Player Matchup

Zeus
Zeus
God of Gods3914
Zeus
Level 128
God Stats
2W - 1L
1,626 SR
Queue Stats
8W - 14L
1,413 Elo+
Party 1
Cthulhu
Cthulhu
LT Hellblaze
Cthulhu
Level 7
God Stats
3W - 4L
1,488 SR
Queue Stats
6W - 10L
1,500 Elo+
Party 1
Fenrir
Fenrir
RyanLC05
Fenrir
Level 63
God Stats
1W - 1L
1,543 SR
Queue Stats
3W - 4L
1,376 Elo+
Party 1
Team Averages
Level 66
1,552 SR
1,430 Elo+

VS

Team Averages
Level 25
1,731 SR
1,417 Elo+
Cthulhu
Cthulhu
Chilischiss
Cthulhu
Level 18
God Stats
2W - 1L
1,873 SR
Queue Stats
13W - 23L
1,383 Elo+
Solo
Gilgamesh
Gilgamesh
PrincessCoder89
Gilgamesh
Level 47
God Stats
0W - 1L
1,907 SR
Queue Stats
35W - 52L
1,369 Elo+
Party 2
Janus
Janus
glommy86
Janus
Level 10
God Stats
0W - 2L
1,413 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
26 / 2 / 1
16,664
877
45,989
21,772
9,549
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cthulhu
LT Hellblaze
Cthulhu
9
0 / 5 / 7
10,025
528
2,894
8,316
5,912
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
RyanLC05
Fenrir
17
2 / 7 / 18
13,000
684
14,886
18,012
10,674
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Chilischiss
Cthulhu
16
4 / 7 / 7
11,670
614
12,424
20,827
27,931
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Gilgamesh
PrincessCoder89
Gilgamesh
14
6 / 11 / 5
11,632
612
13,501
36,484
21,518
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Janus
glommy86
Janus
14
4 / 10 / 4
11,437
602
8,518
14,981
7,378
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
30
28
Kills
14
14
Deaths
28
26
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Chilischiss
Cthulhu
4
7
7
1.07
W
26
2
1
13.25
W
Cthulhu
LT Hellblaze
Cthulhu
0
5
7
0.7
L
Gilgamesh
PrincessCoder89
Gilgamesh
6
11
5
0.77
W
Fenrir
RyanLC05
Fenrir
2
7
18
1.57
L
Janus
glommy86
Janus
4
10
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,769
Damage
34,443
48,100
Taken
72,292
26,135
Mitigated
56,827
21,413
Healing
8,144
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Chilischiss
Cthulhu
12,424
998
200
2,476
20,827
27,931
0
12,988
7,609
34,387
0
W
45,989
8,958
406
15,087
21,772
9,549
1,001
10,320
10,904
120,910
0
W
Cthulhu
LT Hellblaze
Cthulhu
2,894
570
174
1,053
8,316
5,912
208
3,173
4,817
6,859
0
L
Gilgamesh
PrincessCoder89
Gilgamesh
13,501
4,141
0
5,289
36,484
21,518
0
22,683
13,476
0
30,844
W
Fenrir
RyanLC05
Fenrir
14,886
4,542
522
4,171
18,012
10,674
886
6,957
10,473
0
38,324
L
Janus
glommy86
Janus
8,518
360
0
179
14,981
7,378
0
13,358
1,582
33,197
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,689
Gold Earned
34,739
205
Minions Killed
147
11
Camps Cleared
5
772,557
Distance Traveled
874,098
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
11,670
614
49
3
0
317,303
0
W
Zeus
16,664
877
151
8
4
302,230
1
W
Cthulhu
10,025
528
11
1
1
130,849
1
L
Gilgamesh
11,632
612
40
2
3
302,632
2
W
Fenrir
13,000
684
43
2
6
339,478
2
L
Janus
11,437
602
58
3
2
254,163
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role