Player Matchup

Ymir
Ymir
Keenasue
Ymir
Level 87
God Stats
16W - 10L
1,732 SR
Queue Stats
38W - 38L
1,542 Elo+
Party 1
Danzaburou
Danzaburou
OneMooForTwo
Danzaburou
Level 19
God Stats
2W - 0L
1,562 SR
Queue Stats
11W - 12L
1,437 Elo+
Party 1
Sol
Sol
TheBestUser
Sol
Level 77
God Stats
14W - 5L
1,625 SR
Queue Stats
126W - 134L
1,522 Elo+
Party 1
Team Averages
Level 61
1,640 SR
1,500 Elo+

VS

Team Averages
Level 48
1,496 SR
1,364 Elo+
Ra
Ra
Avarossa
Ra
Level 100
God Stats
0W - 2L
1,500 SR
Queue Stats
69W - 91L
1,296 Elo+
Solo
Neith
Neith
MartialCat5
Neith
Level 18
God Stats
2W - 2L
1,484 SR
Queue Stats
22W - 33L
1,418 Elo+
Party 2
Sobek
Sobek
crazyjaffa942
Sobek
Level 27
God Stats
9W - 9L
1,503 SR
Queue Stats
126W - 166L
1,378 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
14
5 / 0 / 6
10,516
751
5,666
14,044
15,346
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Danzaburou
OneMooForTwo
Danzaburou
13
0 / 2 / 8
8,973
641
4,597
6,765
2,315
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

15
8 / 2 / 5
10,502
750
20,557
13,651
5,788
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 6 / 3
8,142
582
12,390
9,208
3,752
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
0 / 6 / 4
8,265
590
7,452
11,049
4,679
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
4 / 1 / 0
9,882
706
3,567
15,370
19,051
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
11
13
Kills
4
4
Deaths
13
19
Assists
7
Player
Kills
Deaths
Assists
KDA
L
0
6
3
0.25
W
Ymir
5
0
6
8
L
0
6
4
0.33
W
Danzaburou
OneMooForTwo
Danzaburou
0
2
8
2
W
8
2
5
5.25
L
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,820
Damage
23,409
34,460
Taken
35,627
23,449
Mitigated
27,482
12,547
Healing
8,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,390
1,200
883
1,157
9,208
3,752
0
7,654
1,554
41,647
0
W
Ymir
5,666
587
0
4,175
14,044
15,346
196
5,282
8,306
28,662
0
L
7,452
2,388
0
1,193
11,049
4,679
0
7,823
3,226
0
30,390
W
Danzaburou
OneMooForTwo
Danzaburou
4,597
2,224
0
1,810
6,765
2,315
777
3,838
2,086
0
20,134
W
20,557
7,004
0
6,562
13,651
5,788
2,018
6,467
6,906
67,739
0
L
3,567
26
0
4,910
15,370
19,051
0
10,845
4,525
9,949
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,991
Gold Earned
26,289
190
Minions Killed
147
10
Camps Cleared
2
793,486
Distance Traveled
702,218
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,142
582
80
6
1
232,385
3
W
Ymir
10,516
751
59
4
2
271,413
5
L
Neith
8,265
590
51
4
0
220,873
2
W
Danzaburou
8,973
641
40
3
2
260,356
0
W
Sol
10,502
750
91
7
6
261,717
3
L
Sobek
9,882
706
16
1
1
248,960
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role