Player Matchup

Izanami
Izanami
Platinum V
 
Izanami
Platinum V
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Gold II
MIILUG062
Cthulhu
Gold II
Level 109
God Stats
1W - 4L
1,761 SR
Queue Stats
50W - 47L
1,653 MMR
Solo
Fenrir
Fenrir
Gold III
ToonaLunaa
Fenrir
Gold III
Level 141
God Stats
6W - 8L
1,415 SR
Queue Stats
457W - 464L
1,477 MMR
Solo
King Arthur
King Arthur
Gold V
alav3679rg4123
King Arthur
Gold V
Level 106
God Stats
13W - 11L
1,586 SR
Queue Stats
66W - 67L
1,563 MMR
Solo
Baron Samedi
Baron Samedi
Gold II
elveerplay98
Baron Samedi
Gold II
Level 128
God Stats
1W - 1L
1,779 SR
Queue Stats
53W - 43L
1,703 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 119
1,608 SR
1,579 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 118
1,697 SR
1,628 MMR
Cu Chulainn
Cu Chulainn
Platinum II
I Sasuke I4578
Cu Chulainn
Platinum II
Level 138
God Stats
10W - 6L
1,649 SR
Queue Stats
548W - 541L
1,757 MMR
Party 1
Artemis
Artemis
Gold I
PhantomTenshi
Artemis
Gold I
Level 66
God Stats
5W - 0L
1,829 SR
Queue Stats
91W - 85L
1,645 MMR
Solo
Gilgamesh
Gilgamesh
Platinum IV
Ridi Pure
Gilgamesh
Platinum IV
Level 134
God Stats
6W - 8L
1,668 SR
Queue Stats
371W - 371L
1,637 MMR
Party 1
Ah Puch
Ah Puch
Gold II
SPACEDBASSONXD
Ah Puch
Gold II
Level 137
God Stats
2W - 1L
1,737 SR
Queue Stats
222W - 219L
1,466 MMR
Solo
Bacchus
Bacchus
Platinum V
ShxrkBait
Bacchus
Platinum V
Level 117
God Stats
67W - 63L
1,603 SR
Queue Stats
547W - 556L
1,637 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
4
0 / 1 / 2
5,865
293
440
2,174
470
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Cthulhu
MIILUG062
Cthulhu
12
0 / 1 / 3
7,722
386
4,350
10,179
8,156
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Fenrir
ToonaLunaa
Fenrir
17
7 / 1 / 3
10,220
511
8,581
12,289
5,819
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

King Arthur
alav3679rg4123
King Arthur
16
2 / 8 / 1
9,605
480
11,712
27,507
20,047
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Baron Samedi
elveerplay98
Baron Samedi
16
5 / 9 / 2
9,627
481
14,652
21,273
8,869
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bans
AthenaTiamatPersephoneOdinMorgan Le Fay

VS

Bans
ArtioGebJanusTsukuyomiLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
I Sasuke I4578
Cu Chulainn
20
6 / 0 / 6
13,328
666
16,259
20,226
22,735
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Artemis
17
3 / 6 / 4
11,691
585
11,767
14,729
5,633
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
Ridi Pure
Gilgamesh
18
4 / 0 / 7
11,656
583
10,409
13,220
6,090
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

16
3 / 5 / 7
11,255
563
10,875
11,435
3,857
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bacchus
ShxrkBait
Bacchus
16
4 / 3 / 9
11,414
571
8,410
20,458
26,637
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
53
14
Kills
20
20
Deaths
14
11
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
1
2
1
W
Cu Chulainn
I Sasuke I4578
Cu Chulainn
6
0
6
9
L
Cthulhu
MIILUG062
Cthulhu
0
1
3
1.5
W
Artemis
3
6
4
0.83
W
Gilgamesh
Ridi Pure
Gilgamesh
4
0
7
7.5
W
3
5
7
1.3
W
Bacchus
ShxrkBait
Bacchus
4
3
9
2.83
L
Fenrir
ToonaLunaa
Fenrir
7
1
3
8.5
L
King Arthur
alav3679rg4123
King Arthur
2
8
1
0.31
L
Baron Samedi
elveerplay98
Baron Samedi
5
9
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,735
Damage
57,720
73,422
Taken
80,068
43,361
Mitigated
64,952
12,888
Healing
25,645
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
440
292
0
18
2,174
470
0
1,084
1,090
0
5,267
W
Cu Chulainn
I Sasuke I4578
Cu Chulainn
16,259
1,588
0
10,525
20,226
22,735
793
4,536
15,690
18,713
79,049
L
Cthulhu
MIILUG062
Cthulhu
4,350
148
397
1,097
10,179
8,156
0
2,517
7,662
25,271
0
W
Artemis
11,767
6,500
0
4,542
14,729
5,633
7,259
5,810
8,919
0
76,429
W
Gilgamesh
Ridi Pure
Gilgamesh
10,409
2,723
0
2,586
13,220
6,090
3,862
3,852
9,368
0
85,132
W
10,875
219
0
3,698
11,435
3,857
1,142
3,786
7,649
68,710
0
W
Bacchus
ShxrkBait
Bacchus
8,410
822
529
3,765
20,458
26,637
169
4,701
14,563
44,059
0
L
Fenrir
ToonaLunaa
Fenrir
8,581
1,322
0
2,597
12,289
5,819
1,057
3,538
8,751
0
72,530
L
King Arthur
alav3679rg4123
King Arthur
11,712
847
0
3,431
27,507
20,047
0
9,737
17,770
11,535
55,992
L
Baron Samedi
elveerplay98
Baron Samedi
14,652
312
727
4,621
21,273
8,869
301
6,951
14,322
60,413
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,039
Gold Earned
59,344
412
Minions Killed
587
0
Camps Cleared
0
1,288,679
Distance Traveled
1,974,957
6
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,865
293
12
1
0
47,313
0
W
Cu Chulainn
13,328
666
193
10
0
412,008
4
L
Cthulhu
7,722
386
52
3
0
231,153
0
W
Artemis
11,691
585
115
6
0
353,619
1
W
Gilgamesh
11,656
583
107
5
0
447,458
10
W
Ah Puch
11,255
563
109
5
0
369,659
1
W
Bacchus
11,414
571
63
3
0
392,213
6
L
Fenrir
10,220
511
125
6
0
347,770
0
L
King Arthur
9,605
480
127
6
0
352,377
3
L
Baron Samedi
9,627
481
96
5
0
310,066
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role