Player Matchup

Kali
Kali
IssakiViRineki
Kali
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 32L
1,381 Elo+
Solo
Erlang Shen
Erlang Shen
Nesvelez990_
Erlang Shen
Level 27
God Stats
10W - 11L
1,419 SR
Queue Stats
105W - 80L
1,544 Elo+
Solo
Zeus
Zeus
Pagodinho006
Zeus
Level 27
God Stats
37W - 34L
1,519 SR
Queue Stats
69W - 68L
1,406 Elo+
Solo
Olorun
Olorun
kevnneo
Olorun
Level 12
God Stats
3W - 3L
1,341 SR
Queue Stats
71W - 54L
1,634 Elo+
Solo
Cabrakan
Cabrakan
negao97
Cabrakan
Level 6
God Stats
1W - 1L
1,347 SR
Queue Stats
24W - 5L
1,451 Elo+
Solo
Team Averages
Level 18
1,425 SR
1,483 Elo+

VS

Team Averages
Level 12
1,492 SR
1,404 Elo+
Tiamat
Tiamat
CaliceTemperado
Tiamat
Level 6
God Stats
4W - 3L
1,777 SR
Queue Stats
41W - 27L
1,407 Elo+
Solo
Geb
Geb
Cleberfried
Geb
Level 23
God Stats
3W - 5L
1,609 SR
Queue Stats
58W - 74L
1,326 Elo+
Solo
Thor
Thor
XNightShadow17X
Thor
Level 18
God Stats
7W - 8L
1,526 SR
Queue Stats
48W - 34L
1,478 Elo+
Solo
Agni
Agni
alespider2021
Agni
Level 7
God Stats
2W - 7L
1,053 SR
Queue Stats
77W - 97L
1,297 Elo+
Solo
Aphrodite
Aphrodite
tullajogamuito
Aphrodite
Level 7
God Stats
6W - 6L
1,495 SR
Queue Stats
9W - 8L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 4 / 9
6,472
498
2,899
8,359
3,334
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Erlang Shen
Nesvelez990_
Erlang Shen
12
7 / 1 / 4
7,677
591
6,918
8,183
5,655
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

9
5 / 6 / 6
6,586
507
9,546
8,900
2,421
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Olorun
kevnneo
Olorun
15
11 / 1 / 7
9,085
699
7,907
9,208
3,859
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cabrakan
negao97
Cabrakan
11
0 / 0 / 15
7,195
553
8,239
8,560
7,161
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 5 / 3
5,887
453
5,580
8,296
3,869
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

8
0 / 6 / 7
5,858
451
3,979
14,464
5,985
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
7 / 0 / 3
8,780
675
5,713
7,862
2,643
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
1 / 8 / 0
5,264
405
3,895
7,098
1,513
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Aphrodite
tullajogamuito
Aphrodite
10
3 / 6 / 1
6,322
486
6,949
10,409
4,138
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
26
25
Kills
12
12
Deaths
25
41
Assists
14
Player
Kills
Deaths
Assists
KDA
L
1
5
3
0.5
L
0
6
7
0.58
W
2
4
9
1.63
W
Erlang Shen
Nesvelez990_
Erlang Shen
7
1
4
9
W
5
6
6
1.33
L
7
0
3
8.5
L
1
8
0
0.13
W
Olorun
kevnneo
Olorun
11
1
7
14.5
W
Cabrakan
negao97
Cabrakan
0
0
15
7.5
L
Aphrodite
tullajogamuito
Aphrodite
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,509
Damage
26,116
43,210
Taken
48,129
22,430
Mitigated
18,148
15,104
Healing
14,607
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,580
252
0
1,731
8,296
3,869
115
3,569
4,637
24,654
0
L
3,979
626
0
2,339
14,464
5,985
0
8,155
5,934
12,537
0
W
2,899
1,071
0
2,075
8,359
3,334
0
2,584
5,775
0
29,156
W
Erlang Shen
Nesvelez990_
Erlang Shen
6,918
2,997
0
2,522
8,183
5,655
0
4,462
3,649
0
34,232
W
9,546
2,337
0
2,445
8,900
2,421
0
5,532
3,324
21,908
0
L
5,713
923
0
3,896
7,862
2,643
0
2,446
5,334
0
50,521
L
3,895
193
0
123
7,098
1,513
274
4,232
2,866
18,375
0
W
Olorun
kevnneo
Olorun
7,907
4,528
669
4,969
9,208
3,859
690
3,634
5,368
59,157
7,044
W
Cabrakan
negao97
Cabrakan
8,239
1,436
0
2,424
8,560
7,161
0
3,821
4,691
35,416
0
L
Aphrodite
tullajogamuito
Aphrodite
6,949
1,054
2,006
4,512
10,409
4,138
0
5,421
4,662
37,831
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,015
Gold Earned
32,111
348
Minions Killed
280
0
Camps Cleared
0
1,220,848
Distance Traveled
1,267,114
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
5,887
453
44
3
0
229,064
5
L
Geb
5,858
451
20
2
0
254,098
3
W
Kali
6,472
498
66
5
0
239,900
1
W
Erlang Shen
7,677
591
73
6
0
259,863
0
W
Zeus
6,586
507
40
3
0
214,372
3
L
Thor
8,780
675
104
8
0
288,578
1
L
Agni
5,264
405
35
3
0
263,235
1
W
Olorun
9,085
699
115
9
0
254,864
2
W
Cabrakan
7,195
553
54
4
0
251,849
0
L
Aphrodite
6,322
486
77
6
0
232,139
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role