Player Matchup

Hachiman
Hachiman
DarknessButler
Hachiman
Level 7
God Stats
1W - 1L
1,396 SR
Queue Stats
3W - 8L
1,147 Elo+
Party 1
Neith
Neith
LONGINQUUS
Neith
Level 7
God Stats
2W - 1L
1,500 SR
Queue Stats
14W - 14L
1,282 Elo+
Solo
Thor
Thor
PR0Fl
Thor
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,204 Elo+
Party 1
Ah Puch
Ah Puch
UltimateGodGuide
Ah Puch
Level 15
God Stats
2W - 0L
1,721 SR
Queue Stats
61W - 37L
1,490 Elo+
Solo
Ymir
Ymir
asjkhfgaskjga
Ymir
Level 24
God Stats
2W - 2L
1,410 SR
Queue Stats
51W - 58L
1,455 Elo+
Solo
Team Averages
Level 13
1,505 SR
1,316 Elo+

VS

Team Averages
Level 12
1,488 SR
1,319 Elo+
Baba Yaga
Baba Yaga
Esceanor
Baba Yaga
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
128W - 148L
1,455 Elo+
Solo
Kali
Kali
NoodleSoupz
Kali
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,128 Elo+
Party 2
Aphrodite
Aphrodite
Ozilla123
Aphrodite
Level 18
God Stats
7W - 7L
1,440 SR
Queue Stats
16W - 15L
1,513 Elo+
Solo
Jing Wei
Jing Wei
reonanima
Jing Wei
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 17L
1,371 Elo+
Solo
Bellona
Bellona
supremeOrca
Bellona
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,128 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
14
13 / 2 / 6
9,707
647
11,962
8,587
3,109
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Neith
12
8 / 1 / 6
8,375
558
9,618
5,834
2,170
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thor
PR0Fl
Thor
11
3 / 4 / 7
7,597
506
6,764
7,461
3,166
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
4 / 1 / 1
9,194
613
4,424
8,174
3,562
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
5 / 0 / 8
8,329
555
3,557
8,051
6,941
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
Esceanor
Baba Yaga
11
2 / 10 / 0
6,889
459
4,548
10,099
3,048
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 10 / 2
7,078
472
4,277
11,454
5,044
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Aphrodite
Ozilla123
Aphrodite
11
2 / 4 / 0
6,841
456
5,082
12,845
6,222
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Jing Wei
reonanima
Jing Wei
5
0 / 1 / 0
4,947
330
92
1,421
532
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bellona
supremeOrca
Bellona
11
3 / 10 / 2
7,552
503
6,947
14,898
14,859
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
12
33
Kills
8
8
Deaths
35
28
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hachiman
13
2
6
8
L
Baba Yaga
Esceanor
Baba Yaga
2
10
0
0.2
W
Neith
8
1
6
11
L
1
10
2
0.2
L
Aphrodite
Ozilla123
Aphrodite
2
4
0
0.5
W
Thor
PR0Fl
Thor
3
4
7
1.63
W
4
1
1
4.5
W
5
0
8
9
L
Jing Wei
reonanima
Jing Wei
0
1
0
0
L
Bellona
supremeOrca
Bellona
3
10
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,325
Damage
20,946
38,107
Taken
50,717
18,948
Mitigated
29,705
9,796
Healing
10,559
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
11,962
7,910
0
1,782
8,587
3,109
1,823
1,755
6,726
0
44,525
L
Baba Yaga
Esceanor
Baba Yaga
4,548
387
0
465
10,099
3,048
508
2,886
7,213
21,521
0
W
Neith
9,618
4,875
0
1,315
5,834
2,170
2,941
2,315
3,466
0
34,811
L
4,277
1,777
0
1,323
11,454
5,044
1,560
1,114
10,340
0
24,366
L
Aphrodite
Ozilla123
Aphrodite
5,082
605
1,215
7,058
12,845
6,222
385
1,892
10,953
34,004
0
W
Thor
PR0Fl
Thor
6,764
2,202
0
895
7,461
3,166
734
1,887
5,438
0
31,102
W
4,424
258
478
4,326
8,174
3,562
3,077
1,369
6,765
65,131
0
W
3,557
1,208
0
1,000
8,051
6,941
663
3,390
4,511
23,457
0
L
Jing Wei
reonanima
Jing Wei
92
0
0
1
1,421
532
0
977
444
0
5,100
L
Bellona
supremeOrca
Bellona
6,947
1,044
0
497
14,898
14,859
177
1,112
13,786
6,109
20,405

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,202
Gold Earned
33,307
371
Minions Killed
201
0
Camps Cleared
0
1,343,516
Distance Traveled
1,129,326
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
9,707
647
71
5
0
301,834
1
L
Baba Yaga
6,889
459
33
2
0
229,996
0
W
Neith
8,375
558
63
4
0
224,251
0
L
Kali
7,078
472
45
3
0
287,578
0
L
Aphrodite
6,841
456
57
4
0
250,022
6
W
Thor
7,597
506
53
4
0
285,775
4
W
Ah Puch
9,194
613
139
9
0
270,536
1
W
Ymir
8,329
555
45
3
0
261,120
7
L
Jing Wei
4,947
330
15
1
0
73,790
0
L
Bellona
7,552
503
51
3
0
287,940
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role