Player Matchup

Bacchus
Bacchus
Evil-SamuraiJack
Bacchus
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
291W - 232L
1,569 Elo+
Solo
Guan Yu
Guan Yu
THE_Soyboy420
Guan Yu
Level 9
God Stats
3W - 1L
1,500 SR
Queue Stats
59W - 42L
1,590 Elo+
Solo
Ra
Ra
arco_bw
Ra
Level 25
God Stats
7W - 6L
1,416 SR
Queue Stats
83W - 69L
1,511 Elo+
Solo
Da Ji
Da Ji
holzarm_Hachse
Da Ji
Level 18
God Stats
2W - 0L
1,794 SR
Queue Stats
46W - 39L
1,521 Elo+
Solo
Medusa
Medusa
the_papatop
Medusa
Level 8
God Stats
2W - 1L
1,500 SR
Queue Stats
6W - 14L
1,356 Elo+
Solo
Team Averages
Level 18
1,542 SR
1,509 Elo+

VS

Team Averages
Level 21
1,735 SR
1,502 Elo+
Nemesis
Nemesis
Catalunya06
Nemesis
Level 28
God Stats
3W - 2L
1,892 SR
Queue Stats
152W - 89L
1,641 Elo+
Solo
Arachne
Arachne
I Chrissy l
Arachne
Level 26
God Stats
8W - 3L
1,935 SR
Queue Stats
158W - 160L
1,498 Elo+
Solo
Hades
Hades
fatload_infinity
Hades
Level 29
God Stats
7W - 4L
1,678 SR
Queue Stats
55W - 35L
1,578 Elo+
Solo
Guan Yu
Guan Yu
lulu86lemonstre
Guan Yu
Level 14
God Stats
1W - 1L
1,832 SR
Queue Stats
1W - 2L
1,484 Elo+
Party 1
Jing Wei
Jing Wei
scorpion_expres3
Jing Wei
Level 6
God Stats
1W - 2L
1,339 SR
Queue Stats
3W - 6L
1,309 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 0 / 0
3,598
600
658
1,456
753
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Guan Yu
7
1 / 0 / 0
4,396
733
688
2,070
696
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
2 / 0 / 0
4,467
745
1,045
2,096
493
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

8
6 / 1 / 1
4,965
828
5,698
3,574
1,015
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Medusa
5
0 / 2 / 0
3,508
585
78
2,170
440
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Catalunya06
Nemesis
8
0 / 0 / 1
4,274
712
731
2,259
771
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Arachne
I Chrissy l
Arachne
8
3 / 0 / 0
4,364
727
1,200
3,042
941
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

6
0 / 2 / 0
3,703
617
1,085
3,670
1,356
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

2
0 / 7 / 0
2,853
476
689
4,528
2,226
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

2
0 / 0 / 0
2,813
469
31
591
93

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
4
9
Kills
3
3
Deaths
9
1
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Catalunya06
Nemesis
0
0
1
0.5
W
0
0
0
0
L
Arachne
I Chrissy l
Arachne
3
0
0
3
W
Guan Yu
1
0
0
1
W
2
0
0
2
L
0
2
0
0
W
6
1
1
6.5
L
0
7
0
0
L
0
0
0
0
W
Medusa
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,167
Damage
3,736
11,366
Taken
14,090
3,397
Mitigated
5,387
3,722
Healing
4,073
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Catalunya06
Nemesis
731
184
0
1,073
2,259
771
0
50
2,193
0
23,492
W
658
125
0
408
1,456
753
603
0
1,456
8,074
0
L
Arachne
I Chrissy l
Arachne
1,200
826
0
1,053
3,042
941
0
658
2,384
0
13,228
W
Guan Yu
688
90
0
1,603
2,070
696
0
0
2,070
0
20,106
W
1,045
258
42
938
2,096
493
0
0
2,096
23,888
0
L
1,085
152
138
1,604
3,670
1,356
0
0
3,670
14,641
0
W
5,698
2,183
0
541
3,574
1,015
0
1,085
2,489
0
23,117
L
689
503
0
205
4,528
2,226
0
786
3,660
0
2,368
L
31
31
0
0
591
93
0
95
480
0
1,300
W
Medusa
78
0
0
190
2,170
440
1,399
0
2,170
0
10,268

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,934
Gold Earned
18,007
182
Minions Killed
141
0
Camps Cleared
0
598,442
Distance Traveled
538,943
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
4,274
712
59
10
0
139,933
1
W
Bacchus
3,598
600
17
3
0
119,489
4
L
Arachne
4,364
727
36
6
0
137,798
0
W
Guan Yu
4,396
733
52
9
0
153,238
0
W
Ra
4,467
745
55
9
0
132,511
0
L
Hades
3,703
617
38
6
0
99,349
0
W
Da Ji
4,965
828
38
6
0
123,437
0
L
Guan Yu
2,853
476
5
1
0
129,600
0
L
Jing Wei
2,813
469
3
1
0
32,263
0
W
Medusa
3,508
585
20
3
0
69,767
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role