Player Matchup

Bacchus
Bacchus
Delta2998
Bacchus
Level 42
God Stats
27W - 29L
1,472 SR
Queue Stats
361W - 408L
1,399 Elo+
Party 1
Ao Kuang
Ao Kuang
Kurama1702
Ao Kuang
Level 67
God Stats
15W - 26L
1,391 SR
Queue Stats
253W - 330L
1,401 Elo+
Party 1
Ra
Ra
botoncillos
Ra
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
449W - 502L
1,487 Elo+
Solo
Olorun
Olorun
one_Shichibukai_
Olorun
Level 93
God Stats
15W - 9L
1,595 SR
Queue Stats
626W - 693L
1,413 Elo+
Party 1
Cu Chulainn
Cu Chulainn
sx-Neko-xs
Cu Chulainn
Level 43
God Stats
2W - 4L
1,694 SR
Queue Stats
137W - 94L
1,487 Elo+
Solo
Team Averages
Level 70
1,531 SR
1,437 Elo+

VS

Team Averages
Level 69
1,572 SR
1,457 Elo+
Kukulkan
Kukulkan
LoveWhenYouRageQ
Kukulkan
Level 35
God Stats
5W - 4L
1,574 SR
Queue Stats
172W - 118L
1,459 Elo+
Solo
Janus
Janus
MiiQuEL-_-BdN
Janus
Level 123
God Stats
13W - 11L
1,594 SR
Queue Stats
147W - 139L
1,421 Elo+
Party 3
Bellona
Bellona
Nessitaa_12
Bellona
Level 65
God Stats
15W - 11L
1,498 SR
Queue Stats
273W - 350L
1,386 Elo+
Party 3
Cliodhna
Cliodhna
Zerkumo
Cliodhna
Level 83
God Stats
4W - 2L
1,656 SR
Queue Stats
183W - 152L
1,534 Elo+
Party 2
Neith
Neith
xAyuni
Neith
Level 41
God Stats
4W - 2L
1,536 SR
Queue Stats
70W - 68L
1,483 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Delta2998
Bacchus
12
3 / 3 / 0
7,772
518
4,840
14,351
13,645
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ao Kuang
Kurama1702
Ao Kuang
12
1 / 7 / 0
7,199
480
5,131
14,311
4,394
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

14
0 / 4 / 0
7,729
515
2,303
8,970
3,259
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
1 / 6 / 3
7,213
481
5,590
11,237
4,583
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cu Chulainn
sx-Neko-xs
Cu Chulainn
15
3 / 3 / 0
8,517
568
11,372
10,875
9,892
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 5
7,651
510
8,499
5,885
2,039
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
5 / 0 / 8
9,357
624
8,692
7,236
2,590
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Bellona
Nessitaa_12
Bellona
13
0 / 3 / 2
7,717
514
4,044
10,377
7,825
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cliodhna
Zerkumo
Cliodhna
15
14 / 2 / 2
9,597
640
13,632
12,431
5,423
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Neith
xAyuni
Neith
12
1 / 2 / 10
6,675
445
6,655
7,419
2,434
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
50
8
Kills
23
23
Deaths
8
3
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Delta2998
Bacchus
3
3
0
1
L
Ao Kuang
Kurama1702
Ao Kuang
1
7
0
0.14
W
3
1
5
5.5
W
5
0
8
9
W
Bellona
Nessitaa_12
Bellona
0
3
2
0.33
W
Cliodhna
Zerkumo
Cliodhna
14
2
2
7.5
L
0
4
0
0
L
1
6
3
0.42
L
Cu Chulainn
sx-Neko-xs
Cu Chulainn
3
3
0
1
W
Neith
xAyuni
Neith
1
2
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,236
Damage
41,522
59,744
Taken
43,348
35,773
Mitigated
20,311
18,759
Healing
12,020
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Delta2998
Bacchus
4,840
392
487
3,907
14,351
13,645
0
5,041
8,753
12,611
0
L
Ao Kuang
Kurama1702
Ao Kuang
5,131
1,274
0
4,467
14,311
4,394
0
3,573
10,472
43,111
0
W
8,499
708
0
1,061
5,885
2,039
0
3,588
2,291
50,470
0
W
8,692
726
152
1,981
7,236
2,590
288
3,548
3,574
64,734
0
W
Bellona
Nessitaa_12
Bellona
4,044
1,328
0
2,516
10,377
7,825
0
2,631
7,746
891
41,413
W
Cliodhna
Zerkumo
Cliodhna
13,632
2,781
0
3,938
12,431
5,423
0
5,448
6,907
0
55,711
L
2,303
237
228
2,935
8,970
3,259
43
3,544
5,164
59,133
0
L
5,590
2,121
223
3,649
11,237
4,583
0
2,906
8,097
43,397
6,648
L
Cu Chulainn
sx-Neko-xs
Cu Chulainn
11,372
1,718
0
2,863
10,875
9,892
0
738
10,067
10,779
50,684
W
Neith
xAyuni
Neith
6,655
3,140
0
2,372
7,419
2,434
583
5,098
2,281
0
24,893

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,430
Gold Earned
40,997
452
Minions Killed
438
0
Camps Cleared
0
1,425,829
Distance Traveled
1,468,774
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,772
518
19
1
0
299,452
1
L
Ao Kuang
7,199
480
89
6
0
310,606
0
W
Kukulkan
7,651
510
98
7
0
240,478
4
W
Janus
9,357
624
115
8
0
336,452
2
W
Bellona
7,717
514
101
7
0
295,181
3
W
Cliodhna
9,597
640
81
5
0
326,925
2
L
Ra
7,729
515
122
8
0
294,606
2
L
Olorun
7,213
481
96
6
0
247,904
3
L
Cu Chulainn
8,517
568
126
8
0
273,261
0
W
Neith
6,675
445
43
3
0
269,738
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role