Player Matchup

Chaac
Chaac
AsuraKazama
Chaac
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,163 Elo+
Solo
Geb
Geb
UrMothersLover69
Geb
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,246 Elo+
Party 1
Ymir
Ymir
thiccGLORIA
Ymir
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,035 Elo+
Party 1
Team Averages
Level 12
1,500 SR
1,148 Elo+

VS

Team Averages
Level 56
1,501 SR
1,450 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
DynamoTBD
Fenrir
Level 87
God Stats
5W - 3L
1,687 SR
Queue Stats
235W - 225L
1,550 Elo+
Party 2
Sol
Sol
JarlSkearz
Sol
Level 16
God Stats
7W - 14L
1,314 SR
Queue Stats
31W - 33L
1,300 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 4 / 2
7,720
643
8,119
10,790
9,814
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heavy Mace

Heavy Mace

+30
Physical Power

9
1 / 5 / 4
7,301
608
5,175
9,818
8,335
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

11
1 / 5 / 2
7,351
613
2,780
12,343
11,448
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
12
4 / 1 / 8
8,438
703
4,543
8,574
4,582
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Fenrir
DynamoTBD
Fenrir
12
4 / 3 / 9
8,482
707
5,440
11,018
9,014
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

14
6 / 1 / 7
9,223
769
15,572
5,419
2,180
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
38
5
Kills
14
14
Deaths
5
8
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
4
1
8
8
L
3
4
2
1
W
Fenrir
DynamoTBD
Fenrir
4
3
9
2.83
W
6
1
7
9.5
L
1
5
4
0.6
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,074
Damage
25,555
32,951
Taken
25,011
29,597
Mitigated
15,776
3,712
Healing
6,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
4,543
970
0
3,171
8,574
4,582
266
2,792
5,616
0
21,236
L
8,119
1,107
371
2,999
10,790
9,814
0
4,626
5,814
0
21,782
W
Fenrir
DynamoTBD
Fenrir
5,440
2,300
0
1,078
11,018
9,014
384
3,845
6,616
0
12,442
W
15,572
6,860
0
2,595
5,419
2,180
2,177
1,683
3,568
37,992
4,341
L
5,175
749
0
342
9,818
8,335
0
4,818
4,734
14,966
0
L
2,780
916
0
0
12,343
11,448
0
5,421
6,540
23,421
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,372
Gold Earned
26,143
104
Minions Killed
133
4
Camps Cleared
7
564,345
Distance Traveled
609,942
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
8,438
703
38
3
1
187,444
2
L
Chaac
7,720
643
39
3
0
199,845
3
W
Fenrir
8,482
707
20
2
2
209,569
3
W
Sol
9,223
769
75
6
4
212,929
7
L
Geb
7,301
608
13
1
0
191,263
1
L
Ymir
7,351
613
52
4
4
173,237
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role