Player Matchup

Bellona
Bellona
 
Bellona
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
ChiefsKingdom-73
Geb
Level 106
God Stats
3W - 3L
1,432 SR
Queue Stats
201W - 182L
1,608 Elo+
Party 1
Chang'e
Chang'e
KaneTempest
Chang'e
Level 145
God Stats
19W - 11L
1,745 SR
Queue Stats
819W - 744L
1,567 Elo+
Solo
Zhong Kui
Zhong Kui
ROGERXXX
Zhong Kui
Level 153
God Stats
0W - 3L
1,279 SR
Queue Stats
307W - 327L
1,599 Elo+
Solo
Fenrir
Fenrir
VxzzioN-
Fenrir
Level 128
God Stats
4W - 5L
1,850 SR
Queue Stats
274W - 212L
1,691 Elo+
Party 1
Team Averages
Level 131
1,561 SR
1,593 Elo+

VS

Team Averages
Level 141
1,590 SR
1,600 Elo+
Amaterasu
Amaterasu
Cӑsler
Amaterasu
Level 109
God Stats
4W - 2L
1,573 SR
Queue Stats
40W - 45L
1,589 Elo+
Solo
Terra
Terra
Gulmock
Terra
Level 159
God Stats
5W - 1L
1,600 SR
Queue Stats
307W - 312L
1,647 Elo+
Solo
Jing Wei
Jing Wei
Txz SnOppy
Jing Wei
Level 154
God Stats
3W - 7L
1,436 SR
Queue Stats
386W - 377L
1,604 Elo+
Solo
Cabrakan
Cabrakan
cclleemmmmeerr
Cabrakan
Level 155
God Stats
12W - 4L
1,736 SR
Queue Stats
332W - 238L
1,620 Elo+
Solo
Kuzenbo
Kuzenbo
xxFrozenSpawnxx
Kuzenbo
Level 126
God Stats
1W - 1L
1,606 SR
Queue Stats
101W - 104L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
16
1 / 3 / 7
9,658
690
14,307
17,471
18,049
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
1 / 2 / 8
9,641
689
10,297
14,925
18,921
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chang'e
KaneTempest
Chang'e
15
1 / 5 / 7
9,098
650
20,555
14,058
5,587
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Zhong Kui
ROGERXXX
Zhong Kui
17
3 / 5 / 4
9,417
673
15,339
15,168
15,997
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Fenrir
VxzzioN-
Fenrir
16
5 / 5 / 5
9,828
702
17,469
15,722
13,095
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Cӑsler
Amaterasu
17
8 / 2 / 9
11,306
808
12,756
25,867
34,556
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Terra
Gulmock
Terra
19
6 / 3 / 10
11,064
790
19,907
19,875
13,770
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
Txz SnOppy
Jing Wei
17
4 / 3 / 9
10,370
741
12,685
12,386
7,333
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cabrakan
15
2 / 2 / 14
9,517
680
13,855
16,484
26,585
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

17
0 / 1 / 20
10,066
719
8,669
19,211
30,570
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
82
11
Kills
20
20
Deaths
11
31
Assists
62
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
1
3
7
1.5
L
1
2
8
2.5
W
Amaterasu
Cӑsler
Amaterasu
8
2
9
6.25
W
Terra
Gulmock
Terra
6
3
10
3.67
L
Chang'e
KaneTempest
Chang'e
1
5
7
0.9
L
Zhong Kui
ROGERXXX
Zhong Kui
3
5
4
1
W
Jing Wei
Txz SnOppy
Jing Wei
4
3
9
2.83
L
Fenrir
VxzzioN-
Fenrir
5
5
5
1.5
W
Cabrakan
2
2
14
4.5
W
0
1
20
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,967
Damage
67,872
77,344
Taken
93,823
71,649
Mitigated
112,814
30,433
Healing
47,724
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
14,307
1,919
1,535
2,154
17,471
18,049
234
9,084
8,256
6,082
19,340
L
10,297
326
1,772
2,107
14,925
18,921
0
8,850
5,757
16,182
0
W
Amaterasu
Cӑsler
Amaterasu
12,756
3,507
2,731
8,783
25,867
34,556
463
11,435
14,432
0
17,645
W
Terra
Gulmock
Terra
19,907
896
13,914
6,951
19,875
13,770
391
10,815
9,060
35,803
0
L
Chang'e
KaneTempest
Chang'e
20,555
440
10,520
4,535
14,058
5,587
602
7,993
5,812
40,981
0
L
Zhong Kui
ROGERXXX
Zhong Kui
15,339
1,820
0
2,361
15,168
15,997
522
8,456
6,391
36,720
0
W
Jing Wei
Txz SnOppy
Jing Wei
12,685
8,170
2,571
3,218
12,386
7,333
3,911
4,878
7,508
0
35,865
L
Fenrir
VxzzioN-
Fenrir
17,469
5,060
2,010
3,439
15,722
13,095
1,176
6,561
8,697
0
26,139
W
Cabrakan
13,855
980
1,339
1,967
16,484
26,585
465
10,707
5,777
18,410
0
W
8,669
2,867
3,590
2,660
19,211
30,570
702
11,151
8,060
22,125
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,642
Gold Earned
52,323
157
Minions Killed
123
0
Camps Cleared
0
1,175,065
Distance Traveled
1,292,642
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
9,658
690
26
2
0
225,476
1
L
Geb
9,641
689
7
1
0
219,724
0
W
Amaterasu
11,306
808
7
1
0
283,219
0
W
Terra
11,064
790
32
2
0
266,824
0
L
Chang'e
9,098
650
55
4
0
242,714
0
L
Zhong Kui
9,417
673
48
3
0
241,655
1
W
Jing Wei
10,370
741
60
4
0
246,626
3
L
Fenrir
9,828
702
21
2
0
245,496
0
W
Cabrakan
9,517
680
5
0
0
226,198
0
W
Kuzenbo
10,066
719
19
1
0
269,775
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role