Player Matchup

Serqet
Serqet
 
Serqet
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yemoja
Yemoja
CLemATic
Yemoja
Level 149
God Stats
4W - 0L
1,803 SR
Queue Stats
179W - 181L
1,528 Elo+
Party 3
Anubis
Anubis
DarkWoler
Anubis
Level 160
God Stats
1W - 0L
1,573 SR
Queue Stats
3W - 1L
1,281 Elo+
Party 3
Hun Batz
Hun Batz
H0ADS
Hun Batz
Level 149
God Stats
11W - 6L
1,688 SR
Queue Stats
437W - 414L
1,551 Elo+
Party 1
Geb
Geb
MagicOfTheDead
Geb
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,371 Elo+
Party 3
Team Averages
Level 138
1,613 SR
1,446 Elo+

VS

Team Averages
Level 110
1,599 SR
1,504 Elo+
Achilles
Achilles
AKappy14
Achilles
Level 83
God Stats
0W - 2L
1,241 SR
Queue Stats
402W - 368L
1,528 Elo+
Solo
Anhur
Anhur
AlmightyKronos
Anhur
Level 86
God Stats
2W - 7L
1,339 SR
Queue Stats
253W - 266L
1,500 Elo+
Solo
Charybdis
Charybdis
BDB iiawaH
Charybdis
Level 123
God Stats
0W - 3L
1,780 SR
Queue Stats
196W - 212L
1,426 Elo+
Solo
Hel
Hel
SJ gunnerz
Hel
Level 129
God Stats
3W - 2L
1,844 SR
Queue Stats
144W - 146L
1,508 Elo+
Party 2
Chronos
Chronos
WardenPack
Chronos
Level 127
God Stats
0W - 3L
1,792 SR
Queue Stats
64W - 57L
1,556 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
18
5 / 1 / 11
10,697
764
6,993
18,162
12,533
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Yemoja
CLemATic
Yemoja
16
3 / 2 / 12
10,904
779
6,092
10,349
12,172
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Anubis
DarkWoler
Anubis
18
6 / 4 / 11
11,291
807
18,870
14,152
9,541
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hun Batz
H0ADS
Hun Batz
20
7 / 1 / 12
11,661
833
21,013
10,715
4,854
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

17
1 / 2 / 20
10,676
763
11,573
19,257
15,950
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
AKappy14
Achilles
15
3 / 4 / 7
9,382
670
12,757
15,837
15,961
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
0 / 4 / 9
9,250
661
13,799
12,482
4,896
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Charybdis
BDB iiawaH
Charybdis
17
3 / 5 / 5
10,021
716
8,798
12,849
4,565
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
1 / 6 / 5
9,316
665
6,434
14,024
6,538
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Chronos
WardenPack
Chronos
17
3 / 3 / 6
9,547
682
14,432
13,770
5,607
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
42
22
Kills
10
10
Deaths
22
66
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
5
1
11
10.5
L
Achilles
AKappy14
Achilles
3
4
7
1.63
L
0
4
9
1.13
L
Charybdis
BDB iiawaH
Charybdis
3
5
5
1.1
W
Yemoja
CLemATic
Yemoja
3
2
12
4.5
W
Anubis
DarkWoler
Anubis
6
4
11
2.88
W
Hun Batz
H0ADS
Hun Batz
7
1
12
13
W
1
2
20
5.5
L
1
6
5
0.58
L
Chronos
WardenPack
Chronos
3
3
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,541
Damage
56,220
72,635
Taken
68,962
55,050
Mitigated
37,567
38,818
Healing
26,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
6,993
335
2,786
5,935
18,162
12,533
1,066
6,347
11,411
0
8,143
L
Achilles
AKappy14
Achilles
12,757
2,419
3,177
4,494
15,837
15,961
87
7,227
7,947
0
14,531
L
13,799
5,095
671
885
12,482
4,896
348
6,156
5,948
0
34,042
L
Charybdis
BDB iiawaH
Charybdis
8,798
3,011
991
882
12,849
4,565
659
6,838
6,011
0
20,574
W
Yemoja
CLemATic
Yemoja
6,092
1,399
11,815
3,200
10,349
12,172
979
3,830
6,289
15,873
0
W
Anubis
DarkWoler
Anubis
18,870
581
2,329
4,324
14,152
9,541
565
4,712
9,214
43,686
0
W
Hun Batz
H0ADS
Hun Batz
21,013
1,017
2,476
1,528
10,715
4,854
1,611
2,927
7,618
0
49,584
W
11,573
796
1,998
2,427
19,257
15,950
352
3,050
15,833
14,794
0
L
6,434
374
7,444
3,825
14,024
6,538
0
9,578
4,446
21,094
0
L
Chronos
WardenPack
Chronos
14,432
3,723
1,731
2,384
13,770
5,607
886
6,736
6,627
24,621
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,229
Gold Earned
47,516
141
Minions Killed
145
0
Camps Cleared
0
1,317,044
Distance Traveled
1,280,900
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
10,697
764
8
1
0
276,064
0
L
Achilles
9,382
670
7
1
0
283,565
2
L
Anhur
9,250
661
51
4
0
252,778
2
L
Charybdis
10,021
716
29
2
0
214,745
1
W
Yemoja
10,904
779
23
2
0
219,189
0
W
Anubis
11,291
807
52
4
0
249,716
4
W
Hun Batz
11,661
833
51
4
0
285,445
2
W
Geb
10,676
763
7
1
0
286,630
2
L
Hel
9,316
665
30
2
0
251,273
0
L
Chronos
9,547
682
28
2
0
278,539
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role