Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Kiℓℓer
Baron Samedi
Level 29
God Stats
1W - 4L
1,409 SR
Queue Stats
24W - 29L
1,458 Elo+
Solo
Thor
Thor
NoxVaryag
Thor
Level 18
God Stats
0W - 2L
1,256 SR
Queue Stats
22W - 19L
1,468 Elo+
Solo
Cerberus
Cerberus
Schokochan
Cerberus
Level 21
God Stats
1W - 2L
1,500 SR
Queue Stats
73W - 58L
1,609 Elo+
Party 1
Cernunnos
Cernunnos
scuNoN
Cernunnos
Level 27
God Stats
20W - 20L
1,297 SR
Queue Stats
149W - 139L
1,605 Elo+
Party 1
Team Averages
Level 22
1,392 SR
1,528 Elo+

VS

Team Averages
Level 26
1,624 SR
1,525 Elo+
Charybdis
Charybdis
 
Charybdis
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Zeus
Zeus
ISUS33rus
Zeus
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,208 Elo+
Party 3
Mulan
Mulan
Juha88
Mulan
Level 33
God Stats
5W - 1L
1,926 SR
Queue Stats
37W - 38L
1,576 Elo+
Party 2
Chaac
Chaac
Lattez
Chaac
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 4L
1,729 Elo+
Party 2
Tiamat
Tiamat
johnny60400
Tiamat
Level 24
God Stats
12W - 4L
1,693 SR
Queue Stats
137W - 122L
1,612 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
12
1 / 10 / 3
7,062
441
5,260
14,718
8,078
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Baron Samedi
Kiℓℓer
Baron Samedi
14
5 / 9 / 1
8,516
532
12,569
15,646
5,875
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Thor
11
3 / 10 / 1
7,364
460
6,471
15,144
6,160
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cerberus
Schokochan
Cerberus
10
1 / 6 / 9
7,375
461
5,617
18,200
18,292
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Cernunnos
scuNoN
Cernunnos
12
11 / 7 / 3
8,516
532
12,315
14,673
5,647
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
13
2 / 10 / 11
8,291
518
4,792
10,903
3,197
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zeus
14
5 / 8 / 5
9,014
563
11,072
12,451
3,418
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mulan
Juha88
Mulan
18
20 / 0 / 7
12,223
764
17,049
11,173
6,511
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chaac
Lattez
Chaac
17
6 / 1 / 10
11,107
694
15,777
17,576
10,276
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tiamat
16
9 / 2 / 8
10,587
662
15,559
9,303
7,231
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
83
21
Kills
42
42
Deaths
21
17
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
1
10
3
0.25
W
Charybdis
 
Charybdis
2
10
11
0.75
W
Zeus
5
8
5
0.94
W
Mulan
Juha88
Mulan
20
0
7
23.5
L
Baron Samedi
Kiℓℓer
Baron Samedi
5
9
1
0.61
W
Chaac
Lattez
Chaac
6
1
10
11
L
Thor
3
10
1
0.35
L
Cerberus
Schokochan
Cerberus
1
6
9
0.92
W
Tiamat
9
2
8
6.5
L
Cernunnos
scuNoN
Cernunnos
11
7
3
1.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,232
Damage
64,249
78,381
Taken
61,406
44,052
Mitigated
30,633
15,935
Healing
21,169
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
5,260
369
0
2,808
14,718
8,078
21
5,533
8,696
32,163
0
W
Charybdis
 
Charybdis
4,792
3,283
0
482
10,903
3,197
958
4,987
5,832
0
25,832
W
Zeus
11,072
3,413
87
4,057
12,451
3,418
727
5,149
7,270
37,393
0
W
Mulan
Juha88
Mulan
17,049
2,549
0
4,606
11,173
6,511
0
2,928
8,165
0
80,210
L
Baron Samedi
Kiℓℓer
Baron Samedi
12,569
1,411
355
4,509
15,646
5,875
0
4,523
10,563
54,988
0
W
Chaac
Lattez
Chaac
15,777
2,436
0
9,188
17,576
10,276
3,666
7,850
9,617
4,068
65,310
L
Thor
6,471
2,229
0
1,067
15,144
6,160
0
6,124
8,735
0
36,709
L
Cerberus
Schokochan
Cerberus
5,617
538
0
3,365
18,200
18,292
185
5,654
12,207
13,664
0
W
Tiamat
15,559
1,783
0
2,749
9,303
7,231
3,846
2,019
7,076
63,986
0
L
Cernunnos
scuNoN
Cernunnos
12,315
8,289
0
3,831
14,673
5,647
727
5,476
9,002
0
52,077

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,833
Gold Earned
51,222
346
Minions Killed
503
0
Camps Cleared
0
1,264,736
Distance Traveled
1,543,128
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,062
441
67
4
0
266,471
4
W
Charybdis
8,291
518
46
3
0
294,377
4
W
Zeus
9,014
563
72
5
0
244,915
0
W
Mulan
12,223
764
127
8
0
385,983
3
L
Baron Samedi
8,516
532
95
6
0
244,093
1
W
Chaac
11,107
694
133
8
0
313,540
0
L
Thor
7,364
460
60
4
0
241,910
0
L
Cerberus
7,375
461
25
2
0
258,031
2
W
Tiamat
10,587
662
125
8
0
304,313
0
L
Cernunnos
8,516
532
99
6
0
254,231
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role