Player Matchup

Fafnir
Fafnir
B1GFATDRAGON
Fafnir
Level 17
God Stats
2W - 1L
1,850 SR
Queue Stats
4W - 2L
1,642 Elo+
Party 1
Neith
Neith
McBootySofa
Neith
Level 25
God Stats
54W - 58L
1,512 SR
Queue Stats
56W - 63L
1,384 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Reckless killa7
Tsukuyomi
Level 129
God Stats
0W - 2L
1,340 SR
Queue Stats
190W - 206L
1,454 Elo+
Party 1
Baron Samedi
Baron Samedi
VinnyGggg
Baron Samedi
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 6L
1,571 Elo+
Solo
Nu Wa
Nu Wa
XmorningstarX07
Nu Wa
Level 3
God Stats
1W - 3L
1,500 SR
Queue Stats
19W - 24L
1,698 Elo+
Solo
Team Averages
Level 41
1,540 SR
1,550 Elo+

VS

Team Averages
Level 25
1,547 SR
1,548 Elo+
Vulcan
Vulcan
 
Vulcan
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
CamiloAlvarez25
Medusa
Level 28
God Stats
9W - 9L
1,569 SR
Queue Stats
32W - 26L
1,571 Elo+
Solo
Chang'e
Chang'e
ChapeleiroCrazyB
Chang'e
Level 18
God Stats
37W - 20L
1,688 SR
Queue Stats
155W - 116L
1,567 Elo+
Solo
Baron Samedi
Baron Samedi
RAGlNGofficer
Baron Samedi
Level 27
God Stats
18W - 20L
1,500 SR
Queue Stats
179W - 183L
1,628 Elo+
Solo
Gilgamesh
Gilgamesh
Regularsoda8790
Gilgamesh
Level 24
God Stats
5W - 3L
1,477 SR
Queue Stats
23W - 25L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
10
0 / 2 / 3
6,869
429
2,433
10,617
11,619
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

11
2 / 5 / 2
6,642
415
3,687
9,671
3,739
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tsukuyomi
Reckless killa7
Tsukuyomi
13
5 / 7 / 2
8,330
521
11,788
13,763
4,769
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Baron Samedi
VinnyGggg
Baron Samedi
12
2 / 5 / 5
7,550
472
5,349
10,743
3,428
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

15
6 / 3 / 2
8,875
555
9,312
8,023
2,622
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
13
3 / 3 / 6
7,699
481
7,802
8,811
2,532
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

16
5 / 1 / 5
8,909
557
4,693
9,273
3,002
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
6 / 1 / 4
9,895
618
7,904
8,663
2,819
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
RAGlNGofficer
Baron Samedi
14
5 / 5 / 4
9,122
570
9,410
12,179
4,628
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Gilgamesh
Regularsoda8790
Gilgamesh
10
3 / 5 / 7
7,403
463
7,994
11,035
3,955
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
48
15
Kills
22
22
Deaths
15
14
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Vulcan
 
Vulcan
3
3
6
2
L
Fafnir
0
2
3
0.75
W
5
1
5
7.5
W
6
1
4
8
L
2
5
2
0.6
W
Baron Samedi
RAGlNGofficer
Baron Samedi
5
5
4
1.4
L
Tsukuyomi
Reckless killa7
Tsukuyomi
5
7
2
0.86
W
Gilgamesh
Regularsoda8790
Gilgamesh
3
5
7
1.3
L
Baron Samedi
VinnyGggg
Baron Samedi
2
5
5
0.9
L
6
3
2
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,569
Damage
37,803
52,817
Taken
49,961
26,177
Mitigated
16,936
11,442
Healing
14,731
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
 
Vulcan
7,802
3,676
604
570
8,811
2,532
230
3,412
5,226
34,563
0
L
Fafnir
2,433
845
0
1,293
10,617
11,619
0
3,953
6,664
17,984
0
W
4,693
1,155
0
1,895
9,273
3,002
659
2,293
6,794
0
61,805
W
7,904
281
1,990
5,729
8,663
2,819
332
2,600
5,843
64,490
0
L
3,687
2,106
0
891
9,671
3,739
223
3,732
5,917
0
39,305
W
Baron Samedi
RAGlNGofficer
Baron Samedi
9,410
307
401
3,523
12,179
4,628
672
3,932
8,149
52,179
0
L
Tsukuyomi
Reckless killa7
Tsukuyomi
11,788
3,303
0
4,012
13,763
4,769
0
4,736
8,842
0
56,016
W
Gilgamesh
Regularsoda8790
Gilgamesh
7,994
3,731
0
19
11,035
3,955
0
3,972
6,855
0
27,034
L
Baron Samedi
VinnyGggg
Baron Samedi
5,349
347
271
2,560
10,743
3,428
288
6,787
3,562
29,469
0
L
9,312
1,288
0
2,415
8,023
2,622
0
5,657
2,343
49,997
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,266
Gold Earned
43,028
339
Minions Killed
442
0
Camps Cleared
0
1,516,814
Distance Traveled
1,580,237
14
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
7,699
481
60
4
0
323,991
0
L
Fafnir
6,869
429
25
2
0
317,098
0
W
Medusa
8,909
557
92
6
0
325,585
6
W
Chang'e
9,895
618
157
10
0
307,601
1
L
Neith
6,642
415
66
4
0
270,305
1
W
Baron Samedi
9,122
570
104
7
0
282,401
7
L
Tsukuyomi
8,330
521
84
5
0
328,548
1
W
Gilgamesh
7,403
463
29
2
0
340,659
0
L
Baron Samedi
7,550
472
56
4
0
312,962
7
L
Nu Wa
8,875
555
108
7
0
287,901
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role