Player Matchup

Ymir
Ymir
Diqi
Ymir
Level 6
God Stats
1W - 2L
1,524 SR
Queue Stats
3W - 3L
1,521 Elo+
Party 2
Chaac
Chaac
Rockmanduu
Chaac
Level 36
God Stats
62W - 41L
1,617 SR
Queue Stats
266W - 323L
1,406 Elo+
Solo
Anhur
Anhur
Sentai
Anhur
Level 46
God Stats
0W - 2L
1,334 SR
Queue Stats
142W - 158L
1,404 Elo+
Solo
Janus
Janus
SynchroBoom
Janus
Level 98
God Stats
0W - 2L
1,331 SR
Queue Stats
112W - 120L
1,481 Elo+
Party 2
Jing Wei
Jing Wei
iPiggyy-
Jing Wei
Level 86
God Stats
1W - 4L
1,316 SR
Queue Stats
1W - 5L
1,268 Elo+
Party 2
Team Averages
Level 54
1,424 SR
1,416 Elo+

VS

Team Averages
Level 62
1,530 SR
1,411 Elo+
Agni
Agni
Azreia
Agni
Level 43
God Stats
1W - 1L
1,557 SR
Queue Stats
84W - 93L
1,461 Elo+
Solo
Apollo
Apollo
Crossy115
Apollo
Level 47
God Stats
16W - 7L
1,637 SR
Queue Stats
107W - 98L
1,421 Elo+
Solo
Cliodhna
Cliodhna
Dragon_Siin
Cliodhna
Level 141
God Stats
5W - 7L
1,664 SR
Queue Stats
51W - 59L
1,476 Elo+
Party 1
Nike
Nike
FYAHKYD
Nike
Level 49
God Stats
8W - 5L
1,308 SR
Queue Stats
95W - 73L
1,319 Elo+
Solo
Cthulhu
Cthulhu
Warrior__Main
Cthulhu
Level 29
God Stats
3W - 2L
1,485 SR
Queue Stats
15W - 20L
1,380 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Diqi
Ymir
9
0 / 2 / 0
5,783
386
1,185
8,300
5,263
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Chaac
9
0 / 4 / 1
5,724
382
5,192
14,099
8,654
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Talisman

Talisman

+75
Health
+15
Magical Protection

Anhur
Sentai
Anhur
12
2 / 3 / 0
7,175
478
3,310
9,408
3,072
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 7 / 1
6,683
446
6,503
9,601
2,474
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jing Wei
iPiggyy-
Jing Wei
11
1 / 3 / 0
6,690
446
3,837
8,129
2,068
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
Azreia
Agni
12
4 / 2 / 3
7,340
489
4,899
7,200
2,093
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Apollo
Crossy115
Apollo
14
1 / 1 / 2
7,853
524
3,848
6,406
2,112
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cliodhna
Dragon_Siin
Cliodhna
16
7 / 1 / 4
9,420
628
13,616
8,896
3,225
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nike
FYAHKYD
Nike
14
4 / 0 / 4
8,402
560
9,533
12,972
6,584
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cthulhu
12
3 / 0 / 8
7,984
532
5,488
5,427
5,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
40
4
Kills
19
19
Deaths
4
2
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Agni
Azreia
Agni
4
2
3
2.75
W
Apollo
Crossy115
Apollo
1
1
2
2
L
Ymir
Diqi
Ymir
0
2
0
0
W
Cliodhna
Dragon_Siin
Cliodhna
7
1
4
9
W
Nike
FYAHKYD
Nike
4
0
4
6
L
Chaac
0
4
1
0.13
L
Anhur
Sentai
Anhur
2
3
0
0.67
L
1
7
1
0.21
W
Cthulhu
3
0
8
7
L
Jing Wei
iPiggyy-
Jing Wei
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,027
Damage
37,384
49,537
Taken
40,901
21,531
Mitigated
19,501
9,492
Healing
14,016
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
Azreia
Agni
4,899
341
0
1,027
7,200
2,093
1,300
1,552
5,414
32,149
0
W
Apollo
Crossy115
Apollo
3,848
1,810
0
2,613
6,406
2,112
192
117
6,289
0
58,885
L
Ymir
Diqi
Ymir
1,185
92
0
584
8,300
5,263
0
2,130
6,170
13,424
0
W
Cliodhna
Dragon_Siin
Cliodhna
13,616
1,138
0
3,412
8,896
3,225
525
3,169
5,503
0
73,019
W
Nike
FYAHKYD
Nike
9,533
1,293
0
5,865
12,972
6,584
190
1,245
11,126
2,926
51,549
L
Chaac
5,192
549
0
5,364
14,099
8,654
0
2,783
11,073
0
25,357
L
Anhur
Sentai
Anhur
3,310
1,659
0
1,915
9,408
3,072
0
1,988
7,246
0
40,718
L
6,503
387
0
1,035
9,601
2,474
0
1,331
8,170
37,032
0
W
Cthulhu
5,488
77
0
1,099
5,427
5,487
394
1,173
4,159
20,798
0
L
Jing Wei
iPiggyy-
Jing Wei
3,837
3,269
0
594
8,129
2,068
0
2,097
5,966
0
34,174

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,055
Gold Earned
40,999
313
Minions Killed
442
0
Camps Cleared
0
1,322,110
Distance Traveled
1,416,488
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
7,340
489
57
4
0
277,369
4
W
Apollo
7,853
524
118
8
0
270,611
3
L
Ymir
5,783
386
19
1
0
264,327
2
W
Cliodhna
9,420
628
125
8
0
316,056
1
W
Nike
8,402
560
106
7
0
245,637
3
L
Chaac
5,724
382
51
3
0
228,433
3
L
Anhur
7,175
478
88
6
0
268,599
1
L
Janus
6,683
446
70
5
0
276,678
2
W
Cthulhu
7,984
532
36
2
0
306,815
0
L
Jing Wei
6,690
446
85
6
0
284,073
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role