Player Matchup

Osiris
Osiris
NokiHaltter
Osiris
Level 5
God Stats
5W - 0L
1,825 SR
Queue Stats
13W - 9L
1,662 Elo+
Party 2
Artio
Artio
Poringotz
Artio
Level 28
God Stats
6W - 4L
1,569 SR
Queue Stats
64W - 73L
1,449 Elo+
Solo
Nemesis
Nemesis
alcaponefnh
Nemesis
Level 28
God Stats
5W - 11L
1,309 SR
Queue Stats
130W - 143L
1,425 Elo+
Solo
Hou Yi
Hou Yi
bundog3
Hou Yi
Level 27
God Stats
2W - 0L
1,847 SR
Queue Stats
5W - 1L
1,842 Elo+
Solo
Janus
Janus
wladmeisterTV
Janus
Level 156
God Stats
2W - 2L
1,380 SR
Queue Stats
21W - 15L
1,596 Elo+
Party 2
Team Averages
Level 49
1,586 SR
1,595 Elo+

VS

Team Averages
Level 19
1,543 SR
1,389 Elo+
Nu Wa
Nu Wa
ConexxionLost
Nu Wa
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 69L
1,348 Elo+
Party 1
Medusa
Medusa
Drak3hdio12hu1
Medusa
Level 18
God Stats
4W - 2L
1,742 SR
Queue Stats
50W - 47L
1,554 Elo+
Solo
Fenrir
Fenrir
Ronalds1
Fenrir
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 49L
1,313 Elo+
Party 1
Ravana
Ravana
TheGrumo
Ravana
Level 28
God Stats
1W - 3L
1,472 SR
Queue Stats
112W - 77L
1,561 Elo+
Solo
Yemoja
Yemoja
ZposBR
Yemoja
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,170 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
14
5 / 3 / 3
8,775
548
4,254
8,573
8,948
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Artio
Poringotz
Artio
12
1 / 0 / 10
8,229
514
2,550
8,703
8,334
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Nemesis
alcaponefnh
Nemesis
15
12 / 1 / 4
9,759
610
11,061
10,519
6,867
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hou Yi
bundog3
Hou Yi
16
12 / 0 / 1
9,569
598
11,313
12,035
4,401
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
5 / 1 / 12
10,033
627
12,271
7,019
2,202
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 7 / 1
6,058
379
2,039
11,121
2,980
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 5 / 1
6,816
426
4,234
8,708
2,181
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fenrir
Ronalds1
Fenrir
10
3 / 9 / 0
7,266
454
4,626
13,231
5,111
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Ravana
TheGrumo
Ravana
11
1 / 6 / 1
6,959
435
3,071
11,500
3,845
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Yemoja
ZposBR
Yemoja
6
0 / 8 / 1
5,637
352
2,229
10,371
5,390
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
9
35
Kills
5
5
Deaths
35
30
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
7
1
0.07
L
1
5
1
0.3
W
Osiris
5
3
3
2.17
W
Artio
Poringotz
Artio
1
0
10
6
L
Fenrir
Ronalds1
Fenrir
3
9
0
0.33
L
Ravana
TheGrumo
Ravana
1
6
1
0.25
L
Yemoja
ZposBR
Yemoja
0
8
1
0.06
W
Nemesis
alcaponefnh
Nemesis
12
1
4
14
W
Hou Yi
bundog3
Hou Yi
12
0
1
12.5
W
5
1
12
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,449
Damage
16,199
46,849
Taken
54,931
30,752
Mitigated
19,507
20,411
Healing
7,970
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,039
469
0
460
11,121
2,980
704
5,650
5,141
21,312
0
L
4,234
1,769
0
1,905
8,708
2,181
0
1,725
6,983
0
27,210
W
Osiris
4,254
1,598
0
991
8,573
8,948
1,942
572
7,989
0
37,600
W
Artio
Poringotz
Artio
2,550
322
2,492
3,486
8,703
8,334
0
345
8,358
14,697
0
L
Fenrir
Ronalds1
Fenrir
4,626
1,033
0
2,203
13,231
5,111
0
2,830
10,279
0
23,466
L
Ravana
TheGrumo
Ravana
3,071
630
0
2,856
11,500
3,845
0
2,201
9,095
0
34,732
L
Yemoja
ZposBR
Yemoja
2,229
1,063
124
422
10,371
5,390
0
1,687
8,612
5,733
0
W
Nemesis
alcaponefnh
Nemesis
11,061
6,267
0
4,516
10,519
6,867
0
500
9,933
0
65,741
W
Hou Yi
bundog3
Hou Yi
11,313
6,199
0
6,590
12,035
4,401
689
1,005
10,990
0
89,218
W
12,271
1,578
109
2,227
7,019
2,202
1,264
1,502
5,311
64,102
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,365
Gold Earned
32,736
455
Minions Killed
219
0
Camps Cleared
0
1,600,436
Distance Traveled
1,237,895
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
6,058
379
42
3
0
211,582
2
L
Medusa
6,816
426
31
2
0
264,697
5
W
Osiris
8,775
548
72
5
0
293,067
0
W
Artio
8,229
514
21
1
0
331,771
4
L
Fenrir
7,266
454
47
3
0
245,191
0
L
Ravana
6,959
435
84
5
0
290,642
1
L
Yemoja
5,637
352
15
1
0
225,783
0
W
Nemesis
9,759
610
111
7
0
351,800
2
W
Hou Yi
9,569
598
113
7
0
270,682
2
W
Janus
10,033
627
138
9
0
353,116
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role