Player Matchup

Chaac
Chaac
 
Chaac
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cliodhna
Cliodhna
Fearful HD
Cliodhna
Level 142
God Stats
32W - 16L
1,693 SR
Queue Stats
496W - 482L
1,543 Elo+
Party 1
Anhur
Anhur
HealYourRein
Anhur
Level 10
God Stats
5W - 6L
1,544 SR
Queue Stats
8W - 15L
1,438 Elo+
Party 1
Merlin
Merlin
REDSTONEMAN87
Merlin
Level 103
God Stats
3W - 4L
1,466 SR
Queue Stats
231W - 234L
1,501 Elo+
Party 1
Ymir
Ymir
TheJadeDragon747
Ymir
Level 124
God Stats
12W - 11L
1,560 SR
Queue Stats
668W - 627L
1,600 Elo+
Party 1
Team Averages
Level 99
1,552 SR
1,516 Elo+

VS

Team Averages
Level 78
1,473 SR
1,460 Elo+
Yemoja
Yemoja
 
Yemoja
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Da Ji
Da Ji
ErectronPrime
Da Ji
Level 105
God Stats
9W - 4L
1,515 SR
Queue Stats
189W - 201L
1,460 Elo+
Solo
Osiris
Osiris
RedDragon20018
Osiris
Level 34
God Stats
1W - 1L
1,763 SR
Queue Stats
120W - 153L
1,362 Elo+
Solo
Eset
Eset
SunsetMax
Eset
Level 109
God Stats
1W - 2L
1,312 SR
Queue Stats
501W - 476L
1,501 Elo+
Solo
Heimdallr
Heimdallr
adedier
Heimdallr
Level 98
God Stats
0W - 2L
1,274 SR
Queue Stats
125W - 147L
1,477 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
17
5 / 1 / 0
9,906
708
9,803
15,046
13,907
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cliodhna
Fearful HD
Cliodhna
14
9 / 2 / 4
9,062
647
11,194
9,256
2,926
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
0 / 1 / 0
6,535
467
1,206
4,909
1,233
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
1 / 2 / 6
7,613
544
6,903
5,028
1,399
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

12
4 / 3 / 5
8,095
578
5,299
10,291
8,747
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
10
0 / 2 / 1
5,622
402
1,472
8,358
3,136
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
6 / 5 / 1
7,633
545
7,836
10,462
3,776
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 4 / 1
6,058
433
3,582
8,907
4,768
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Eset
13
1 / 6 / 3
7,789
556
3,063
10,799
3,461
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Heimdallr
adedier
Heimdallr
10
2 / 2 / 1
6,225
445
4,314
8,963
2,722
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
16
19
Kills
9
9
Deaths
19
15
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
5
1
0
5
L
Yemoja
 
Yemoja
0
2
1
0.25
L
6
5
1
1.3
W
Cliodhna
Fearful HD
Cliodhna
9
2
4
5.5
W
0
1
0
0
W
1
2
6
2
L
0
4
1
0.13
L
Eset
1
6
3
0.42
W
4
3
5
2.17
L
Heimdallr
adedier
Heimdallr
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,405
Damage
20,267
44,530
Taken
47,489
28,212
Mitigated
17,863
16,314
Healing
13,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
9,803
2,224
0
8,748
15,046
13,907
1,767
492
14,550
0
64,591
L
Yemoja
 
Yemoja
1,472
676
2,288
3,711
8,358
3,136
567
3,683
4,675
17,593
0
L
7,836
3,098
0
0
10,462
3,776
0
2,128
8,334
0
38,478
W
Cliodhna
Fearful HD
Cliodhna
11,194
1,462
0
5,147
9,256
2,926
2,548
1,404
7,744
0
44,178
W
1,206
1,206
0
0
4,909
1,233
1,218
944
3,965
0
26,601
W
6,903
365
0
1,619
5,028
1,399
681
530
4,448
43,560
0
L
3,582
1,536
0
682
8,907
4,768
180
0
8,907
0
24,391
L
Eset
3,063
375
129
3,143
10,799
3,461
666
2,493
8,306
47,445
0
W
5,299
1,551
120
680
10,291
8,747
0
1,323
8,917
30,158
0
L
Heimdallr
adedier
Heimdallr
4,314
996
414
2,636
8,963
2,722
1,117
3,898
5,065
0
31,577

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,211
Gold Earned
33,327
372
Minions Killed
326
0
Camps Cleared
0
1,429,041
Distance Traveled
1,263,701
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,906
708
130
9
0
274,444
0
L
Yemoja
5,622
402
44
3
0
235,403
0
L
Da Ji
7,633
545
63
5
0
270,252
2
W
Cliodhna
9,062
647
81
6
0
335,787
3
W
Anhur
6,535
467
51
4
0
218,972
0
W
Merlin
7,613
544
67
5
0
254,666
6
L
Osiris
6,058
433
44
3
0
248,084
1
L
Eset
7,789
556
119
9
0
247,442
2
W
Ymir
8,095
578
43
3
0
345,172
1
L
Heimdallr
6,225
445
56
4
0
262,520
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role