Player Matchup

Fenrir
Fenrir
Silver I
 
Fenrir
Silver I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Gold IV
 
Izanami
Gold IV
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Merlin
Merlin
Silver I
GreatEmil
Merlin
Silver I
Level 160
God Stats
10W - 12L
1,500 SR
Queue Stats
338W - 349L
1,112 MMR
Party 1
Scylla
Scylla
Silver II
LeBars
Scylla
Silver II
Level 129
God Stats
11W - 10L
1,469 SR
Queue Stats
64W - 59L
1,342 MMR
Solo
Ganesha
Ganesha
Bronze III
VELspamForEver
Ganesha
Bronze III
Level 35
God Stats
3W - 7L
1,454 SR
Queue Stats
4W - 11L
1,262 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 127
1,485 SR
1,343 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 118
1,506 SR
1,372 MMR
Danzaburou
Danzaburou
Silver I
 
Danzaburou
Silver I
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Silver I
 
Geb
Silver I
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Bronze IV
Bod4to16
Agni
Bronze IV
Level 62
God Stats
0W - 1L
1,448 SR
Queue Stats
1W - 10L
1,216 MMR
Solo
Guan Yu
Guan Yu
Gold V
ThaNaTosAllen
Guan Yu
Gold V
Level 154
God Stats
169W - 136L
1,580 SR
Queue Stats
381W - 414L
1,326 MMR
Solo
Loki
Loki
Gold V
TheMinuz
Loki
Gold V
Level 117
God Stats
9W - 11L
1,502 SR
Queue Stats
448W - 437L
1,320 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
6 / 2 / 2
9,050
603
9,133
12,096
5,073
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
 
Izanami
13
3 / 1 / 4
8,331
555
8,432
10,027
3,719
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Merlin
GreatEmil
Merlin
16
0 / 0 / 0
9,632
642
4,289
7,051
2,300
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Scylla
LeBars
Scylla
15
5 / 2 / 4
9,181
612
7,951
6,580
1,940
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
1 / 1 / 8
7,991
533
2,467
8,827
7,295
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
SetMorgan Le FayTsukuyomiTiamatGilgamesh

VS

Bans
OdinArachneAthenaBastetKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
12
3 / 2 / 0
7,323
488
7,441
9,757
2,281
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Geb
 
Geb
10
0 / 3 / 2
6,034
402
6,603
11,164
5,549
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Agni
9
0 / 4 / 1
6,028
402
516
4,651
909
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Guan Yu
14
2 / 1 / 0
8,422
561
7,023
12,430
10,068
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Loki
11
1 / 5 / 2
6,826
455
4,516
9,284
2,202
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
11
15
Kills
6
6
Deaths
15
18
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
6
2
2
3.5
W
Izanami
 
Izanami
3
1
4
5
L
Danzaburou
 
Danzaburou
3
2
0
1.5
L
Geb
 
Geb
0
3
2
0.33
L
Agni
0
4
1
0.13
W
Merlin
GreatEmil
Merlin
0
0
0
0
W
Scylla
LeBars
Scylla
5
2
4
3.5
L
Guan Yu
2
1
0
2
L
Loki
1
5
2
0.4
W
1
1
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,272
Damage
26,099
44,581
Taken
47,286
20,327
Mitigated
21,009
16,063
Healing
12,777
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
9,133
2,800
0
2,209
12,096
5,073
0
1,075
11,021
0
69,262
W
Izanami
 
Izanami
8,432
4,988
0
4,700
10,027
3,719
1,120
2,144
7,883
0
48,045
L
Danzaburou
 
Danzaburou
7,441
3,536
0
3,092
9,757
2,281
0
2,585
7,056
0
47,106
L
Geb
 
Geb
6,603
876
195
1,395
11,164
5,549
0
2,486
8,596
21,958
0
L
Agni
516
0
0
270
4,651
909
0
1,680
2,827
19,943
0
W
Merlin
GreatEmil
Merlin
4,289
426
0
5,405
7,051
2,300
2,247
0
7,051
73,525
0
W
Scylla
LeBars
Scylla
7,951
694
0
1,306
6,580
1,940
150
1,406
5,174
56,062
0
L
Guan Yu
7,023
318
76
4,801
12,430
10,068
0
5,868
6,470
0
58,228
L
Loki
4,516
1,212
0
2,948
9,284
2,202
0
1,593
7,630
0
30,224
W
2,467
343
0
2,443
8,827
7,295
231
2,494
6,333
23,082
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,185
Gold Earned
34,633
522
Minions Killed
374
0
Camps Cleared
0
1,488,807
Distance Traveled
1,356,340
19
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,050
603
102
7
0
320,698
11
W
Izanami
8,331
555
128
9
0
293,736
4
L
Danzaburou
7,323
488
91
6
0
258,154
2
L
Geb
6,034
402
20
1
0
317,866
7
L
Agni
6,028
402
60
4
0
213,885
0
W
Merlin
9,632
642
169
11
0
250,338
1
W
Scylla
9,181
612
109
7
0
305,789
2
L
Guan Yu
8,422
561
136
9
0
293,779
0
L
Loki
6,826
455
67
4
0
272,656
4
W
Ganesha
7,991
533
14
1
0
318,246
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role