Player Matchup

Anubis
Anubis
 
Anubis
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cernunnos
Cernunnos
LucieRdrg
Cernunnos
Level 15
God Stats
3W - 2L
1,430 SR
Queue Stats
3W - 4L
1,458 Elo+
Party 1
Ymir
Ymir
Tomeofanboy
Ymir
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,612 Elo+
Party 1
Medusa
Medusa
roroLSA
Medusa
Level 14
God Stats
2W - 0L
1,610 SR
Queue Stats
5W - 3L
1,544 Elo+
Party 1
Achilles
Achilles
Începãtor
Achilles
Level 7
God Stats
2W - 0L
1,500 SR
Queue Stats
11W - 5L
1,756 Elo+
Party 1
Team Averages
Level 23
1,508 SR
1,574 Elo+

VS

Team Averages
Level 22
1,496 SR
1,498 Elo+
Baron Samedi
Baron Samedi
DimasEvrei
Baron Samedi
Level 18
God Stats
0W - 1L
1,778 SR
Queue Stats
193W - 122L
1,680 Elo+
Solo
Nemesis
Nemesis
SrWilliamss
Nemesis
Level 28
God Stats
6W - 14L
1,392 SR
Queue Stats
148W - 156L
1,511 Elo+
Solo
Neith
Neith
Stihmaniak
Neith
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 11L
1,449 Elo+
Solo
Bacchus
Bacchus
TheWallander
Bacchus
Level 29
God Stats
3W - 3L
1,567 SR
Queue Stats
6W - 6L
1,388 Elo+
Solo
Zhong Kui
Zhong Kui
joelcm2603
Zhong Kui
Level 29
God Stats
1W - 2L
1,244 SR
Queue Stats
117W - 129L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
14
7 / 3 / 5
8,537
610
14,777
12,102
5,600
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Cernunnos
LucieRdrg
Cernunnos
10
1 / 1 / 3
6,159
440
1,860
5,624
1,973
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
2 / 0 / 6
7,532
538
3,790
8,374
6,517
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Medusa
roroLSA
Medusa
12
5 / 1 / 5
7,356
525
9,984
7,667
2,878
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Achilles
Începãtor
Achilles
14
11 / 0 / 4
8,451
604
10,668
8,529
3,184
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DimasEvrei
Baron Samedi
13
1 / 5 / 1
7,223
516
6,904
10,355
3,626
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
SrWilliamss
Nemesis
10
1 / 3 / 1
6,282
449
6,232
9,794
3,582
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Neith
10
1 / 8 / 1
6,178
441
4,763
11,221
2,772
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
TheWallander
Bacchus
8
1 / 4 / 2
5,752
411
3,753
15,409
8,915
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Zhong Kui
joelcm2603
Zhong Kui
11
0 / 7 / 2
6,454
461
3,089
11,911
5,155
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
11
26
Kills
4
5
Deaths
27
23
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
7
3
5
3.17
L
Baron Samedi
DimasEvrei
Baron Samedi
1
5
1
0.3
W
Cernunnos
LucieRdrg
Cernunnos
1
1
3
2.5
L
Nemesis
SrWilliamss
Nemesis
1
3
1
0.5
L
Neith
1
8
1
0.19
L
Bacchus
TheWallander
Bacchus
1
4
2
0.5
W
2
0
6
5
L
Zhong Kui
joelcm2603
Zhong Kui
0
7
2
0.14
W
Medusa
roroLSA
Medusa
5
1
5
7.5
W
Achilles
Începãtor
Achilles
11
0
4
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,079
Damage
24,741
42,296
Taken
58,690
20,152
Mitigated
24,050
15,375
Healing
16,264
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
14,777
810
0
6,434
12,102
5,600
604
5,441
6,464
56,772
0
L
Baron Samedi
DimasEvrei
Baron Samedi
6,904
615
579
2,778
10,355
3,626
0
3,584
6,523
41,815
0
W
Cernunnos
LucieRdrg
Cernunnos
1,860
853
0
396
5,624
1,973
1,327
872
4,731
0
21,873
L
Nemesis
SrWilliamss
Nemesis
6,232
1,569
0
3,079
9,794
3,582
0
847
8,910
0
35,369
L
Neith
4,763
2,171
0
2,689
11,221
2,772
658
2,586
8,459
0
30,732
L
Bacchus
TheWallander
Bacchus
3,753
564
896
3,514
15,409
8,915
195
4,433
10,892
14,236
0
W
3,790
403
0
2,132
8,374
6,517
184
3,962
4,412
36,093
0
L
Zhong Kui
joelcm2603
Zhong Kui
3,089
114
0
2,729
11,911
5,155
0
6,572
5,339
33,334
0
W
Medusa
roroLSA
Medusa
9,984
4,485
0
2,266
7,667
2,878
948
1,470
6,121
0
44,943
W
Achilles
Începãtor
Achilles
10,668
4,000
0
4,147
8,529
3,184
0
1,707
6,822
0
49,146

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,035
Gold Earned
31,889
388
Minions Killed
289
0
Camps Cleared
0
1,341,962
Distance Traveled
1,204,021
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,537
610
103
7
0
226,974
2
L
Baron Samedi
7,223
516
85
6
0
241,830
4
W
Cernunnos
6,159
440
42
3
0
254,157
0
L
Nemesis
6,282
449
58
4
0
265,790
4
L
Neith
6,178
441
63
5
0
227,592
2
L
Bacchus
5,752
411
16
1
0
235,665
2
W
Ymir
7,532
538
74
5
0
268,921
4
L
Zhong Kui
6,454
461
67
5
0
233,144
4
W
Medusa
7,356
525
83
6
0
264,403
4
W
Achilles
8,451
604
86
6
0
327,507
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role