Player Matchup

Cernunnos
Cernunnos
 
Cernunnos
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
Big Creamy
Fafnir
Level 67
God Stats
8W - 4L
1,543 SR
Queue Stats
37W - 50L
1,329 Elo+
Solo
Hun Batz
Hun Batz
DaddySmurf8138
Hun Batz
Level 13
God Stats
0W - 2L
1,306 SR
Queue Stats
26W - 19L
1,565 Elo+
Party 1
Sun Wukong
Sun Wukong
GDucky-uh
Sun Wukong
Level 39
God Stats
5W - 10L
1,653 SR
Queue Stats
231W - 187L
1,526 Elo+
Solo
Janus
Janus
qitra
Janus
Level 117
God Stats
3W - 4L
1,654 SR
Queue Stats
242W - 200L
1,601 Elo+
Party 1
Team Averages
Level 69
1,531 SR
1,504 Elo+

VS

Team Averages
Level 81
1,482 SR
1,470 Elo+
Vamana
Vamana
 
Vamana
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
Sjokongur
Rama
Level 61
God Stats
9W - 5L
1,495 SR
Queue Stats
227W - 282L
1,323 Elo+
Solo
Bakasura
Bakasura
Tomereccino
Bakasura
Level 88
God Stats
7W - 7L
1,339 SR
Queue Stats
207W - 235L
1,312 Elo+
Solo
Zhong Kui
Zhong Kui
XxAGWolfxX
Zhong Kui
Level 160
God Stats
29W - 32L
1,573 SR
Queue Stats
1,074W - 1,118L
1,518 Elo+
Solo
Sylvanus
Sylvanus
jttr
Sylvanus
Level 46
God Stats
1W - 3L
1,500 SR
Queue Stats
159W - 103L
1,695 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
8
2 / 6 / 0
4,902
446
4,192
8,226
1,993
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Fafnir
Big Creamy
Fafnir
7
0 / 2 / 3
4,964
451
1,959
7,480
5,620
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
9
1 / 4 / 1
5,309
483
3,225
7,564
1,961
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
GDucky-uh
Sun Wukong
11
2 / 2 / 0
6,063
551
3,956
7,782
3,032
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Janus
qitra
Janus
11
1 / 0 / 0
5,982
544
2,670
5,436
1,579
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
10
2 / 1 / 0
6,462
587
5,220
6,714
2,903
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Rama
9
2 / 3 / 2
5,473
498
1,934
5,168
1,537
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bakasura
Tomereccino
Bakasura
8
1 / 1 / 2
5,165
470
2,482
4,125
1,055
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
XxAGWolfxX
Zhong Kui
11
3 / 1 / 1
6,285
571
6,236
7,473
4,843
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sylvanus
jttr
Sylvanus
12
6 / 0 / 4
6,787
617
9,246
5,838
4,488
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
23
6
Kills
14
14
Deaths
6
4
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
 
Cernunnos
2
6
0
0.33
W
Vamana
 
Vamana
2
1
0
2
L
Fafnir
Big Creamy
Fafnir
0
2
3
0.75
L
Hun Batz
1
4
1
0.38
L
Sun Wukong
GDucky-uh
Sun Wukong
2
2
0
1
W
Rama
2
3
2
1
W
Bakasura
Tomereccino
Bakasura
1
1
2
2
W
Zhong Kui
XxAGWolfxX
Zhong Kui
3
1
1
3.5
W
Sylvanus
jttr
Sylvanus
6
0
4
8
L
Janus
qitra
Janus
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,002
Damage
25,118
36,488
Taken
29,318
14,185
Mitigated
14,826
11,119
Healing
12,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
 
Cernunnos
4,192
1,336
26
1,471
8,226
1,993
0
4,089
4,137
0
22,081
W
Vamana
 
Vamana
5,220
2,131
0
3,171
6,714
2,903
76
0
6,714
0
36,026
L
Fafnir
Big Creamy
Fafnir
1,959
227
0
1,944
7,480
5,620
0
3,074
4,186
7,357
0
L
Hun Batz
3,225
1,367
0
2,420
7,564
1,961
0
2,902
4,612
0
24,893
L
Sun Wukong
GDucky-uh
Sun Wukong
3,956
1,003
0
3,939
7,782
3,032
0
0
7,727
0
35,080
W
Rama
1,934
1,597
0
799
5,168
1,537
319
1,254
3,914
0
23,037
W
Bakasura
Tomereccino
Bakasura
2,482
1,621
0
818
4,125
1,055
0
213
3,912
0
12,199
W
Zhong Kui
XxAGWolfxX
Zhong Kui
6,236
656
0
3,129
7,473
4,843
399
2,461
4,792
34,759
0
W
Sylvanus
jttr
Sylvanus
9,246
3,179
1,131
3,347
5,838
4,488
299
481
5,357
28,012
9,280
L
Janus
qitra
Janus
2,670
463
0
1,319
5,436
1,579
0
4,262
1,174
37,054
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,220
Gold Earned
30,172
282
Minions Killed
291
0
Camps Cleared
0
1,007,414
Distance Traveled
1,027,659
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
4,902
446
40
4
0
171,329
0
W
Vamana
6,462
587
76
7
0
227,447
3
L
Fafnir
4,964
451
15
1
0
207,314
1
L
Hun Batz
5,309
483
54
5
0
182,299
0
L
Sun Wukong
6,063
551
82
7
0
229,187
6
W
Rama
5,473
498
40
4
0
181,959
4
W
Bakasura
5,165
470
38
3
0
251,130
0
W
Zhong Kui
6,285
571
66
6
0
197,537
1
W
Sylvanus
6,787
617
71
6
0
169,586
0
L
Janus
5,982
544
91
8
0
217,285
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role