Player Matchup

Vulcan
Vulcan
Bigaj997
Vulcan
Level 27
God Stats
6W - 8L
1,220 SR
Queue Stats
137W - 140L
1,410 Elo+
Solo
Fenrir
Fenrir
Paseyok
Fenrir
Level 14
God Stats
10W - 4L
1,728 SR
Queue Stats
13W - 7L
1,572 Elo+
Party 1
Danzaburou
Danzaburou
SiNt0K
Danzaburou
Level 29
God Stats
8W - 8L
1,524 SR
Queue Stats
61W - 63L
1,460 Elo+
Party 1
Nike
Nike
exerussus
Nike
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 23L
1,459 Elo+
Party 1
Skadi
Skadi
klausmist
Skadi
Level 22
God Stats
11W - 11L
1,500 SR
Queue Stats
19W - 28L
1,500 Elo+
Solo
Team Averages
Level 28
1,494 SR
1,480 Elo+

VS

Team Averages
Level 24
1,557 SR
1,415 Elo+
Horus
Horus
 
Horus
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
Arlayna
Artio
Level 29
God Stats
3W - 0L
1,731 SR
Queue Stats
95W - 96L
1,425 Elo+
Solo
Thanatos
Thanatos
Haxapaktepe
Thanatos
Level 24
God Stats
4W - 5L
1,544 SR
Queue Stats
62W - 69L
1,431 Elo+
Solo
Ra
Ra
TedyBear8
Ra
Level 26
God Stats
4W - 2L
1,511 SR
Queue Stats
6W - 7L
1,432 Elo+
Solo
Artemis
Artemis
МамкинДраник
Artemis
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,289 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Bigaj997
Vulcan
14
4 / 8 / 1
9,082
478
11,528
11,689
3,815
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
Paseyok
Fenrir
14
1 / 3 / 2
8,527
449
3,791
13,496
5,307
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Danzaburou
SiNt0K
Danzaburou
11
5 / 2 / 1
8,299
437
5,040
5,900
1,521
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Nike
14
2 / 4 / 2
8,920
469
14,195
13,660
8,695
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Skadi
klausmist
Skadi
12
0 / 8 / 5
7,726
407
6,600
10,847
3,123
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
15
3 / 1 / 15
10,160
535
4,881
17,218
12,333
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Artio
Arlayna
Artio
15
2 / 0 / 4
9,420
496
4,735
11,432
10,259
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Thanatos
Haxapaktepe
Thanatos
19
10 / 0 / 6
11,810
622
15,265
16,204
7,872
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
5 / 6 / 2
10,374
546
8,233
12,884
5,196
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

14
5 / 5 / 8
9,204
484
7,756
9,428
3,487
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
60
12
Kills
25
25
Deaths
12
11
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
3
1
15
10.5
W
Artio
Arlayna
Artio
2
0
4
4
L
Vulcan
Bigaj997
Vulcan
4
8
1
0.56
W
Thanatos
Haxapaktepe
Thanatos
10
0
6
13
L
Fenrir
Paseyok
Fenrir
1
3
2
0.67
L
Danzaburou
SiNt0K
Danzaburou
5
2
1
2.75
W
5
6
2
1
L
Nike
2
4
2
0.75
L
Skadi
klausmist
Skadi
0
8
5
0.31
W
5
5
8
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,154
Damage
40,870
55,592
Taken
67,166
22,461
Mitigated
39,147
10,310
Healing
38,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
4,881
2,232
3,016
6,747
17,218
12,333
191
4,340
12,878
0
22,819
W
Artio
Arlayna
Artio
4,735
282
171
4,806
11,432
10,259
237
2,114
9,318
31,319
0
L
Vulcan
Bigaj997
Vulcan
11,528
2,426
0
1,155
11,689
3,815
742
2,834
8,522
52,196
0
W
Thanatos
Haxapaktepe
Thanatos
15,265
3,269
0
18,567
16,204
7,872
977
2,676
13,528
0
102,300
L
Fenrir
Paseyok
Fenrir
3,791
829
0
5,135
13,496
5,307
0
447
13,037
0
51,116
L
Danzaburou
SiNt0K
Danzaburou
5,040
1,558
0
2,084
5,900
1,521
660
1,392
4,484
0
32,632
W
8,233
1,358
126
3,885
12,884
5,196
3,804
4,110
8,774
67,306
0
L
Nike
14,195
2,424
0
922
13,660
8,695
0
3,642
9,471
5,220
48,957
L
Skadi
klausmist
Skadi
6,600
2,648
0
1,014
10,847
3,123
962
3,401
7,110
0
31,970
W
7,756
3,482
0
1,347
9,428
3,487
1,403
1,237
8,191
0
40,867

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,554
Gold Earned
50,968
404
Minions Killed
411
0
Camps Cleared
0
1,573,426
Distance Traveled
1,760,165
3
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
10,160
535
39
2
0
396,016
1
W
Artio
9,420
496
58
3
0
336,853
11
L
Vulcan
9,082
478
98
5
0
331,341
1
W
Thanatos
11,810
622
138
7
0
410,867
4
L
Fenrir
8,527
449
96
5
0
347,755
2
L
Danzaburou
8,299
437
64
3
0
195,864
0
W
Ra
10,374
546
111
6
0
299,458
6
L
Nike
8,920
469
90
5
0
372,897
0
L
Skadi
7,726
407
56
3
0
325,569
0
W
Artemis
9,204
484
65
3
0
316,971
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role