Player Matchup

Cthulhu
Cthulhu
Alonyi
Cthulhu
Level 13
God Stats
1W - 1L
1,519 SR
Queue Stats
7W - 27L
985 Elo+
Party 1
Tiamat
Tiamat
Zcristobal-X
Tiamat
Level 30
God Stats
0W - 1L
1,157 SR
Queue Stats
43W - 87L
1,168 Elo+
Party 1
Pele
Pele
lonely_wolf-1920
Pele
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 37L
1,176 Elo+
Party 1
Team Averages
Level 25
1,392 SR
1,110 Elo+

VS

Team Averages
Level 43
1,448 SR
1,185 Elo+
Bellona
Bellona
BadMotherFu____
Bellona
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 13L
1,111 Elo+
Solo
Merlin
Merlin
DrDenzel
Merlin
Level 83
God Stats
5W - 3L
1,499 SR
Queue Stats
17W - 19L
1,241 Elo+
Solo
Cupid
Cupid
Goblin_Slong
Cupid
Level 16
God Stats
15W - 18L
1,344 SR
Queue Stats
35W - 55L
1,203 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Alonyi
Cthulhu
7
0 / 3 / 0
6,134
558
1,715
5,744
1,968
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Tiamat
12
3 / 6 / 2
7,636
694
7,687
13,156
8,131
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

12
2 / 7 / 3
7,782
707
8,115
12,534
4,123
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 3 / 10
8,291
754
5,119
12,200
10,398
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Merlin
DrDenzel
Merlin
14
9 / 0 / 5
9,685
880
14,409
7,315
2,912
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
4 / 2 / 6
8,268
752
4,905
6,152
2,321
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
37
5
Kills
16
16
Deaths
5
5
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Alonyi
Cthulhu
0
3
0
0
W
3
3
10
2.67
W
Merlin
DrDenzel
Merlin
9
0
5
11.5
W
4
2
6
3.5
L
Tiamat
3
6
2
0.67
L
2
7
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,517
Damage
24,433
31,434
Taken
25,667
14,222
Mitigated
15,631
1,539
Healing
5,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Alonyi
Cthulhu
1,715
201
0
0
5,744
1,968
0
2,478
3,266
4,745
0
W
5,119
1,450
275
1,258
12,200
10,398
529
3,394
8,314
2,333
10,665
W
Merlin
DrDenzel
Merlin
14,409
933
671
1,686
7,315
2,912
1,135
2,562
4,521
42,004
0
W
4,905
3,583
792
1,138
6,152
2,321
779
2,874
2,980
0
25,189
L
Tiamat
7,687
438
0
980
13,156
8,131
0
6,402
6,754
18,836
0
L
8,115
1,637
0
559
12,534
4,123
0
6,984
5,550
0
20,428

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,552
Gold Earned
26,244
65
Minions Killed
130
2
Camps Cleared
3
499,238
Distance Traveled
617,555
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,134
558
7
1
0
84,949
0
W
Bellona
8,291
754
20
2
1
208,395
0
W
Merlin
9,685
880
64
6
2
216,718
1
W
Cupid
8,268
752
46
4
0
192,442
0
L
Tiamat
7,636
694
28
3
0
194,455
1
L
Pele
7,782
707
30
3
2
219,834
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role