Player Matchup

Ullr
Ullr
Akunamatada
Ullr
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,354 Elo+
Party 1
Agni
Agni
Tuddles345
Agni
Level 25
God Stats
8W - 3L
1,577 SR
Queue Stats
60W - 29L
1,541 Elo+
Party 1
Tyr
Tyr
Vanatica
Tyr
Level 150
God Stats
5W - 5L
1,579 SR
Queue Stats
164W - 89L
1,734 Elo+
Party 1
Team Averages
Level 68
1,552 SR
1,543 Elo+

VS

Team Averages
Level 10
1,472 SR
1,168 Elo+
Ra
Ra
HyperPro_nikola
Ra
Level 5
God Stats
0W - 1L
1,709 SR
Queue Stats
0W - 22L
1,023 Elo+
Party 2
Agni
Agni
JesussKrasts
Agni
Level 18
God Stats
0W - 3L
1,208 SR
Queue Stats
36W - 48L
1,396 Elo+
Solo
Cthulhu
Cthulhu
brancee
Cthulhu
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 97L
1,084 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 19
8,000
727
5,359
3,412
1,412
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
9 / 0 / 15
9,183
835
12,572
3,357
1,094
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
17 / 1 / 10
9,898
900
12,371
11,343
10,144
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 12 / 0
6,413
583
2,419
10,582
3,684
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 7 / 0
7,225
657
2,531
9,735
3,308
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
brancee
Cthulhu
8
0 / 9 / 1
6,416
583
4,638
14,834
10,997
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
3
28
Kills
2
2
Deaths
28
44
Assists
1
Player
Kills
Deaths
Assists
KDA
W
2
1
19
11.5
L
1
12
0
0.08
L
1
7
0
0.14
W
9
0
15
16.5
W
17
1
10
22
L
Cthulhu
brancee
Cthulhu
0
9
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,302
Damage
9,588
18,112
Taken
35,151
12,650
Mitigated
17,989
4,041
Healing
3,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,359
3,705
0
0
3,412
1,412
1,382
2,624
644
0
11,894
L
2,419
146
41
343
10,582
3,684
0
4,921
5,661
5,645
0
L
2,531
454
147
1,139
9,735
3,308
476
3,804
5,931
16,352
0
W
12,572
1,786
0
888
3,357
1,094
490
2,091
951
29,667
0
W
12,371
3,136
0
3,153
11,343
10,144
305
4,068
6,589
0
34,840
L
Cthulhu
brancee
Cthulhu
4,638
532
259
1,073
14,834
10,997
0
4,469
10,365
17,634
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,081
Gold Earned
20,054
103
Minions Killed
76
8
Camps Cleared
2
559,082
Distance Traveled
490,325
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
8,000
727
13
1
1
152,180
0
L
Ra
6,413
583
12
1
1
156,698
2
L
Agni
7,225
657
36
3
1
163,623
2
W
Agni
9,183
835
41
4
1
209,795
1
W
Tyr
9,898
900
49
4
6
197,107
1
L
Cthulhu
6,416
583
28
3
0
170,004
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role