Player Matchup

Sol
Sol
Ferro et igni
Sol
Level 29
God Stats
107W - 99L
1,470 SR
Queue Stats
112W - 113L
1,345 Elo+
Solo
Thanatos
Thanatos
ITS_ISMAzzz
Thanatos
Level 28
God Stats
9W - 2L
1,721 SR
Queue Stats
164W - 183L
1,291 Elo+
Solo
Ra
Ra
SongSuYeonnn
Ra
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 9L
1,162 Elo+
Solo
Olorun
Olorun
SuppeWaerter6
Olorun
Level 29
God Stats
17W - 9L
1,626 SR
Queue Stats
61W - 62L
1,347 Elo+
Solo
Tsukuyomi
Tsukuyomi
akadanielsan
Tsukuyomi
Level 26
God Stats
21W - 12L
1,484 SR
Queue Stats
95W - 104L
1,321 Elo+
Solo
Team Averages
Level 25
1,560 SR
1,293 Elo+

VS

Team Averages
Level 23
1,354 SR
1,276 Elo+
Ah Puch
Ah Puch
AndTheVeryMany
Ah Puch
Level 28
God Stats
3W - 4L
1,380 SR
Queue Stats
56W - 56L
1,341 Elo+
Solo
Arachne
Arachne
GabrielVazquez2
Arachne
Level 26
God Stats
12W - 4L
1,660 SR
Queue Stats
77W - 105L
1,315 Elo+
Party 1
Yemoja
Yemoja
Hlorfeniramin
Yemoja
Level 18
God Stats
9W - 10L
1,390 SR
Queue Stats
36W - 51L
1,269 Elo+
Solo
Nemesis
Nemesis
bga99ghost
Nemesis
Level 18
God Stats
8W - 7L
919 SR
Queue Stats
36W - 40L
1,087 Elo+
Solo
Tyr
Tyr
billydiego2016
Tyr
Level 27
God Stats
3W - 8L
1,419 SR
Queue Stats
89W - 124L
1,370 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 1 / 1
6,085
553
2,660
5,958
1,802
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
ITS_ISMAzzz
Thanatos
8
6 / 3 / 0
5,782
526
6,534
6,096
2,373
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 1 / 0
5,827
530
2,753
3,546
1,124
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

9
1 / 2 / 2
5,115
465
1,414
4,110
1,188
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tsukuyomi
akadanielsan
Tsukuyomi
11
3 / 2 / 2
6,366
579
4,107
5,877
2,028
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
3 / 3 / 0
5,412
492
4,485
6,910
2,047
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

9
3 / 2 / 1
5,963
542
4,110
5,567
1,808
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

7
0 / 3 / 2
4,891
445
742
4,412
1,627
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Nemesis
bga99ghost
Nemesis
8
0 / 4 / 0
5,061
460
713
5,271
1,735
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

9
1 / 2 / 1
5,859
533
1,197
5,284
1,828
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
11
14
Kills
7
9
Deaths
14
5
Assists
4
Player
Kills
Deaths
Assists
KDA
L
3
3
0
1
W
4
1
1
4.5
L
3
2
1
1.75
L
0
3
2
0.33
W
Thanatos
ITS_ISMAzzz
Thanatos
6
3
0
2
W
0
1
0
0
W
1
2
2
1
W
Tsukuyomi
akadanielsan
Tsukuyomi
3
2
2
2
L
Nemesis
bga99ghost
Nemesis
0
4
0
0
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,468
Damage
11,247
25,587
Taken
27,444
8,515
Mitigated
9,045
10,363
Healing
6,019
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,485
563
0
1,951
6,910
2,047
90
1,053
5,759
18,203
0
W
2,660
875
0
2,809
5,958
1,802
1,769
705
5,253
32,574
0
L
4,110
2,270
0
1,990
5,567
1,808
0
693
4,840
0
20,614
L
742
246
636
94
4,412
1,627
175
2,119
2,035
15,238
0
W
Thanatos
ITS_ISMAzzz
Thanatos
6,534
2,672
0
3,294
6,096
2,373
163
1,088
5,008
0
16,830
W
2,753
206
11
1,512
3,546
1,124
485
1,927
1,619
33,657
0
W
1,414
495
156
843
4,110
1,188
836
488
3,622
17,445
0
W
Tsukuyomi
akadanielsan
Tsukuyomi
4,107
1,455
0
1,738
5,877
2,028
566
1,144
4,733
0
29,416
L
Nemesis
bga99ghost
Nemesis
713
164
0
133
5,271
1,735
980
2,572
2,699
0
15,653
L
1,197
0
0
1,215
5,284
1,828
479
0
5,284
0
19,571

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,175
Gold Earned
27,186
295
Minions Killed
173
0
Camps Cleared
0
964,398
Distance Traveled
1,011,964
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
5,412
492
28
3
0
186,270
0
W
Sol
6,085
553
68
6
0
176,542
4
L
Arachne
5,963
542
33
3
0
253,037
0
L
Yemoja
4,891
445
30
3
0
142,274
0
W
Thanatos
5,782
526
27
2
0
218,476
4
W
Ra
5,827
530
94
9
0
198,669
0
W
Olorun
5,115
465
41
4
0
159,161
0
W
Tsukuyomi
6,366
579
65
6
0
211,550
1
L
Nemesis
5,061
460
35
3
0
195,596
0
L
Tyr
5,859
533
47
4
0
234,787
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role