Player Matchup

Bacchus
Bacchus
Karl__Drogo
Bacchus
Level 88
God Stats
20W - 28L
1,488 SR
Queue Stats
273W - 256L
1,616 Elo+
Party 1
Ra
Ra
Riskit4aBskit
Ra
Level 141
God Stats
11W - 12L
1,526 SR
Queue Stats
421W - 399L
1,623 Elo+
Party 1
Tsukuyomi
Tsukuyomi
STL_wikxf
Tsukuyomi
Level 47
God Stats
2W - 5L
1,182 SR
Queue Stats
6W - 16L
1,237 Elo+
Solo
Team Averages
Level 92
1,399 SR
1,492 Elo+

VS

Team Averages
Level 106
1,553 SR
1,474 Elo+
Danzaburou
Danzaburou
AydsDixon89
Danzaburou
Level 105
God Stats
28W - 27L
1,584 SR
Queue Stats
149W - 140L
1,495 Elo+
Party 2
Persephone
Persephone
BARTEKn98
Persephone
Level 125
God Stats
38W - 43L
1,491 SR
Queue Stats
1,021W - 1,559L
1,356 Elo+
Solo
Mulan
Mulan
Morg542
Mulan
Level 89
God Stats
23W - 17L
1,585 SR
Queue Stats
338W - 281L
1,569 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Karl__Drogo
Bacchus
13
1 / 5 / 2
10,661
592
10,494
17,919
23,395
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
1 / 5 / 3
10,256
570
7,164
11,889
4,739
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tsukuyomi
STL_wikxf
Tsukuyomi
14
2 / 9 / 1
11,066
615
6,611
16,837
10,939
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AydsDixon89
Danzaburou
17
8 / 2 / 9
12,889
716
14,647
13,995
4,896
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Persephone
BARTEKn98
Persephone
17
5 / 1 / 11
12,572
698
11,929
5,717
1,959
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Mulan
Morg542
Mulan
17
6 / 1 / 10
12,093
672
15,843
11,720
11,034
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
49
4
Kills
19
19
Deaths
4
6
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
AydsDixon89
Danzaburou
8
2
9
6.25
W
Persephone
BARTEKn98
Persephone
5
1
11
10.5
L
Bacchus
Karl__Drogo
Bacchus
1
5
2
0.4
W
Mulan
Morg542
Mulan
6
1
10
11
L
1
5
3
0.5
L
Tsukuyomi
STL_wikxf
Tsukuyomi
2
9
1
0.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,269
Damage
42,419
46,645
Taken
31,432
39,073
Mitigated
17,889
9,629
Healing
11,802
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
AydsDixon89
Danzaburou
14,647
4,684
0
5,463
13,995
4,896
1,104
10,813
2,964
0
62,253
W
Persephone
BARTEKn98
Persephone
11,929
173
166
1,411
5,717
1,959
385
2,795
2,831
45,255
0
L
Bacchus
Karl__Drogo
Bacchus
10,494
845
0
1,910
17,919
23,395
0
4,259
13,214
19,288
0
W
Mulan
Morg542
Mulan
15,843
1,885
467
4,295
11,720
11,034
1,083
4,074
7,426
64
51,219
L
7,164
461
2,956
3,988
11,889
4,739
0
2,040
9,681
47,622
0
L
Tsukuyomi
STL_wikxf
Tsukuyomi
6,611
1,917
0
775
16,837
10,939
42
5,176
11,447
0
25,092

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,983
Gold Earned
37,554
185
Minions Killed
235
2
Camps Cleared
15
949,446
Distance Traveled
1,031,769
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
12,889
716
98
5
7
336,662
6
W
Persephone
12,572
698
81
5
0
331,939
0
L
Bacchus
10,661
592
20
1
0
333,852
3
W
Mulan
12,093
672
56
3
8
363,168
2
L
Ra
10,256
570
123
7
1
302,294
1
L
Tsukuyomi
11,066
615
42
2
1
313,300
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role