Player Matchup

Neith
Neith
Barneybarnz96
Neith
Level 12
God Stats
21W - 27L
1,284 SR
Queue Stats
32W - 48L
1,285 Elo+
Party 2
Fenrir
Fenrir
CleanPup9670423
Fenrir
Level 28
God Stats
5W - 7L
1,500 SR
Queue Stats
52W - 44L
1,429 Elo+
Solo
Ra
Ra
DecoratorFlyer2
Ra
Level 9
God Stats
2W - 9L
1,273 SR
Queue Stats
7W - 27L
1,270 Elo+
Party 2
Nemesis
Nemesis
GAMER_BAAP
Nemesis
Level 5
God Stats
1W - 3L
1,722 SR
Queue Stats
21W - 39L
1,406 Elo+
Party 2
Cthulhu
Cthulhu
Prii_99
Cthulhu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,332 Elo+
Party 2
Team Averages
Level 12
1,456 SR
1,344 Elo+

VS

Team Averages
Level 24
1,547 SR
1,405 Elo+
Thanatos
Thanatos
AvL GaLo 69
Thanatos
Level 49
God Stats
6W - 2L
1,217 SR
Queue Stats
162W - 163L
1,434 Elo+
Party 3
Loki
Loki
Droopy-Froopy
Loki
Level 26
God Stats
16W - 13L
1,633 SR
Queue Stats
34W - 42L
1,378 Elo+
Party 1
Eset
Eset
SaltedBumCrumbs
Eset
Level 17
God Stats
2W - 2L
1,722 SR
Queue Stats
14W - 21L
1,293 Elo+
Party 1
Bellona
Bellona
SamuraiKami-Sama
Bellona
Level 24
God Stats
4W - 3L
1,674 SR
Queue Stats
34W - 43L
1,374 Elo+
Party 1
Artemis
Artemis
preasidenttrose
Artemis
Level 5
God Stats
11W - 11L
1,490 SR
Queue Stats
16W - 13L
1,545 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 5 / 2
5,063
460
3,083
6,439
1,513
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

8
2 / 7 / 2
5,736
521
5,399
9,531
2,625
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

8
1 / 4 / 1
5,271
479
1,311
3,915
569
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Nemesis
GAMER_BAAP
Nemesis
7
0 / 6 / 2
4,683
426
625
6,312
1,917
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Breastplate

Breastplate

+20
Physical Protection

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cthulhu
Prii_99
Cthulhu
5
0 / 6 / 0
4,293
390
1,319
6,901
4,118
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
AvL GaLo 69
Thanatos
13
12 / 0 / 2
7,970
725
7,180
6,678
2,806
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
5 / 1 / 2
6,318
574
4,627
5,501
1,605
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

10
2 / 1 / 4
6,245
568
2,606
4,541
1,198
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

11
6 / 2 / 4
6,645
604
3,508
6,594
4,367
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

9
3 / 0 / 6
5,978
543
5,543
5,216
1,312
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
46
4
Kills
28
28
Deaths
4
7
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Thanatos
AvL GaLo 69
Thanatos
12
0
2
13
L
1
5
2
0.4
L
2
7
2
0.43
L
1
4
1
0.38
W
5
1
2
6
L
Nemesis
GAMER_BAAP
Nemesis
0
6
2
0.17
L
Cthulhu
Prii_99
Cthulhu
0
6
0
0
W
2
1
4
4
W
6
2
4
4
W
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,737
Damage
23,464
33,098
Taken
28,530
10,742
Mitigated
11,288
2,862
Healing
13,891
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
AvL GaLo 69
Thanatos
7,180
2,927
0
7,114
6,678
2,806
1,559
539
6,139
0
44,721
L
3,083
1,591
0
552
6,439
1,513
0
664
5,775
0
17,966
L
5,399
1,827
0
1,370
9,531
2,625
0
1,367
8,164
0
19,707
L
1,311
323
44
394
3,915
569
127
223
3,692
16,274
0
W
4,627
1,203
0
1,634
5,501
1,605
445
179
5,322
0
28,480
L
Nemesis
GAMER_BAAP
Nemesis
625
66
0
0
6,312
1,917
174
0
6,312
0
7,392
L
Cthulhu
Prii_99
Cthulhu
1,319
220
0
502
6,901
4,118
0
352
6,549
9,202
0
W
2,606
319
0
2,064
4,541
1,198
1,804
276
4,265
29,253
0
W
3,508
1,316
0
2,633
6,594
4,367
1,623
996
5,598
0
24,947
W
5,543
3,426
0
446
5,216
1,312
667
700
4,516
0
20,339

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,046
Gold Earned
33,156
136
Minions Killed
277
0
Camps Cleared
0
949,013
Distance Traveled
1,099,233
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
7,970
725
78
7
0
228,047
0
L
Neith
5,063
460
40
4
0
174,872
1
L
Fenrir
5,736
521
42
4
0
206,373
0
L
Ra
5,271
479
28
3
0
185,336
0
W
Loki
6,318
574
64
6
0
218,456
0
L
Nemesis
4,683
426
16
1
0
207,674
0
L
Cthulhu
4,293
390
10
1
0
174,758
0
W
Eset
6,245
568
52
5
0
203,097
0
W
Bellona
6,645
604
48
4
0
232,096
3
W
Artemis
5,978
543
35
3
0
217,537
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role