Player Matchup

Nike
Nike
AiGreyGhost
Nike
Level 17
God Stats
4W - 4L
1,521 SR
Queue Stats
99W - 80L
1,558 Elo+
Solo
Agni
Agni
Pocketbooks
Agni
Level 21
God Stats
4W - 3L
1,704 SR
Queue Stats
57W - 54L
1,450 Elo+
Solo
Chiron
Chiron
Tedrix
Chiron
Level 27
God Stats
9W - 4L
1,774 SR
Queue Stats
164W - 103L
1,652 Elo+
Solo
Kali
Kali
tranduythai2808
Kali
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 5L
1,238 Elo+
Solo
Yemoja
Yemoja
安吉莉莉凯
Yemoja
Level 7
God Stats
3W - 1L
1,762 SR
Queue Stats
7W - 15L
1,412 Elo+
Solo
Team Averages
Level 15
1,652 SR
1,462 Elo+

VS

Team Averages
Level 21
1,584 SR
1,478 Elo+
Cliodhna
Cliodhna
BansheeQueen17
Cliodhna
Level 14
God Stats
5W - 5L
1,592 SR
Queue Stats
17W - 12L
1,573 Elo+
Solo
Hachiman
Hachiman
ChefGeck
Hachiman
Level 23
God Stats
2W - 2L
1,829 SR
Queue Stats
58W - 50L
1,605 Elo+
Solo
Achilles
Achilles
ZL0MO
Achilles
Level 18
God Stats
0W - 3L
1,500 SR
Queue Stats
21W - 29L
1,310 Elo+
Party 1
Olorun
Olorun
ZwergSchamane
Olorun
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 33L
1,280 Elo+
Party 1
Ymir
Ymir
tupotulpa
Ymir
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,620 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 1 / 7
8,772
585
9,733
10,540
9,295
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
12 / 3 / 1
9,625
642
12,685
6,352
1,976
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Chiron
Tedrix
Chiron
15
8 / 3 / 5
8,837
589
11,329
10,945
2,987
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

11
3 / 2 / 6
7,389
493
921
8,333
3,278
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
1 / 0 / 6
7,527
502
2,607
5,808
4,709
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
11
4 / 6 / 3
7,382
492
8,108
12,112
5,233
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hachiman
ChefGeck
Hachiman
12
0 / 4 / 3
6,962
464
3,763
9,277
2,283
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Achilles
ZL0MO
Achilles
8
0 / 6 / 1
5,803
387
2,989
9,948
5,102
Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
4 / 7 / 1
7,291
486
5,574
10,900
3,289
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ymir
9
0 / 5 / 0
6,047
403
1,228
7,982
4,868
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
16
28
Kills
8
9
Deaths
28
25
Assists
8
Player
Kills
Deaths
Assists
KDA
W
4
1
7
7.5
L
Cliodhna
4
6
3
0.92
L
Hachiman
ChefGeck
Hachiman
0
4
3
0.38
W
12
3
1
4.17
W
Chiron
Tedrix
Chiron
8
3
5
3.5
L
Achilles
ZL0MO
Achilles
0
6
1
0.08
L
4
7
1
0.64
W
3
2
6
3
L
Ymir
0
5
0
0
W
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,275
Damage
21,662
41,978
Taken
50,219
22,245
Mitigated
20,775
12,729
Healing
8,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,733
2,090
0
3,630
10,540
9,295
38
802
9,738
11,198
43,850
L
Cliodhna
8,108
850
0
2,112
12,112
5,233
0
3,230
8,700
0
34,750
L
Hachiman
ChefGeck
Hachiman
3,763
2,088
0
2,884
9,277
2,283
640
567
8,710
0
43,682
W
12,685
968
101
1,396
6,352
1,976
827
2,700
3,652
51,618
0
W
Chiron
Tedrix
Chiron
11,329
4,203
135
3,224
10,945
2,987
81
1,551
9,394
0
65,204
L
Achilles
ZL0MO
Achilles
2,989
1,546
0
890
9,948
5,102
0
3,304
6,552
0
15,922
L
5,574
2,320
76
1,668
10,900
3,289
0
8,383
2,029
26,288
1,839
W
921
417
0
2,799
8,333
3,278
876
725
7,608
0
27,835
L
Ymir
1,228
41
0
1,283
7,982
4,868
873
1,556
6,426
17,426
0
W
2,607
562
460
984
5,808
4,709
1,124
530
5,278
17,250
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,150
Gold Earned
33,485
383
Minions Killed
254
0
Camps Cleared
0
1,455,317
Distance Traveled
1,273,555
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
8,772
585
107
7
0
281,420
3
L
Cliodhna
7,382
492
62
4
0
299,901
5
L
Hachiman
6,962
464
81
5
0
257,252
1
W
Agni
9,625
642
99
7
0
304,910
1
W
Chiron
8,837
589
107
7
0
255,989
2
L
Achilles
5,803
387
36
2
0
236,756
0
L
Olorun
7,291
486
45
3
0
232,757
0
W
Kali
7,389
493
43
3
0
322,671
0
L
Ymir
6,047
403
30
2
0
246,889
0
W
Yemoja
7,527
502
27
2
0
290,327
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role