Player Matchup

Thor
Thor
Alexiisiismael
Thor
Level 147
God Stats
9W - 3L
1,787 SR
Queue Stats
619W - 383L
1,659 Elo+
Party 1
Olorun
Olorun
Call_me_Jacques
Olorun
Level 134
God Stats
20W - 16L
1,581 SR
Queue Stats
847W - 821L
1,489 Elo+
Party 1
Achilles
Achilles
UneneUlala
Achilles
Level 28
God Stats
3W - 0L
1,500 SR
Queue Stats
114W - 92L
1,519 Elo+
Party 1
Set
Set
haaapppy
Set
Level 89
God Stats
37W - 36L
1,399 SR
Queue Stats
625W - 591L
1,489 Elo+
Party 1
Tyr
Tyr
vallekas92
Tyr
Level 106
God Stats
43W - 28L
1,641 SR
Queue Stats
275W - 193L
1,703 Elo+
Party 1
Team Averages
Level 101
1,582 SR
1,572 Elo+

VS

Team Averages
Level 72
1,509 SR
1,495 Elo+
Nox
Nox
 
Nox
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chiron
Chiron
CANNAB1NO1D36
Chiron
Level 89
God Stats
5W - 7L
1,424 SR
Queue Stats
239W - 237L
1,408 Elo+
Solo
Cliodhna
Cliodhna
aLexvera7
Cliodhna
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
110W - 105L
1,493 Elo+
Party 2
Geb
Geb
albertvm7
Geb
Level 27
God Stats
3W - 3L
1,721 SR
Queue Stats
39W - 31L
1,600 Elo+
Party 2
Hercules
Hercules
sx-Neko-xs
Hercules
Level 43
God Stats
8W - 19L
1,402 SR
Queue Stats
137W - 94L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 2 / 4
9,325
583
7,438
11,415
4,985
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
3 / 0 / 8
8,834
552
4,951
7,080
3,489
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Achilles
UneneUlala
Achilles
13
5 / 0 / 12
8,398
525
9,297
11,539
9,259
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
5 / 1 / 7
8,929
558
7,513
11,054
4,516
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
3 / 4 / 4
9,318
582
10,277
15,183
10,291
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
12
0 / 4 / 5
7,272
455
4,807
8,945
3,194
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
1 / 6 / 1
7,532
471
6,790
10,217
2,585
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cliodhna
aLexvera7
Cliodhna
10
0 / 7 / 2
6,334
396
4,654
10,868
4,052
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
0 / 5 / 4
6,536
409
4,867
13,490
8,701
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hercules
sx-Neko-xs
Hercules
16
6 / 2 / 0
10,110
632
5,755
13,257
15,063
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
19
24
Kills
7
7
Deaths
24
35
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Nox
 
Nox
0
4
5
0.63
W
8
2
4
5
L
1
6
1
0.25
W
3
0
8
7
W
Achilles
UneneUlala
Achilles
5
0
12
11
L
Cliodhna
aLexvera7
Cliodhna
0
7
2
0.14
L
0
5
4
0.4
W
5
1
7
8.5
L
Hercules
sx-Neko-xs
Hercules
6
2
0
3
W
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,476
Damage
26,873
56,271
Taken
56,777
32,540
Mitigated
33,595
22,920
Healing
15,130
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nox
 
Nox
4,807
382
0
1,016
8,945
3,194
0
482
8,463
41,280
0
W
7,438
1,385
0
5,290
11,415
4,985
0
1,925
9,396
0
68,622
L
6,790
4,255
763
2,930
10,217
2,585
0
356
9,858
0
44,449
W
4,951
2,433
724
3,920
7,080
3,489
1,720
1,403
5,537
57,823
5,042
W
Achilles
UneneUlala
Achilles
9,297
2,223
0
3,103
11,539
9,259
0
2,799
8,616
0
25,451
L
Cliodhna
aLexvera7
Cliodhna
4,654
550
0
1,271
10,868
4,052
0
772
10,096
0
37,043
L
4,867
365
0
1,804
13,490
8,701
0
1,239
12,251
15,869
0
W
7,513
3,342
0
4,385
11,054
4,516
172
2,277
8,693
0
54,664
L
Hercules
sx-Neko-xs
Hercules
5,755
1,201
0
7,346
13,257
15,063
0
1,543
11,714
0
50,268
W
10,277
1,155
0
5,498
15,183
10,291
0
760
14,355
0
61,615

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,804
Gold Earned
37,784
493
Minions Killed
377
0
Camps Cleared
0
1,684,860
Distance Traveled
1,405,164
15
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
7,272
455
84
5
0
277,039
3
W
Thor
9,325
583
123
8
0
317,749
4
L
Chiron
7,532
471
82
5
0
288,458
0
W
Olorun
8,834
552
123
8
0
335,123
1
W
Achilles
8,398
525
26
2
0
353,635
6
L
Cliodhna
6,334
396
68
4
0
264,733
0
L
Geb
6,536
409
18
1
0
276,919
0
W
Set
8,929
558
100
6
0
338,657
4
L
Hercules
10,110
632
125
8
0
298,015
1
W
Tyr
9,318
582
121
8
0
339,696
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role