Player Matchup

Heimdallr
Heimdallr
Michael Lore
Heimdallr
Level 8
God Stats
10W - 15L
1,500 SR
Queue Stats
15W - 16L
1,500 Elo+
Party 1
Freya
Freya
NotDockxi
Freya
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
144W - 104L
1,590 Elo+
Solo
Ymir
Ymir
Wilson Banks
Ymir
Level 17
God Stats
16W - 16L
1,647 SR
Queue Stats
29W - 37L
1,557 Elo+
Party 1
Chronos
Chronos
chronoss95310
Chronos
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Hun Batz
Hun Batz
tee-solo_lvling
Hun Batz
Level 25
God Stats
2W - 4L
1,461 SR
Queue Stats
66W - 73L
1,450 Elo+
Solo
Team Averages
Level 17
1,522 SR
1,519 Elo+

VS

Team Averages
Level 22
1,565 SR
1,572 Elo+
Chaac
Chaac
AdobadaTacos3
Chaac
Level 29
God Stats
23W - 25L
1,477 SR
Queue Stats
93W - 113L
1,506 Elo+
Solo
Zhong Kui
Zhong Kui
DaaviidRG13
Zhong Kui
Level 25
God Stats
18W - 5L
1,780 SR
Queue Stats
53W - 32L
1,607 Elo+
Solo
Charybdis
Charybdis
Pekr9
Charybdis
Level 23
God Stats
1W - 0L
1,094 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Sobek
Sobek
Shrederdan77
Sobek
Level 7
God Stats
9W - 4L
1,914 SR
Queue Stats
48W - 43L
1,722 Elo+
Solo
Cliodhna
Cliodhna
VROSKIxJUUL
Cliodhna
Level 27
God Stats
6W - 3L
1,558 SR
Queue Stats
72W - 59L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Michael Lore
Heimdallr
5
1 / 6 / 0
4,135
414
2,121
5,198
1,521
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Freya
NotDockxi
Freya
9
0 / 3 / 0
5,299
530
2,189
5,640
2,218
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

4
0 / 1 / 1
4,008
401
908
3,816
2,039
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chronos
6
0 / 6 / 1
4,261
426
851
5,153
1,689
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hun Batz
10
0 / 2 / 0
5,596
560
1,774
6,596
1,984
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 2
6,536
654
3,316
4,112
1,874
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Zhong Kui
DaaviidRG13
Zhong Kui
12
2 / 0 / 2
6,724
672
3,398
4,650
2,924
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Charybdis
Pekr9
Charybdis
10
7 / 1 / 2
6,286
629
5,120
3,306
774
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
3 / 0 / 9
6,274
627
2,463
5,578
3,608
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cliodhna
VROSKIxJUUL
Cliodhna
10
5 / 0 / 4
6,408
641
3,709
5,375
1,485
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
37
1
Kills
18
18
Deaths
1
2
Assists
19
Player
Kills
Deaths
Assists
KDA
W
1
0
2
2
W
Zhong Kui
DaaviidRG13
Zhong Kui
2
0
2
3
L
Heimdallr
Michael Lore
Heimdallr
1
6
0
0.17
L
Freya
NotDockxi
Freya
0
3
0
0
W
Charybdis
Pekr9
Charybdis
7
1
2
8
W
3
0
9
7.5
W
Cliodhna
VROSKIxJUUL
Cliodhna
5
0
4
7
L
0
1
1
0.5
L
Chronos
0
6
1
0.08
L
Hun Batz
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,843
Damage
18,006
26,403
Taken
23,021
9,451
Mitigated
10,665
3,082
Healing
11,795
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,316
738
0
2,183
4,112
1,874
344
560
3,552
0
34,622
W
Zhong Kui
DaaviidRG13
Zhong Kui
3,398
269
0
2,794
4,650
2,924
288
872
3,778
43,628
0
L
Heimdallr
Michael Lore
Heimdallr
2,121
1,185
0
197
5,198
1,521
0
1,439
3,759
0
9,861
L
Freya
NotDockxi
Freya
2,189
783
0
1,875
5,640
2,218
0
2,122
3,518
23,067
3,128
W
Charybdis
Pekr9
Charybdis
5,120
4,206
0
500
3,306
774
309
952
2,354
0
26,620
W
2,463
38
0
2,658
5,578
3,608
81
905
4,673
11,227
0
W
Cliodhna
VROSKIxJUUL
Cliodhna
3,709
583
0
3,660
5,375
1,485
0
448
4,927
0
37,283
L
908
380
120
158
3,816
2,039
0
189
3,627
5,842
0
L
Chronos
851
276
0
232
5,153
1,689
0
1,306
3,847
9,025
1,070
L
Hun Batz
1,774
586
0
500
6,596
1,984
0
805
5,791
0
30,653

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,299
Gold Earned
32,228
175
Minions Killed
325
0
Camps Cleared
0
895,365
Distance Traveled
1,047,292
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
6,536
654
85
9
0
218,309
2
W
Zhong Kui
6,724
672
93
9
0
205,422
2
L
Heimdallr
4,135
414
16
2
0
192,357
0
L
Freya
5,299
530
66
7
0
178,304
2
W
Charybdis
6,286
629
55
6
0
173,653
2
W
Sobek
6,274
627
12
1
0
216,588
3
W
Cliodhna
6,408
641
80
8
0
233,320
1
L
Ymir
4,008
401
8
1
0
106,617
2
L
Chronos
4,261
426
23
2
0
193,668
0
L
Hun Batz
5,596
560
62
6
0
224,419
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role