Player Matchup

Ares
Ares
Fahad-611-
Ares
Level 26
God Stats
7W - 8L
1,485 SR
Queue Stats
110W - 104L
1,405 Elo+
Solo
He Bo
He Bo
HydreEcrivain55
He Bo
Level 18
God Stats
0W - 3L
1,303 SR
Queue Stats
48W - 55L
1,446 Elo+
Solo
Neith
Neith
Vodkapower1
Neith
Level 6
God Stats
3W - 3L
1,313 SR
Queue Stats
4W - 4L
1,282 Elo+
Party 1
Guan Yu
Guan Yu
chik1r
Guan Yu
Level 17
God Stats
4W - 1L
1,553 SR
Queue Stats
34W - 33L
1,417 Elo+
Party 1
Sol
Sol
fekasfekas
Sol
Level 16
God Stats
15W - 16L
1,500 SR
Queue Stats
28W - 30L
1,370 Elo+
Party 1
Team Averages
Level 17
1,431 SR
1,384 Elo+

VS

Team Averages
Level 20
1,439 SR
1,446 Elo+
Bakasura
Bakasura
Demon_King_of_S
Bakasura
Level 8
God Stats
6W - 3L
1,611 SR
Queue Stats
7W - 7L
1,343 Elo+
Solo
Charybdis
Charybdis
SnowD4rk
Charybdis
Level 17
God Stats
3W - 5L
1,331 SR
Queue Stats
6W - 5L
1,448 Elo+
Solo
Kukulkan
Kukulkan
X MaGiCaL X1100
Kukulkan
Level 18
God Stats
1W - 1L
1,310 SR
Queue Stats
44W - 38L
1,491 Elo+
Solo
Cerberus
Cerberus
bikey72tmn
Cerberus
Level 26
God Stats
2W - 3L
1,344 SR
Queue Stats
161W - 175L
1,373 Elo+
Solo
Neith
Neith
kotonyak
Neith
Level 29
God Stats
99W - 94L
1,599 SR
Queue Stats
142W - 144L
1,573 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 1 / 1
5,061
506
4,026
6,879
4,111
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

10
2 / 0 / 1
5,953
595
3,698
5,034
1,194
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

7
1 / 4 / 1
4,703
470
1,745
4,302
1,064
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Guan Yu
chik1r
Guan Yu
5
0 / 2 / 1
3,850
385
986
3,992
2,319
Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

8
0 / 2 / 1
4,875
488
1,426
5,518
1,447
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
11
3 / 0 / 2
6,136
614
3,812
6,129
2,462
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Charybdis
SnowD4rk
Charybdis
10
3 / 1 / 0
5,728
573
2,869
5,010
1,564
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
10
0 / 0 / 0
5,910
591
1,633
770
263
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
bikey72tmn
Cerberus
8
1 / 3 / 2
5,085
509
2,054
7,384
4,506
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Neith
kotonyak
Neith
9
2 / 1 / 3
5,517
552
5,436
4,833
1,286
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
16
5
Kills
9
9
Deaths
5
5
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Bakasura
3
0
2
4
L
2
1
1
2.5
L
2
0
1
2.5
W
Charybdis
SnowD4rk
Charybdis
3
1
0
3
L
1
4
1
0.38
W
Kukulkan
0
0
0
0
W
Cerberus
bikey72tmn
Cerberus
1
3
2
0.67
L
Guan Yu
chik1r
Guan Yu
0
2
1
0.25
L
0
2
1
0.25
W
Neith
kotonyak
Neith
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,881
Damage
15,804
25,725
Taken
24,126
10,135
Mitigated
10,081
10,260
Healing
10,278
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
3,812
2,313
0
3,634
6,129
2,462
0
1,257
4,872
0
31,102
L
4,026
374
0
2,981
6,879
4,111
0
1,787
5,037
16,921
0
L
3,698
545
0
3,538
5,034
1,194
0
235
4,634
38,087
0
W
Charybdis
SnowD4rk
Charybdis
2,869
1,221
0
2,504
5,010
1,564
998
1,895
3,115
0
27,538
L
1,745
991
0
599
4,302
1,064
0
60
4,126
0
18,150
W
Kukulkan
1,633
416
0
473
770
263
123
428
342
30,513
0
W
Cerberus
bikey72tmn
Cerberus
2,054
363
0
1,421
7,384
4,506
0
3,112
4,272
16,961
0
L
Guan Yu
chik1r
Guan Yu
986
99
306
930
3,992
2,319
0
42
3,685
0
3,649
L
1,426
425
0
1,906
5,518
1,447
0
1,563
3,815
18,073
0
W
Neith
kotonyak
Neith
5,436
1,445
0
2,246
4,833
1,286
704
2,458
2,375
0
24,509

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,442
Gold Earned
28,376
205
Minions Killed
306
0
Camps Cleared
0
933,885
Distance Traveled
920,383
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
6,136
614
86
9
0
209,302
0
L
Ares
5,061
506
21
2
0
205,359
2
L
He Bo
5,953
595
77
8
0
206,312
2
W
Charybdis
5,728
573
53
5
0
166,277
0
L
Neith
4,703
470
47
5
0
160,644
0
W
Kukulkan
5,910
591
76
8
0
185,883
3
W
Cerberus
5,085
509
37
4
0
179,133
0
L
Guan Yu
3,850
385
10
1
0
175,368
0
L
Sol
4,875
488
50
5
0
186,202
0
W
Neith
5,517
552
54
5
0
179,788
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role