Player Matchup

Ne Zha
Ne Zha
Bekl0
Ne Zha
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 2L
1,612 Elo+
Solo
Jormungandr
Jormungandr
DimitriBalance
Jormungandr
Level 25
God Stats
26W - 21L
1,600 SR
Queue Stats
182W - 197L
1,402 Elo+
Solo
King Arthur
King Arthur
Frediii
King Arthur
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
95W - 87L
1,487 Elo+
Solo
Sol
Sol
Frostyspirit
Sol
Level 27
God Stats
0W - 2L
1,208 SR
Queue Stats
60W - 58L
1,399 Elo+
Solo
Loki
Loki
mesahry
Loki
Level 27
God Stats
11W - 16L
1,139 SR
Queue Stats
81W - 64L
1,421 Elo+
Solo
Team Averages
Level 22
1,389 SR
1,464 Elo+

VS

Team Averages
Level 24
1,497 SR
1,421 Elo+
Hel
Hel
ChebMaster99
Hel
Level 29
God Stats
3W - 3L
1,661 SR
Queue Stats
191W - 200L
1,433 Elo+
Solo
Nemesis
Nemesis
Dota2Agro
Nemesis
Level 17
God Stats
1W - 2L
1,515 SR
Queue Stats
4W - 6L
1,351 Elo+
Solo
Hou Yi
Hou Yi
RedScorpionRuss
Hou Yi
Level 19
God Stats
6W - 7L
1,552 SR
Queue Stats
94W - 104L
1,464 Elo+
Solo
Baron Samedi
Baron Samedi
Wiewich
Baron Samedi
Level 29
God Stats
11W - 5L
1,543 SR
Queue Stats
166W - 197L
1,382 Elo+
Solo
Yemoja
Yemoja
creepp1
Yemoja
Level 28
God Stats
2W - 5L
1,215 SR
Queue Stats
88W - 91L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Bekl0
Ne Zha
12
6 / 7 / 5
9,469
412
11,554
13,694
4,245
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jormungandr
DimitriBalance
Jormungandr
16
5 / 6 / 4
10,785
469
12,041
26,288
24,203
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

King Arthur
Frediii
King Arthur
16
0 / 7 / 1
10,237
445
10,069
19,523
15,425
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
3 / 5 / 4
10,683
464
14,822
17,699
6,584
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Loki
mesahry
Loki
16
3 / 6 / 2
9,870
429
10,439
14,638
8,121
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 2 / 11
12,595
548
14,590
20,352
24,315
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
Dota2Agro
Nemesis
19
4 / 3 / 9
11,766
512
13,937
22,149
11,576
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

19
9 / 2 / 11
12,231
532
16,137
12,946
5,896
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
Wiewich
Baron Samedi
16
7 / 8 / 8
10,902
474
17,060
16,967
8,170
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Yemoja
creepp1
Yemoja
17
3 / 2 / 17
11,515
501
9,795
13,856
18,739
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
87
17
Kills
31
31
Deaths
17
16
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
Bekl0
Ne Zha
6
7
5
1.21
W
8
2
11
6.75
L
Jormungandr
DimitriBalance
Jormungandr
5
6
4
1.17
W
Nemesis
Dota2Agro
Nemesis
4
3
9
2.83
L
King Arthur
Frediii
King Arthur
0
7
1
0.07
L
3
5
4
1
W
9
2
11
7.25
W
Baron Samedi
Wiewich
Baron Samedi
7
8
8
1.38
W
Yemoja
creepp1
Yemoja
3
2
17
5.75
L
Loki
mesahry
Loki
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,925
Damage
71,519
91,842
Taken
86,270
58,578
Mitigated
68,696
12,334
Healing
39,624
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
Bekl0
Ne Zha
11,554
3,350
0
1,534
13,694
4,245
0
8,745
4,674
0
41,119
W
14,590
1,477
4,661
12,264
20,352
24,315
901
6,008
14,344
88,453
0
L
Jormungandr
DimitriBalance
Jormungandr
12,041
1,667
252
2,885
26,288
24,203
544
9,694
16,314
45,103
0
W
Nemesis
Dota2Agro
Nemesis
13,937
6,390
0
5,905
22,149
11,576
260
5,410
16,739
0
91,890
L
King Arthur
Frediii
King Arthur
10,069
1,314
0
1,100
19,523
15,425
392
8,079
11,391
269
63,803
L
14,822
3,663
0
6,563
17,699
6,584
1,158
8,008
9,345
74,208
5,828
W
16,137
8,313
0
4,339
12,946
5,896
3,821
4,639
8,307
0
78,733
W
Baron Samedi
Wiewich
Baron Samedi
17,060
2,561
1,769
4,039
16,967
8,170
1,445
5,824
11,143
50,241
0
W
Yemoja
creepp1
Yemoja
9,795
3,882
4,343
2,304
13,856
18,739
1,078
4,625
9,231
36,617
0
L
Loki
mesahry
Loki
10,439
6,092
0
0
14,638
8,121
0
5,886
8,673
0
59,438

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,044
Gold Earned
59,009
503
Minions Killed
547
0
Camps Cleared
0
2,016,103
Distance Traveled
2,222,853
8
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
9,469
412
69
3
0
371,364
0
W
Hel
12,595
548
156
7
0
437,162
5
L
Jormungandr
10,785
469
50
2
0
381,625
4
W
Nemesis
11,766
512
137
6
0
531,344
0
L
King Arthur
10,237
445
138
6
0
394,066
0
L
Sol
10,683
464
149
6
0
397,035
3
W
Hou Yi
12,231
532
133
6
0
444,386
3
W
Baron Samedi
10,902
474
77
3
0
404,887
6
W
Yemoja
11,515
501
44
2
0
405,074
6
L
Loki
9,870
429
97
4
0
472,013
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role