Player Matchup

Cthulhu
Cthulhu
DBZ G BROLY
Cthulhu
Level 24
God Stats
1W - 1L
1,746 SR
Queue Stats
112W - 88L
1,543 Elo+
Solo
Vulcan
Vulcan
Evan-kuo
Vulcan
Level 29
God Stats
7W - 5L
1,607 SR
Queue Stats
262W - 248L
1,532 Elo+
Solo
Neith
Neith
UrGnnaLuz
Neith
Level 28
God Stats
28W - 39L
1,447 SR
Queue Stats
131W - 155L
1,475 Elo+
Solo
Merlin
Merlin
Zues4457
Merlin
Level 29
God Stats
18W - 26L
1,520 SR
Queue Stats
154W - 186L
1,399 Elo+
Solo
Osiris
Osiris
snitchnine0505
Osiris
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,406 Elo+
Solo
Team Averages
Level 23
1,564 SR
1,471 Elo+

VS

Team Averages
Level 11
1,500 SR
1,463 Elo+
Scylla
Scylla
BreakingChip618
Scylla
Level 13
God Stats
1W - 2L
1,500 SR
Queue Stats
24W - 24L
1,446 Elo+
Solo
Guan Yu
Guan Yu
TheVamps
Guan Yu
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 22L
1,425 Elo+
Solo
Apollo
Apollo
UrzuTwo
Apollo
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 5L
1,518 Elo+
Solo
Da Ji
Da Ji
kumskunk
Da Ji
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
124W - 112L
1,428 Elo+
Solo
Cthulhu
Cthulhu
rellierell728
Cthulhu
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DBZ G BROLY
Cthulhu
20
16 / 12 / 10
19,582
1,152
46,435
41,457
22,161
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Vulcan
Evan-kuo
Vulcan
20
3 / 7 / 12
16,506
971
30,570
21,695
7,779
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Neith
UrGnnaLuz
Neith
19
0 / 0 / 0
11,970
704
0
0
0
Merlin
Zues4457
Merlin
20
6 / 5 / 13
16,296
959
24,655
24,682
7,446
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

20
7 / 8 / 20
17,630
1,037
23,074
38,082
35,413
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Team 1 Tickets

0

VS

Team 2 Tickets

18

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 4 / 21
16,420
966
32,019
25,555
8,588
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
TheVamps
Guan Yu
20
8 / 4 / 18
18,251
1,074
22,568
34,284
39,784
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Apollo
UrzuTwo
Apollo
20
5 / 10 / 10
15,388
905
20,692
26,254
8,155
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Da Ji
kumskunk
Da Ji
20
5 / 5 / 6
14,428
849
8,071
9,248
3,350
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Cthulhu
20
11 / 9 / 15
18,123
1,066
33,956
38,493
40,990
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
102
32
Kills
32
32
Deaths
32
55
Assists
70
Player
Kills
Deaths
Assists
KDA
W
3
4
21
3.38
L
Cthulhu
DBZ G BROLY
Cthulhu
16
12
10
1.75
L
Vulcan
Evan-kuo
Vulcan
3
7
12
1.29
W
Guan Yu
TheVamps
Guan Yu
8
4
18
4.25
L
Neith
UrGnnaLuz
Neith
0
0
0
0
W
Apollo
UrzuTwo
Apollo
5
10
10
1
L
Merlin
Zues4457
Merlin
6
5
13
2.5
W
Da Ji
kumskunk
Da Ji
5
5
6
1.6
W
Cthulhu
11
9
15
2.06
L
7
8
20
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

124,734
Damage
117,306
125,916
Taken
133,834
72,799
Mitigated
100,867
8,279
Healing
31,542
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
32,019
3,764
2,122
6,956
25,555
8,588
0
18,402
7,153
66,744
0
L
Cthulhu
DBZ G BROLY
Cthulhu
46,435
5,887
532
4,828
41,457
22,161
0
23,206
18,251
80,835
0
L
Vulcan
Evan-kuo
Vulcan
30,570
10,827
0
417
21,695
7,779
0
11,364
10,331
90,779
0
W
Guan Yu
TheVamps
Guan Yu
22,568
3,735
4,477
7,871
34,284
39,784
0
26,823
7,461
19,099
48,254
L
Neith
UrGnnaLuz
Neith
0
0
0
0
0
0
0
0
0
0
0
W
Apollo
UrzuTwo
Apollo
20,692
9,988
0
1,191
26,254
8,155
0
20,548
5,706
0
47,474
L
Merlin
Zues4457
Merlin
24,655
2,540
291
2,201
24,682
7,446
0
17,713
6,969
52,359
0
W
Da Ji
kumskunk
Da Ji
8,071
1,991
0
0
9,248
3,350
0
6,062
3,186
0
12,919
W
Cthulhu
33,956
2,498
2,330
6,595
38,493
40,990
0
29,825
8,290
55,825
0
L
23,074
8,578
0
10
38,082
35,413
0
20,009
17,860
0
30,552

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

81,984
Gold Earned
82,610
289
Minions Killed
305
9
Camps Cleared
4
1,353,101
Distance Traveled
1,319,453
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
16,420
966
97
6
0
323,055
0
L
Cthulhu
19,582
1,152
92
5
5
340,254
0
L
Vulcan
16,506
971
136
8
3
330,374
0
W
Guan Yu
18,251
1,074
101
6
0
346,690
1
L
Neith
11,970
704
0
0
0
0
0
W
Apollo
15,388
905
43
3
0
207,284
0
L
Merlin
16,296
959
55
3
0
306,677
0
W
Da Ji
14,428
849
3
0
3
130,397
0
W
Cthulhu
18,123
1,066
61
4
1
312,027
0
L
Osiris
17,630
1,037
6
0
1
375,796
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role