR
Queue Stats
52W - 52L
1,404 Elo+
Solo
Danzaburou
Danzaburou
Hexenaffe
Danzaburou
Level 27
God Stats
6W - 5L
1,304 SR
Queue Stats
94W - 100L
1,389 Elo+
Solo
Gilgamesh
Gilgamesh
Reukskes
Gilgamesh
Level 12
God Stats
1W - 0L
1,448 SR
Queue Stats
6W - 5L
1,428 Elo+
Solo
Cthulhu
Cthulhu
enot2856
Cthulhu
Level 22
God Stats
1W - 0L
1,173 SR
Queue Stats
11W - 11L
1,371 Elo+
Party 1
Discordia
Discordia
whisperite
Discordia
Level 28
God Stats
1W - 0L
1,111 SR
Queue Stats
14W - 19L
1,263 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
14
8 / 10 / 1
9,298
465
14,999
17,532
6,629
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bellona
Exari
Bellona
11
1 / 11 / 1
7,206
360
7,497
16,588
15,780
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hercules
Gazhil547
Hercules
11
2 / 8 / 1
7,481
374
5,508
19,847
16,711
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

11
1 / 5 / 1
7,456
373
2,141
14,569
4,892
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
0 / 8 / 2
7,794
390
3,802
15,732
16,279
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Daywish
Da Ji
18
13 / 2 / 7
11,834
592
16,797
15,262
6,840
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Danzaburou
Hexenaffe
Danzaburou
17
6 / 3 / 11
10,918
546
9,735
12,210
4,717
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Gilgamesh
Reukskes
Gilgamesh
19
10 / 1 / 12
12,129
606
19,451
16,491
14,474
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
enot2856
Cthulhu
16
8 / 4 / 13
10,821
541
10,563
14,161
11,409
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Discordia
whisperite
Discordia
14
5 / 2 / 11
9,548
477
10,060
6,805
2,339
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
96
12
Kills
42
42
Deaths
12
6
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Vulcan
 
Vulcan
8
10
1
0.85
W
Da Ji
Daywish
Da Ji
13
2
7
8.25
L
Bellona
Exari
Bellona
1
11
1
0.14
L
Hercules
Gazhil547
Hercules
2
8
1
0.31
W
Danzaburou
Hexenaffe
Danzaburou
6
3
11
3.83
W
Gilgamesh
Reukskes
Gilgamesh
10
1
12
16
L
1
5
1
0.3
L
0
8
2
0.13
W
Cthulhu
enot2856
Cthulhu
8
4
13
3.63
W
Discordia
whisperite
Discordia
5
2
11
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,947
Damage
66,606
84,268
Taken
64,929
60,291
Mitigated
39,779
12,116
Healing
22,325
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
 
Vulcan
14,999
4,419
0
3,133
17,532
6,629
76
5,742
11,790
60,212
0
W
Da Ji
Daywish
Da Ji
16,797
4,650
0
6,818
15,262
6,840
634
3,795
11,467
0
75,828
L
Bellona
Exari
Bellona
7,497
1,447
0
558
16,588
15,780
389
2,992
13,596
8,490
27,513
L
Hercules
Gazhil547
Hercules
5,508
1,268
0
3,134
19,847
16,711
170
3,251
16,596
0
18,367
W
Danzaburou
Hexenaffe
Danzaburou
9,735
4,591
0
3,082
12,210
4,717
2,246
3,737
8,473
0
74,706
W
Gilgamesh
Reukskes
Gilgamesh
19,451
7,595
0
8,133
16,491
14,474
3,555
2,561
13,930
0
90,297
L
2,141
936
0
4,534
14,569
4,892
29
4,161
10,408
0
25,516
L
3,802
481
0
757
15,732
16,279
623
4,477
11,255
27,812
0
W
Cthulhu
enot2856
Cthulhu
10,563
951
268
3,275
14,161
11,409
856
6,594
7,567
49,904
0
W
Discordia
whisperite
Discordia
10,060
1,194
0
749
6,805
2,339
1,729
3,814
2,991
37,838
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,235
Gold Earned
55,250
262
Minions Killed
523
0
Camps Cleared
0
1,612,515
Distance Traveled
1,973,813
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
9,298
465
74
4
0
297,507
3
W
Da Ji
11,834
592
133
7
0
413,198
0
L
Bellona
7,206
360
57
3
0
336,376
5
L
Hercules
7,481
374
29
1
0
396,675
3
W
Danzaburou
10,918
546
117
6
0
343,583
6
W
Gilgamesh
12,129
606
137
7
0
426,962
2
L
Kali
7,456
373
53
3
0
283,107
0
L
Ymir
7,794
390
49
2
0
298,850
5
W
Cthulhu
10,821
541
78
4
0
419,547
1
W
Discordia
9,548
477
58
3
0
370,523
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role