Player Matchup

Kukulkan
Kukulkan
Miiss9806
Kukulkan
Level 67
God Stats
27W - 40L
1,570 SR
Queue Stats
107W - 127L
1,472 Elo+
Solo
Skadi
Skadi
Uchuvadov
Skadi
Level 16
God Stats
6W - 14L
1,400 SR
Queue Stats
6W - 16L
1,208 Elo+
Solo
Bacchus
Bacchus
maxjaen44
Bacchus
Level 89
God Stats
24W - 34L
1,350 SR
Queue Stats
198W - 235L
1,434 Elo+
Solo
Team Averages
Level 57
1,440 SR
1,371 Elo+

VS

Team Averages
Level 40
1,277 SR
1,388 Elo+
Horus
Horus
 
Horus
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Fourth_Horseman7
Cthulhu
Level 7
God Stats
0W - 1L
1,343 SR
Queue Stats
0W - 2L
1,266 Elo+
Party 1
Loki
Loki
MrClutchNixion
Loki
Level 13
God Stats
0W - 2L
987 SR
Queue Stats
1W - 3L
1,398 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Miiss9806
Kukulkan
12
2 / 1 / 8
7,453
678
9,082
7,418
2,493
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Skadi
Uchuvadov
Skadi
10
6 / 1 / 3
8,014
729
6,971
4,384
1,255
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bacchus
maxjaen44
Bacchus
12
3 / 0 / 7
8,013
728
6,363
9,306
8,706
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
10
0 / 1 / 1
6,717
611
3,546
8,888
8,723
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

9
0 / 6 / 1
6,114
556
5,780
13,090
10,946
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
2 / 4 / 0
6,995
636
5,387
7,635
3,817
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
4
11
Kills
2
2
Deaths
11
18
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
1
1
0.5
L
0
6
1
0.08
W
Kukulkan
Miiss9806
Kukulkan
2
1
8
6
L
2
4
0
0.5
W
Skadi
Uchuvadov
Skadi
6
1
3
7.5
W
Bacchus
maxjaen44
Bacchus
3
0
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,416
Damage
14,713
21,108
Taken
29,613
12,454
Mitigated
23,486
6,082
Healing
6,842
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
3,546
1,379
1,777
4,024
8,888
8,723
0
5,196
3,692
0
10,496
L
5,780
392
127
666
13,090
10,946
0
6,237
6,853
13,803
0
W
Kukulkan
Miiss9806
Kukulkan
9,082
1,803
0
1,944
7,418
2,493
0
2,228
4,951
33,678
0
L
5,387
1,272
0
248
7,635
3,817
0
4,215
3,420
0
15,899
W
Skadi
Uchuvadov
Skadi
6,971
3,634
0
209
4,384
1,255
0
670
3,595
0
15,343
W
Bacchus
maxjaen44
Bacchus
6,363
616
510
3,419
9,306
8,706
125
2,526
6,334
18,130
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,480
Gold Earned
19,826
106
Minions Killed
53
5
Camps Cleared
1
604,169
Distance Traveled
622,380
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
6,717
611
16
1
1
217,991
2
L
Cthulhu
6,114
556
15
1
0
192,293
0
W
Kukulkan
7,453
678
65
6
3
206,108
3
L
Loki
6,995
636
22
2
0
212,096
0
W
Skadi
8,014
729
14
1
1
176,046
3
W
Bacchus
8,013
728
27
2
1
222,015
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role