Player Matchup

Fenrir
Fenrir
Djeneral3
Fenrir
Level 20
God Stats
9W - 4L
1,535 SR
Queue Stats
36W - 37L
1,317 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
M9snik228
Morgan Le Fay
Level 25
God Stats
2W - 1L
1,500 SR
Queue Stats
94W - 69L
1,454 Elo+
Solo
Danzaburou
Danzaburou
Neotron420
Danzaburou
Level 28
God Stats
44W - 45L
1,462 SR
Queue Stats
205W - 242L
1,374 Elo+
Solo
Cthulhu
Cthulhu
OldDogSmell
Cthulhu
Level 4
God Stats
4W - 4L
1,500 SR
Queue Stats
121W - 142L
1,087 Elo+
Solo
Baron Samedi
Baron Samedi
cduffy098
Baron Samedi
Level 23
God Stats
23W - 20L
1,474 SR
Queue Stats
27W - 24L
1,446 Elo+
Solo
Team Averages
Level 20
1,494 SR
1,336 Elo+

VS

Team Averages
Level 18
1,339 SR
1,332 Elo+
Merlin
Merlin
Adopt3dFir3
Merlin
Level 17
God Stats
2W - 3L
1,393 SR
Queue Stats
8W - 9L
1,396 Elo+
Party 1
Thor
Thor
HRY7
Thor
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 10L
1,521 Elo+
Party 1
Ullr
Ullr
ILUVTRAPS9103
Ullr
Level 24
God Stats
0W - 2L
1,223 SR
Queue Stats
15W - 13L
1,478 Elo+
Party 1
Zeus
Zeus
WesTRainn
Zeus
Level 12
God Stats
0W - 4L
1,078 SR
Queue Stats
14W - 18L
1,131 Elo+
Solo
Bacchus
Bacchus
gamingcringe
Bacchus
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,133 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Djeneral3
Fenrir
17
12 / 0 / 3
10,906
606
10,844
13,740
8,067
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
M9snik228
Morgan Le Fay
17
8 / 4 / 3
10,804
600
12,516
12,438
5,022
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Danzaburou
Neotron420
Danzaburou
17
3 / 0 / 3
10,180
566
3,512
8,285
3,029
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Cthulhu
OldDogSmell
Cthulhu
10
3 / 4 / 2
7,464
415
2,680
8,101
5,241
Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Baron Samedi
cduffy098
Baron Samedi
17
9 / 2 / 9
11,133
619
13,305
12,870
5,639
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
12
0 / 7 / 1
6,888
383
5,591
8,536
4,701
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Thor
HRY7
Thor
16
6 / 6 / 3
10,272
571
8,622
16,614
7,537
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mace

Mace

+10
Physical Power

12
2 / 11 / 1
7,545
419
4,415
13,398
4,651
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zeus
16
2 / 6 / 2
9,685
538
7,930
11,623
3,799
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bacchus
gamingcringe
Bacchus
13
0 / 5 / 0
7,515
418
3,300
10,200
7,775
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
17
35
Kills
10
10
Deaths
35
20
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Merlin
0
7
1
0.07
W
Fenrir
Djeneral3
Fenrir
12
0
3
13.5
L
Thor
HRY7
Thor
6
6
3
1.25
L
2
11
1
0.23
W
Morgan Le Fay
M9snik228
Morgan Le Fay
8
4
3
2.38
W
Danzaburou
Neotron420
Danzaburou
3
0
3
4.5
W
Cthulhu
OldDogSmell
Cthulhu
3
4
2
1
L
Zeus
2
6
2
0.5
W
Baron Samedi
cduffy098
Baron Samedi
9
2
9
6.75
L
Bacchus
gamingcringe
Bacchus
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,857
Damage
29,858
55,434
Taken
60,371
26,998
Mitigated
28,463
21,546
Healing
9,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
5,591
487
0
450
8,536
4,701
463
4,463
4,073
32,031
0
W
Fenrir
Djeneral3
Fenrir
10,844
4,012
0
7,184
13,740
8,067
0
1,965
11,755
0
78,255
L
Thor
HRY7
Thor
8,622
2,688
0
4,112
16,614
7,537
0
6,869
9,745
0
60,952
L
4,415
2,186
0
616
13,398
4,651
829
8,638
4,760
0
30,757
W
Morgan Le Fay
M9snik228
Morgan Le Fay
12,516
2,227
0
2,383
12,438
5,022
937
7,093
5,345
62,181
0
W
Danzaburou
Neotron420
Danzaburou
3,512
1,298
0
3,475
8,285
3,029
3,199
2,098
5,959
0
69,274
W
Cthulhu
OldDogSmell
Cthulhu
2,680
465
0
685
8,101
5,241
132
2,309
5,689
18,921
0
L
Zeus
7,930
799
16
3,440
11,623
3,799
0
5,424
6,199
64,572
0
W
Baron Samedi
cduffy098
Baron Samedi
13,305
613
349
7,470
12,870
5,639
533
2,684
9,798
67,542
0
L
Bacchus
gamingcringe
Bacchus
3,300
451
0
368
10,200
7,775
365
3,107
7,093
23,586
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,487
Gold Earned
41,905
471
Minions Killed
394
0
Camps Cleared
0
1,603,464
Distance Traveled
1,471,893
11
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,888
383
57
3
0
271,575
3
W
Fenrir
10,906
606
103
6
0
336,886
3
L
Thor
10,272
571
101
6
0
322,790
10
L
Ullr
7,545
419
59
3
0
291,984
0
W
Morgan Le Fay
10,804
600
101
6
0
318,282
4
W
Danzaburou
10,180
566
114
6
0
363,535
2
W
Cthulhu
7,464
415
25
1
0
277,570
2
L
Zeus
9,685
538
130
7
0
311,064
1
W
Baron Samedi
11,133
619
128
7
0
307,191
0
L
Bacchus
7,515
418
47
3
0
274,480
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role