Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hel
Hel
MoistPickle4192
Hel
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 113L
1,426 Elo+
Party 2
Chaac
Chaac
bEaRc1aW98
Chaac
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,198 Elo+
Party 4
Awilix
Awilix
cleverbobo
Awilix
Level 157
God Stats
0W - 1L
1,682 SR
Queue Stats
238W - 239L
1,456 Elo+
Party 2
Zeus
Zeus
wo1fpak4
Zeus
Level 87
God Stats
0W - 1L
1,772 SR
Queue Stats
3W - 7L
1,385 Elo+
Party 4
Team Averages
Level 70
1,591 SR
1,393 Elo+

VS

Team Averages
Level 88
1,444 SR
1,412 Elo+
Yemoja
Yemoja
Forestxavier20
Yemoja
Level 85
God Stats
2W - 0L
1,676 SR
Queue Stats
119W - 120L
1,414 Elo+
Party 3
Geb
Geb
MILLER D KILL3R
Geb
Level 103
God Stats
2W - 4L
1,437 SR
Queue Stats
217W - 247L
1,405 Elo+
Party 1
Cthulhu
Cthulhu
MerricTherion
Cthulhu
Level 39
God Stats
6W - 3L
1,519 SR
Queue Stats
112W - 114L
1,384 Elo+
Party 3
Hera
Hera
Pope Oscar
Hera
Level 89
God Stats
7W - 6L
1,296 SR
Queue Stats
286W - 302L
1,442 Elo+
Party 1
Kali
Kali
TheWindDragon
Kali
Level 126
God Stats
1W - 1L
1,293 SR
Queue Stats
77W - 82L
1,416 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
16
6 / 6 / 3
9,818
755
7,795
13,960
12,486
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
0 / 4 / 9
7,553
581
1,942
10,395
4,338
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Chaac
15
1 / 4 / 8
8,275
637
7,254
17,383
19,515
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Awilix
cleverbobo
Awilix
14
2 / 5 / 3
8,073
621
7,881
11,587
4,439
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Zeus
16
3 / 6 / 6
9,295
715
32,744
14,548
5,542
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 2 / 14
9,800
754
6,895
15,419
17,033
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
3 / 3 / 16
9,705
747
10,244
18,376
20,077
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cthulhu
17
2 / 2 / 16
9,983
768
13,736
15,948
18,176
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

19
6 / 2 / 13
11,264
866
14,084
7,890
3,906
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

18
10 / 3 / 11
11,334
872
13,316
14,893
9,674
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
95
12
Kills
25
25
Deaths
12
29
Assists
70
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
6
6
3
1.25
W
4
2
14
5.5
W
3
3
16
3.67
W
Cthulhu
2
2
16
5
L
0
4
9
1.13
W
6
2
13
6.25
W
10
3
11
5.17
L
Chaac
1
4
8
1.25
L
Awilix
cleverbobo
Awilix
2
5
3
0.7
L
Zeus
3
6
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,616
Damage
58,275
67,873
Taken
72,526
46,320
Mitigated
68,866
24,310
Healing
41,254
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
7,795
1,627
584
920
13,960
12,486
196
8,811
4,717
0
16,941
W
6,895
1,964
11,630
6,104
15,419
17,033
845
8,369
6,826
13,210
0
W
10,244
830
2,258
4,688
18,376
20,077
579
8,356
9,721
19,192
0
W
Cthulhu
13,736
396
1,119
3,422
15,948
18,176
314
9,534
6,042
22,381
0
L
1,942
640
5,653
3,472
10,395
4,338
0
7,432
2,650
6,016
0
W
14,084
3,734
3,157
1,391
7,890
3,906
1,109
4,962
2,887
42,773
0
W
13,316
5,951
405
7,080
14,893
9,674
1,442
3,465
11,251
0
20,322
L
Chaac
7,254
813
376
4,374
17,383
19,515
28
11,275
5,140
0
13,102
L
Awilix
cleverbobo
Awilix
7,881
1,882
829
1,766
11,587
4,439
0
6,025
5,180
0
13,447
L
Zeus
32,744
1,535
2,279
4,057
14,548
5,542
47
9,942
4,054
55,492
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,014
Gold Earned
52,086
110
Minions Killed
123
0
Camps Cleared
0
1,176,920
Distance Traveled
1,273,876
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,818
755
15
1
0
221,103
0
W
Yemoja
9,800
754
6
0
0
225,572
0
W
Geb
9,705
747
15
1
0
242,018
0
W
Cthulhu
9,983
768
15
1
0
287,091
0
L
Hel
7,553
581
8
1
0
237,313
0
W
Hera
11,264
866
67
5
0
274,944
0
W
Kali
11,334
872
20
2
0
244,251
2
L
Chaac
8,275
637
18
1
0
261,945
1
L
Awilix
8,073
621
13
1
0
243,762
1
L
Zeus
9,295
715
56
4
0
212,797
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role