Player Matchup

Achilles
Achilles
 
Achilles
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
Jaqi_XV20
Charybdis
Level 129
God Stats
5W - 10L
1,290 SR
Queue Stats
125W - 268L
1,241 Elo+
Party 1
Tiamat
Tiamat
Link2Time
Tiamat
Level 97
God Stats
20W - 37L
1,385 SR
Queue Stats
220W - 379L
1,291 Elo+
Party 1
Merlin
Merlin
NoxedKirito
Merlin
Level 72
God Stats
5W - 17L
1,297 SR
Queue Stats
251W - 361L
1,332 Elo+
Solo
Serqet
Serqet
antonagh
Serqet
Level 84
God Stats
2W - 3L
1,567 SR
Queue Stats
596W - 676L
1,398 Elo+
Solo
Team Averages
Level 95
1,408 SR
1,353 Elo+

VS

Team Averages
Level 92
1,520 SR
1,375 Elo+
Zeus
Zeus
GrayDeath1778
Zeus
Level 86
God Stats
5W - 5L
1,456 SR
Queue Stats
275W - 325L
1,369 Elo+
Solo
Anhur
Anhur
I bit ur toe
Anhur
Level 128
God Stats
19W - 31L
1,310 SR
Queue Stats
316W - 346L
1,316 Elo+
Solo
Vulcan
Vulcan
Mr Grimm956
Vulcan
Level 90
God Stats
1W - 0L
1,500 SR
Queue Stats
104W - 116L
1,402 Elo+
Solo
Achilles
Achilles
SkarseId
Achilles
Level 69
God Stats
82W - 83L
1,474 SR
Queue Stats
382W - 422L
1,368 Elo+
Solo
Artio
Artio
XxTheGhostFishxX
Artio
Level 85
God Stats
3W - 0L
1,858 SR
Queue Stats
155W - 184L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
12
1 / 4 / 1
7,628
401
6,075
14,736
13,039
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Charybdis
Jaqi_XV20
Charybdis
15
3 / 7 / 2
9,215
485
6,241
12,048
3,520
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Tiamat
Link2Time
Tiamat
13
3 / 5 / 2
8,353
440
9,796
14,088
7,897
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Merlin
14
2 / 6 / 3
9,138
481
10,939
12,420
4,406
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Serqet
antonagh
Serqet
14
2 / 8 / 3
8,280
436
3,441
16,333
5,140
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 2 / 5
10,473
551
13,685
11,409
3,988
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
5 / 4 / 4
10,651
561
6,253
13,237
4,841
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Vulcan
15
3 / 3 / 7
8,927
470
8,482
7,410
2,510
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Achilles
SkarseId
Achilles
17
16 / 1 / 6
11,684
615
13,962
14,531
7,260
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
1 / 2 / 7
9,247
487
9,042
15,688
16,946
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
59
11
Kills
30
30
Deaths
12
11
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
1
4
1
0.38
W
5
2
5
3.75
W
5
4
4
1.75
L
Charybdis
Jaqi_XV20
Charybdis
3
7
2
0.57
L
Tiamat
Link2Time
Tiamat
3
5
2
0.8
W
Vulcan
3
3
7
2.17
L
Merlin
2
6
3
0.58
W
Achilles
SkarseId
Achilles
16
1
6
19
W
1
2
7
2.25
L
Serqet
antonagh
Serqet
2
8
3
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,492
Damage
51,424
69,625
Taken
62,275
34,002
Mitigated
35,545
14,384
Healing
24,324
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
6,075
1,686
0
3,471
14,736
13,039
674
7,201
6,169
0
30,000
W
13,685
774
247
4,940
11,409
3,988
214
5,800
4,978
71,974
0
W
6,253
4,832
178
3,404
13,237
4,841
3,271
2,242
10,599
0
80,407
L
Charybdis
Jaqi_XV20
Charybdis
6,241
2,200
245
548
12,048
3,520
1,086
2,302
9,515
0
49,376
L
Tiamat
Link2Time
Tiamat
9,796
1,225
332
3,028
14,088
7,897
86
7,256
6,675
43,013
0
W
Vulcan
8,482
2,495
0
1,942
7,410
2,510
0
3,331
3,839
44,482
0
L
Merlin
10,939
295
398
2,144
12,420
4,406
0
8,066
4,173
45,635
0
W
Achilles
SkarseId
Achilles
13,962
3,170
0
6,645
14,531
7,260
638
4,640
9,551
0
69,292
W
9,042
1,103
307
6,661
15,688
16,946
150
4,247
11,113
38,499
0
L
Serqet
antonagh
Serqet
3,441
740
0
4,218
16,333
5,140
0
4,121
11,884
0
35,762

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,614
Gold Earned
50,982
391
Minions Killed
538
0
Camps Cleared
0
1,660,764
Distance Traveled
1,837,565
22
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,628
401
58
3
0
327,623
2
W
Zeus
10,473
551
141
7
0
335,954
6
W
Anhur
10,651
561
149
8
0
317,865
3
L
Charybdis
9,215
485
108
6
0
289,388
6
L
Tiamat
8,353
440
71
4
0
330,363
2
W
Vulcan
8,927
470
76
4
0
384,269
2
L
Merlin
9,138
481
80
4
0
338,308
5
W
Achilles
11,684
615
104
5
0
449,743
5
W
Artio
9,247
487
68
4
0
349,734
1
L
Serqet
8,280
436
74
4
0
375,082
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role